Pretty Princess Shio
Posts : 1371 Join date : 2010-04-21
| Subject: Rare Natrelmon Thu Apr 22, 2010 12:00 am | |
| + Meu +- Spoiler:
+ Meu + Stage: One [DNE] Type: Psychic/Psychic Growth Rate: Medium Rarity: R Reproduction Rate: +++ PA: + MA: ++++++ D: ++++ LS: ++++ AS: ++++ Appearance: A fairly bright purple cat, that could often pass as a normal housecat that has fallen in a paintbucket, except for its multiple tails. Those relate to its psychic power. Larger eyed and larger eared, it takes a keen eye to distinguish. Meu starts with one tail, and gains one tail for every five levels it possesses.
Innate Ability: Psychic Spear - Once every 5 exchanges, Meu gains a stack of Psychic Spear for each tail it has.
Meu can sacrifice two stacks of Psychic Spear to launch a powerful spear-like projectile of raw psychic energy for each tail it has. Psychic Spears do strong Psychic-type damage and are always considered to be within Meu's Psychic Aura. Psychic Spears have a 100ft range limit. + Armic +- Spoiler:
+ Armic + Stage: one (No Passport) Type: Steel Growth Rate: N/A (has no level) Reproduction Rate: Rarity: R PA: ++ MA: ++++++++ D: +++++++ AS: +++++ Appearance: Armic takes the form of various floating plates of metal in close proximity to each other, their individual shape and overall structure able to be changed by the creature’s Metalmorphosis. Armic is not capable of gaining experience and has no level. Preferred Location: Large cities. Innate Ability: Symbiotic - Armic is capable of merging itself with any one Natrelmon the user wishes. This can be one at the trainer's behest outside of combat. The Natrelmon that it merges with is granted metal armor over its body, increasing the wearer's defense stat by +++++. Armic cannot breed with Natrelmon other than itself and Banguard. + Soelbe +- Spoiler:
[+ Soelbe + Stage: one (No Passport) Type: Light/Ghost Growth Rate: Medium Rarity: R PA: + MA: ++++++++ D: +++ AS: ++++ Appearance: Soelbe, unlike most ghosts, seems to be formed of bright energy. It's form is very similar to a floating figure of a woman, wearing what appears to be a cloak. Innate Ability: Soul's Melody - Whenever an enemy Natrelmon has an Eldritch Chain, if that chain passes through a Globe of Light, that Natrelmon is treated as being within that Globe of Light. + Falline +- Spoiler:
+ Falline + Stage: one (No Passport) Type: Fire/Poison/Light Growth Rate: Medium Rarity: R PA: +++++ MA: +++++++++ D: ++++ LS: ++++++ Appearance: The cat like form a similar size to an Ocalia, but bright yellow. The black radioactive symbol is on it's forehead. Black spikes run down its back, which increase in size when angered. As well, similar sized spikes can appear at major joints on it's legs. Innate Ability: Half Life - Once Falline falls below half health, it begins to leak dangerous radioactive energy. This energy is excited by the use of Natrelmon moves. If 18 Natrelmon moves are used (at least 9 from the one), then the opposing Natrelmon is knocked out if Falline is not knocked out. Innate Ability: Radioactivity - All of Falline's Fire and Light type moves can deal poison. This poison works even on poison types and creatures with immunity to poison status. It is countdown poison that starts at 20. Innate Ability: Fallout - If Falline breeds outside of it's species, the partner dies. Innate Ability: Energy Spike - Once per 10 posts (Falline's only) black spikes can cover Falline's body. These deal a combination of light and poison damage. These last for only 1 post. + Lancelot +- Spoiler:
+ Lancelot + Stage: 1 [DNE] Type: Fighting/Light/Fire Growth Rate: Medium Reproduction Rate: How many offspring does it produce in a month? Rarity: Rare PA: +++++++ MA: +++++ D: ++++++++++ LS: ++++++ Appearance: Lancelot takes its name from a popular mythos of fairy tales, detailing the heroic exploits of a knight in service to a magnanimous king, and looks much like its namesake in many regards. Lancelot is humanoid in size and shape, and could almost be mistaken for a human if not for the effusive golden light of Ielle that constantly radiates from them. Lancelot dons a suit of armour comprised of solid sunlight, golden in colour, that bathes all nearby with its light. Lancelot wields a sword of much the same material, with the exception that it is searingly hot--an almost invisible flame surrounds it, only perceivable by true sight or by the heat it gives off.
Innate Ability: Champion of Ielle - Lancelot cannot use Globes of Indolu, and does not have any Globes of Ielle. Instead, Lancelot is considered to be a Globe of Ielle with the normal range at all times. Lancelot's sword deals strong Light-type and Fire-type damage to whatever it hits, but only if Lancelot or an ally has been damaged by that foe.
Innate Ability: Diaphanous Favour - Lancelot can bestow its golden armour upon a trainer or Natrelmon of its choice. If it does so, the target takes 50% reduced damage from the next attack that would hit it and a blinding flash of light is released within a [Level/10] foot radius of the wearer. The wearer is also always considered to be within range of Lancelot for the purposes of Champion of Ielle. + Medraut +- Spoiler:
+ Medraut + Stage: 1 [DNE] Type: Light/Dark/Ice Growth Rate: Medium Reproduction Rate: How many offspring does it produce in a month? Rarity: R PA: + MA: ++++++++++ D: ++++++ LS: ++++++ Appearance: Medraut takes its name from a popular mythos of fairy tales, detailing the villainous exploits of a knight in service to an evil witch, and looks much like its namesake in many regards. Medraut is humanoid in size and shape, and could almost be mistaken for a human if not for the effusive silver light of Indolu that constantly radiates from them. Medraut wears lavish robes of silver and ebon that chill the air around them. Medraut bears a staff comprised of frigid moonlight with a single onyx embedded in its tip.
Innate Ability: Champion of Indolu - Medraut cannot use Globes of Ielle, and does not have any Globes of Indolu. Instead, Medraut's Nightfall shadow is considered to be a Globe of Indolu. Medraut's staff deals strong Ice-type and Light-type damage to enemies it touches, but only if they are within the range of Champion of Indolu.
Innate Ability: Lunar Potentate - Medraut can bestow the gem within its staff upon an ally, increasing the damage of their magical attacks by 25%. Additionally, the target is immune to the effects of Globes of Indolu.
+ Albion +- Spoiler:
+ Albion + Stage: One Type: Light/Dragon/Wind/???/??? Growth Rate: Slow Rarity: R PA: ++++ MA: +++++++ D: +++ LS: ++++ AS: ++++++ Appearance: A small, white dragon with wings. At it's largest size it is barely larger than a Mythin, making it one of the smallest dragon species in Atren. It is known for its glow in the daylight and the long tail it has with soft silvery spikes. The most noted feature is its eyes which change color based on its mood. Albion are highly sought after by avid breeders.
Innate Ability: Spectrum (Level 25) - Albion has the capacity to change its type at will, represented by its two ??? slots, down to even the genetic level, and has the ability to catalyze similar changes within other Natrelmon when used in breeding.
Albion allows a Breeder to ignore the typing restrictions when breeding physiologically similar Natrelmon. If this ability is used during breeding, only one egg is produced. If the Breeder also has an Omucal, this restriction is removed.
Innate Ability: Perfusive Elements - Albion's Globe of Ielle is also infused with the element in Spectrum's first slot. Albion's Glove of Indolu is also infused with the element in Spectrum's second slot. Enemies within the globes are weak to their infused elements, and allies are resistant to it. + Yata -> Yata-Garasu +- Spoiler:
+ Yata +[/b] Stage: one Type: Wind Growth Rate: Fast Rarity: R PA: + MA: ++++ D: + AS: +++ Appearance: The yata appears in the form of a raven, though unlike black it's feathers are a pure yellow color, tinged at the very edges with bright red like the rays of the sun at noon.
+ Yata-Garasu + Stage: 2 (evolves from Yata at level 30) Type: Wind/Electric Growth Rate: Fast Rarity: R PA: +++ MA: ++++++++++ D: ++++ AS: ++++++++ Appearance: This is a larger bird from the Yata, it appears to be much more majestic, with a plume of bright gold, they are known to have a lot of pride, but at the same time great loyalty. Though they are an electric type, they do not use electric attacks, instead they most often use electric related support magic. Innate Ability: Electric Current - Once every 10 posts, Yata-Garasu can 'teleport' along the path of any electrical technique it created and is still in contact with. This is one by turning itself into an electrical attack and merging itself with it. The electrical attack Yata-Garasu merges with is boosted by 1.5x. + Atrix -> Atrixus -> Atrinox -> Atrire +- Spoiler:
+ Atrix + Stage: one Type: Fire/Wind Growth Rate: Fast Rarity: R PA: + MA: +++++ D: + AS: ++++ Appearance: A small phoenix, slightly larger than an Omu. It is a brilliant orange colour, with yellow on the tips of the wings and the body. It has two small horns, curved on the top of its head. The phoenix's eyes stare deep into your soul. Preferred location: Hot areas.
+ Atrixus + Stage: 2 (Evolves from Atrix at level 12) Type: Fire/Wind Growth Rate: Fast Rarity: R PA: ++ MA: +++++++ D: +++ AS: ++++++ Appearance: Larger than an Atrix, the Atrixus stands equal, but usually higher than an Crowire. The orange plumage stays, and the tips of its wings are on fire. The horns are more developed, reaching out further. The Atrixus has grown sharp talons on it's feet. Atrixus can be ridden, but not for very long periods of time. Innate Ability: Soul Fire - once every 10 posts, the Atrixus can nullify any projectile with a spiral barrier of Soul Fire. Soul Fire is immune to manipulation. For the rest of the battle, one fire type attack now uses Soul Fire. Soul Fire is accelerated by ghost/psychic energies and deals a combination of Fire/Ghost/Psychic damage. This fire can burn without the presence of a fuel for 3 posts and even be used underwater.
+ Atrinox + Stage: 3 (Evolves from Atrixus at level 32) Type: Fire/Wind Growth Rate: Medium Rarity: R PA: +++ MA: +++++++++ D: ++++ AS: +++++++ Appearance: Larger than an Hawkline, the Atrinox stands at nearly seven feet tall. Its wings are now almost always on fire, but the Atrinox can turn the flame off at it's owner's behest. The horns on it's head have developed fully, causing them to look similar to devil's horns. The talons on its feet are also fully developed, curved at a sharp angle. Innate Ability: Rising from the Ashes - Atrix cannot be killed. Instead of dying, it is reborn at 10 levels lower than when it 'died'. However, its XP gains up until the point of when it died are tripled.
+ Atrire + Stage: 4 (??) Type: Fire/Wind/Light Growth Rate: Fast Rarity: R PA: +++ MA: +++++++++++ D: ++++++ AS: ++++++++ Appearance: Larger than Atrinox, Atrire has only made a few cosmetic changes. Instead of horns, brilliantly shining yellow feathers drape down across its body, glowing nearly perpetually. Innate Ability: Rebirth - Atrire is now capable of using it's Rising from the Ashes on another Natrelmon by burning them, but can only be used once every three months. Innate Ability: Life Flame - At any point and for any duration, Atrire is capable of losing all offensive power to its fire type attacks. During this time, all of its fire type techniques would heal the damage they would normally do (but cannot undo death). + Kujaku +- Spoiler:
+ Kujaku + Stage: one Type: Psychic/Wind Growth Rate: Fast Reproduction Rate: How many offspring does it produce in a month? Rarity: R PA: ++ MA: ++++++++ D: +++++ LS: ++++ AS:++++ WS: ++ Appearance: Kujaku is a mostly purple peacock with 8 long tail feathers. On these feathers, which have some green and blue coloring in the sunlight, it has a trigram on it. These tail feathers then have the created hexagrams by that trigram on the feather's length. When Kujaku are infants, they have only the 8 trigrams and their 8 Trigrams, 64 Feathers of the Diviner attack only has 8 feathers come out from it. They are considered fully mature when they have all of the hexagrams on their feathers, making them an easy Natrelmon to breed and care for. Kujaku is capable of flight without using its psychic powers. Preferred Location: Open areas with lots of grass. Innate Ability: Divination Field - Divination Field slows all enemy projectile attacks faster than 10 fps by 3 fps within Kujaku's Psychic Aura. Kujaku's trainer also is granted a Divination Field equal to half of Kujaku's maximum aura.
Innate Ability: Divination Whirlwind - Once every 10 exchanges, Kujaku is capable of reducing its Psychic Aura by half, creating a massive spiral of psychic and wind energies around itself for one exchange. This effect deflects projectile attacks and throws hostile targets out of the range of the new psychic aura dealing moderate psychic/wind damage. Over the course of the next three exchanges, Kujaku's Psychic Aura will recover. Wind attacks are also capable of being originated from any point in the psychic aura, but will create a small purple/white symbol in the aura at the moment of launch. If the wind projectiles do not leave the confines of the Divination Field, no uses are consumed.
+ Narashi +- Spoiler:
+ Narashi + Stage: one Type: Darkx2 Growth Rate: Medium Reproduction Rate: ++ Rarity: R PA: +++++ MA: +++++++ D: ++++ LS: +++ Appearance: Narashi is one of the most normal looking Natrelmon in Nerta. Nearly indentical to a plain deer, the only difference between the two is the pitch black eyes of the deer. When it uses its abilities, its fur often becomes black colore. Preferred Location: Dark Forests Innate Ability: Shadow Capture - Shadow Capture is a unique ability used by Narashi that allows it to prevent the movement of an opposing Natrelmon if its shadow comes in contact with another creature's shadow. Using Shadow expansion, Narashi can extend its shadow in various directions but cannot exceed 10 feet in distance. Once captured with Narashi's shadow, the one will not be able to move or use techniques that are not of the light element. However, in order to use Shadow Expansion in conjunction with Shadow Capture, Narashi must be still. It can use Shadow Capture while moving if it is not expanding the shadow. Wild Natrelmon bound by Shadow Capture will give the roller a -10 to their roll. + Shariha +- Spoiler:
+ Shariha + Stage 1 Type: Wind/???/??? Growth Rate: Medium Rarity: R Reproduction Rate: ++ PA: +++++ MA: +++++ D: +++++ LS: +++++ AS: +++++ Appearance: A falcon type natrelmon that is only 2 times larger than a regular falcon. When it unfurls its wings, they resemble a fan in appearance, mimicking the tail. The color of this changes based on Shariha's useage of its innate. Innate Ability: Copy Wheel - A peculiar ability of Shariha that allows it to copy moves that it sees. At the conclusion of battle, all moves used by an opponent are put into a list and assigned numeric values. A dice roll is one. If the dice roll matches a number on the list, Shariha gains use of that move. When it uses that move, it turns one of its ??? types to that type. Once all of its ??? are filled up, it can only use 5 moves outside of those elements. These types do not count towards breeding. If Shariha is crossbred, its innate is passed down, but each element that is take up by the mate's elements restrict the Copy Wheel further. If the crossbreeding takes up all 4 slots, then Copy Wheel can only copy 5 moves outside of its element. Additionally, Shariha can copy up to three innates from other Natrelmon excluding Legendaries. + Lunaclay +- Spoiler:
+Lunaclay+ Stage 1 [DNE] Type: Light/Earth/Psychic Growth Rate: Slow Rarity: R Reproduction Rate: 1 PA: ++++ [4] MA: ++++++++ [8] D: ++++ [4] LS: + [1] AS: +++ [3] WS: + [1]
Appearance: A stone statue, roughly six feet tall, that looks much like a depiction of Indolu, the Moon. Lunaclay is covered in silvery glyphs that denote the movements of Indolu and its varying phases. The statues are always in pristine condition, and damaging them seems to only affect the glyphs rather than the actual body of the Natrelmon. Preferred Location: Abandoned Shrines of Worship
Innate Ability: Indolu's Favour - Lunaclay's Globes of Indolu are 1.5x as large as normal Globes of Indolu. The radius of their light is increased by 1.5x. + Caryanyx +- Spoiler:
+ Caryanyx +
Stage 1 [DNE] Type: Void/Dark/Earth Growth Rate: Slow Rarity: R Reproduction Rate: + [1] PA: ++ [2] MA: ++++++++ [8] D: ++++ [6] LS: ++ [2]
Appearance and Description: Caryanyx are statues carved out of what seems to be a material like obsidian, seemingly frozen in a position to suggest that they were commonly used as the pillars in order to hold buildings up. Though the buildings have long since sunk into the ground, the Caryanyx remain, animated and able to move freely. Caryanyx are typically between eight and ten feet tall, and quite slender, but when animated their size can be quite variable.
Innate Ability: Will of the Temple - Caryanyx’s Earthen Pillars are permanent Akasha’s Mirrors. +Aeretharet+- Spoiler:
+Aeretharet+ Stage: one Type: Blood/Dark Growth Rate: Slow Rarity: R Reproduction Rate: PA: +++++ MA: +++=+ D: +++ LS: + Appearance: Aeretharet's appearance resembles a fusion of a snake and a leech. It can coil its body very tightly to create a small, almost marble like mass that is relatively attractive in appearance. However, this is only a ruse and once it is picked up, Aeretharet will often devour its victim. It is very adept at burrowing into unprotected flesh.
Preferred Location: Anywhere dark.
Innate Ability: Devour - Devour is one of the most violent innates of all Natrelmon. Upon death of another trainer or Natrelmon, Aeretharet can eat their heart (or entire body) to gain their powers. Heart eating allows Aeretharet to take the innates (limited 2 hearts) or any special properties of the heart (limit 1 special property). It can, at any point, take on the appearance of a darkened version of the heart it devoured. Aeretharet's stats are an average of all of its hearts' stats. + Anzai/Junrei + -> + Zairei + - Spoiler:
+ Anzai + Stage: one (???) Type: Dark/Water/Wind Growth Rate: Medium Reproduction Rate: ++++ Rarity: R PA: ++ MA: ++++++++ D: +++ LS: ++ AS: +++++++ WS: ++++++ Appearance: Anzai is a sleek black swan, capable of both flight and swimming with ease. Anzai’s wingspan is relatively large for a swan, however, which sets it aside from its fellow swans. The only real way to distinguish Anzai from a normal swan, besides its black appearance, is this wingspan. Beneath Anzai’s wings, should you look up at it while it is flying, are two pure white circles near the tips. There is also a much more noticeable white circle on its forehead.
Innate Ability: Yin and Yang - Anzai is twice as weak to Light moves as other Dark types, however, it is immune to all Dark moves.
Innate Ability: Dark Intent - Anzai is surrounded by an aura of darkness that is [level/2] cubic feet. While within the aura, all Natrelmon within it’s thoughts are infected with darkness, causing their moves to be 2x more powerful, but they take 2x more damage. If a Natrelmon is in both Anzai and Junrei’s auras, the negative effects of both are cancelled out. If this Innate is on a Natrelmon, it cannot have the innate ability: Purity of the Soul.
+ Junrei + Stage: one (???) Type: Light/Water/Wind Growth Rate: Medium Reproduction Rate: ++++ Rarity: R PA: ++ MA: ++++++++ D: +++ LS: ++ AS: +++++++ WS: ++++++ Appearance: Junrei is a sleek white swan, capable of both flight and swimming with ease. Junrei’s wingspan is relatively large for a swan, however, which sets it aside from its fellow swans. The only real way to distinguish Junrei from a normal swan is this wingspan. Beneath Junrei’s wings, should you look up at it while it is flying, are two pure black circles near the tips. There is also a much more noticeable black circle on its forehead.
Innate Ability: Yin and Yang - Junrei has a weakness to Dark moves, and is twice as weak to Dark moves as other similarly leveled types. Junrei is immune to all Light-type moves.
Innate: Purity of the Soul - Junrei is surrounded by an aura of light that is level/2 cubic feet. While within the aura, all Natrelmon within it’s souls are blessed with purity, causing them to deal 0.3x damage, but take 3x less damage and healing them for 5% of their maximum health every post. If a Natrelmon is in both Anzai and Junrei’s auras, the negative effects of both are cancelled out. If this Innate is on a Natrelmon, it cannot have the innate ability: Dark Intent.
+ Zairei + Stage: 2 Type: Light/Dark/Water/Wind Growth Rate: Slow Reproduction Rate: N/A, Cannot Reproduce Rarity: R PA: ++++ MA: ++++++++++++ D: ++++++ LS: ++++ AS: ++++++++++ WS: ++++++++++
Appearance: Zairei looks like a significantly larger amalgamation of Anzai and Junrei, and is black in some parts, and white in others. Zairei's coat looks like one large Yin-Yang symbol, and it has a black crystal on its left wing where the dot would be in the symbol, and a white crystal on its right wing where the white dot would be. Zairei is capable of telepathy.
Innate Ability: Twilight Balance - Zairei has an aura much the same as Junrei and Anzai's, but it carries the positive effects of both of theirs, and one of the negative effects.
Innate Ability: Ascended Soul - Zairei is immortal (but can be knocked out).
Innate Ability: Twilight Shear - By using the crystals on its wings, Zairei can focus a black and white beam of energy at its enemies once every four exchanges. Upon hitting an enemy, this beam does heavy damage and lowers all of their weaknesses by one stage, and boosts all of Zairei's resistances by one stage.
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