Pretty Princess Shio
Posts : 1371 Join date : 2010-04-21
| Subject: Semi-Rare Natrelmon Thu Apr 22, 2010 12:01 am | |
| + Aerosor +- Spoiler:
+ Aerosor + Stage: one (No Passport) Type: Wind x2 Growth Rate: Medium Reproduction Rate: How many offspring does it produce in a month? Rarity: R PA: +++ MA: +++++++++ D: ++++ LS: + AS: ++++++++++ Appearance: Aerosor is a streamlined green winged creature with smooth leathery skin. It has only two feet and no arms; however, these are replaced with wings that span twenty feet or more. From the tip of its nose to beginning of its five foot tail, an Aerosor is about ten feet long. Notably, Aerosor lacks eyes, but instead “sees” with a form of sonar that uses an ultrasonic signal which it constantly emits. The only real way to disturb this signal is with that of another Aerosor, and this sight is in some aspects more accurate than regular vision. This is one of the fastest Natrelmon in existence. Innate Ability: Sonic Boom – A signature attack of Aerosor, this can only be used once every three posts. The Natrelmon emits from its mouth a wide (level/5 feet) and powerful shockwave that can not be blocked by any non-physical barriers. The sheer force of this is enough to heavily damage most Natrelmon and knock them off of their feet. Innate Ability: Sonar Shot – Another signature attack of Aerosor; the Natrelmon can fire as many of these as it wishes, albeit at a less-than-rapid rate. These are much smaller than Sonic Boom (normally maxing out at a foot in diameter) and are only about twice as powerful as a Shock from a comparatively leveled creature. + Wune -> Dowune -> Duwone -> Wone +- Spoiler:
+ Wune + Stage: one Type: Earth Growth Rate: Slow Reproduction Rate: How many offspring does it produce in a month? Rarity: R PA: ++ MA: +++ D: +++ LS: + (++++ underground) Appearance: A brown worm, no longer than a foot at birth, and a maximum of about three and a half feet. Its head is only distinguishable by the mouth, which is about four inches in diameter, with the body about five. The mouth is filled with tiny, incredibly sharp teeth. Preferred Location: Deserts. Innate Ability: Tunneling - Wune can tunnel through soft sands in a very short amount of time, and it prefers to move and fight this way, when it can. The sands must be quite soft, to not hurt the creature, however.
+ Dowune + Stage: 2 (Evolves from Wune at Level 18) Type: Earth Growth Rate: Slow Reproduction Rate: How many offspring does it produce in a month? Rarity: R PA: ++++ MA: ++++++ D: ++++++ LS: ++ (++++++ underground) Appearance: A worm of the same color as Wune, but bigger, from five to eight feet in length. It is about eight inches in diameter, with a mouth of about seven. Preferred Location: Deserts. Innate Ability: Enhanced Tunneling - Dowune can now tunnel faster through sands, as well as tunnel through harder materials slowly. Still cannot tunnel one.
+ one + Stage: 3 (Evolves from Dowune at Level 36) Type: Earth/Fighting Growth Rate: Slow Reproduction Rate: How many offspring does it produce in a month? Rarity: R PA: +++++++ MA: +++++++ D: ++++++++ LS: +++ (++++++++ underground) Appearance: one is now much larger than Dowune, about fifteen to seventeen feet in length, with a diameter of about a foot. Its mouth is about ten inches wide, with a much larger amount of teeth. Innate Ability: Extreme Tunneling – one can now tunnel through solid earth, though it is quite slow. Each of its previous tunneling abilities can now be accomplished slightly faster. It can not go through concrete yet.
+ one + Stage: 4 (Evolves from Dowune at Level 60) Type: Earth/Fighting Growth Rate: Slow Reproduction Rate: How many offspring does it produce in a month? Rarity: R PA: ++++++++++ MA: ++++++++++ D: ++++++++++ LS: ++++ (++++++++++ underground) Appearance: one is now a lot larger than one, at about forty feet long, with a diameter of three feet. Its mouth is about two and a half feet wide, still filled with those razor sharp teeth. Preferred Location: Deserts. Innate Ability: Perfect Tunneling - one can now go through almost any material, other than metals and such. Concrete and solid earths are still pretty slow, but sand and slightly harder materials can be tunneled through with surprising speed. Innate Ability: Surprise Strike - one rises from the ground in a split second with a thunderous roar. The roar itself is enough to hurt other creatures, but, combined with the large sense of shock that is generally created, it is lethal to creatures below level thirty, often causing a heart attack or something of the like. For stronger creatures, it simply stuns them for a few moments, allowing an attack to follow the strike. + Faeron -> Nymak + - Spoiler:
+ Faeron + Stage: one Type: Dragon/Light Growth Rate: Medium Rarity: R PA: + MA: +++++ D: + LS: + AS: ++++ Appearance: Faeron is probably the smallest Dragon type Natrelmon: it is only about a foot tall when on the ground. In place of typical dragon wings, Faeron has transparent wings like that of a large fly. Faeron can be nearly any light color and glows with light of its color, causing some to mistake a yellow Faeron with a Wispy.
+ Nymak + Stage: 2 (evolves from Faeron at level 20) Type: Dragon/Light/Wind Growth Rate: Slow Rarity: R PA: ++++ MA: +++++++++ D: +++ LS: ++ AS: ++++++ Appearance: Nymak is very similar to Faeron but much larger. This Natrelmon stands at about four feet on its hind legs, which is its preferred stance. Its wings are still transparent and insect-shaped but are now large enough to create wind attacks. Also, its glow is much dimmer relative to its size. Innate Ability: Wish – Allows the Natrelmon to use one move of any type up to fifteen levels above it per battle. Once this innate is used, the move is set for the entire battle but can change on a battle-to-battle basis. + Amar +- Spoiler:
+ Amar + Stage: one Type: Dark/Fighting Growth Rate: Fast Reproduction Rate: +++ Rarity: SR PA: ++++++[6] MA: +++++[5] D: ++++[4] LS: ++++++[6] Appearance: Wolflike carnivorous hunters that can be found in almost any habitat. They are very intelligent creatures that work together within a pack hierarchy to meet each other's needs. Amar are carnivorous hunters that can be found in almost any habitat. They are very intelligent creatures that work together within a pack hierarchy to meet each other's needs. Preferred Location: Forests Innate Ability: One with the Pack - Shadow can gain stacks of Battle Trance. If a buff would be applied to the shadow, is instead applied to the Amar. + Omu -> Omutiel -> Omucaw -> Omucal +- Spoiler:
+ Omu + Stage 1 Type: Grass/Wind Growth Rate: Fast Reproduction Rate: ++++++ Rarity: SR PA: + MA: ++++ D: + AS: ++++ Appearance: A parakeet style creature, that comes in a variety of colors. Seems much like a normal parakeet, however, it is much large in size, about half the size of an average housecat and a more pointed beak. As well, the tail feathers that are often intertwined with vining flowers.
Preferred Location: Rainforest like locations
+ Omutiel + Stage: 2 (Evolves from Omu at level 12) Type: Grass/Wind Growth Rate: Fast Reproduction Rate: +++++ Rarity: SR PA: + MA: ++++++ D: + AS: +++++ Appearance, seemingly much larger than an Omu, it has a set of a vine 'headdress' in a sense. Quite often, it seems to have a flower protruding from it's forehead. Innate Ability: Strangle – upon contact with it's seeds, the Omutiel can grow them at a rapid rate and use them to wrap around things with vine plants. Control lasts for 2 posts with one use of Strangle. Can only be used every 5 posts.
+ Omucaw+ Stage: 3 (Evolves from Omutiel at level 24) Type: Grass/Wind Growth Rate: Fast Reproduction Rate: ++++ Rarity: SR PA: + MA: ++++++++ D: +++ AS: ++++++ Appearance: Much larger than Omutiel, it can be ridden by the trainer. The creature is always in 'bloom' and often adds various seeds to its feathers to grow.
Innate Ability: Verdant Flourish - Once every five exchanges, the Omucaw can release a cloud of pollen and spores in a [Level/10] foot radius. Enemies hit by the cloud are slowed by 10% for the remainder of the battle (or until they take Fire-type damage) as plants grow on them and restrict their movement. This stacks infinitely.
+ Omucal+ Stage: 4 (Hidden) Type: Grass/Wind/Light Growth Rate: Fast Reproduction Rate: +++ Rarity: R PA: + MA: +++++++++++ D: +++++ AS: ++++++++ Appearance: Another size increase, Omucal becomes about a third larger than Omucaw. It also becomes a bit more streamlined and effective, resembling what would be the offspring of a hawk and a macaw but much larger. It should be noted that the flower on Omucal's forehead is in complete bloom all year long. The tail it has also, is splendidly long, with flowers and vines intertwined, making it a very showy bird.
Innate Ability: Divine Flower - The flower on Omucal's head is capable of gathering light. After 3 posts all of Omucal's grass attacks become grass/light. In addition, after 5 posts of gathering, Omucal gains access to a special attack that can be one every 10 posts. The light gathered by the flower fires a center beam at a target, with smaller lances of light behaving like Multi-bolt. The number of lances is level/3. Unlike most attacks, Divine Flower does not dissipate, but the path of the light becomes burst into flowering vines that are under the control of Omucal until it refires.
Innate Ability: Cross Breeding – Omucal allows a Breeder to ignore the restrictions on physiology when cross-breeding Natrelmon. Whenever this ability is used, the pairing only produces one egg. If the Breeder also has an Albion, this restriction is removed.
+ Shaakey +- Spoiler:
+ Shaakey + Stage: 1 (DNE) Type: Psychic/Grass Growth Rate: Slow Rarity: SR Reproduction Rate: ++++ PA: ++ MA: ++++++++ D: +++ LS: ++++ AS: ++++ Appearance: Shaakey is a fairly humanoid Natrelmon with dark blue skin and no hair but it stands at only four feet tall. Its chest is bare but it has a natural grass skirt covering part of its legs and it wears a small headband with feathers attached. It always has a wooden staff that is about as large as the wielder which helps focus its Psychic and Grass techniques. These are often accompanied by a Naachi.
Innate Ability: Wooden Focus - When Shaakey is holding its staff, the range of its Psychic Aura is extended by two feet. As an alternative, Shaakey can plant its staff in the ground, centering the Psychic Aura on the staff rather than the Natrelmon itself. When Shaakey's staff is planted in the ground, it can expend 15 Lifecharges to extend its Psychic Aura by one foot, to a maximum of 150% of its normal range. + Naachi +- Spoiler:
+ Naachi + Stage: 1 (DNE) Type: Ghost/Earth Growth Rate: Slow Rarity: R Reproduction Rate: ++++ PA: +++ MA: +++++++ D: +++++ LS: +++++ AS: +++++ WS: +++++ Appearance: Naachi is a humanoid Ghost, standing around five feet tall with the ability to float. All of its face except for its red, cat-like eyes is concealed by a skull-shaped mask. Like Shaakey, Naachi also has a staff, however, Naachi’s staff seems to be made of one.
Innate Ability: Ghostly Tether - Naachi can plant its staff in the ground. Whenever an Eldritch Chain is attached to an enemy within 20 feet of the staff, an additional chain is created between the enemy and the staff. + Kyumin -> Kasaiga -> Jigoko +- Spoiler:
+ Kyumin + Stage 1 Type: Fire Growth Rate: Fast Rarity: SR Reproduction Rate: ++++ [4] PA: + [1] MA: ++++ [4] D: + [1] LS: + [1] Appearance: Kyumin is a small, fiery pupa that is approximately 2 feet long and 6 inches wide at its widest point. The pupa is a fiery orange and its colour is very vivid, so it isn’t easily mistaken. The pupa can’t do much, but it is known for its random fiery outbursts.
+ Kasaiga + Stage: 2 (Evolves at level 15) Type: Fire/Wind Growth Rate: Fast Rarity: SR Reproduction Rate: ++++ [4] PA: + [1] MA: ++++++ [6] D: ++ [2] AS: ++++ [4] Appearance: Kasaiga takes the form of a somewhat large moth, roughly 5 feet long with a wingspan of seven feet. The moth is a deep red, and its wings have a flaming version of the dust that normally coats the wings of a moth. Whenever a Kasaiga flaps its wings, the fiery dust is released. This dust is renowned for being very attractive, and is widely sought after for theatrical performances and fireworks productions due to its highly combustible nature.
Innate Ability: Flame Powder - Once per four exchanges, whenever Kaisaga is in flight it is able to release the powder from its wings and blast it at the enemy. This powder burns the enemy quite badly if it hits, and leaves charred earth in a [Level/10] radius. The powder is carried by wind attacks, doubling its speed while in the wind but altering the direction to that of the wind.
+ Jigoko + Stage: 3 (Evolves at level 36) Type: Fire/Wind/Water Growth Rate: Fast Rarity: R Reproduction Rate: +++++ [5] PA: ++++ [4] MA: ++++++++++ [10] D: ++++ [4] AS: +++++++ [7] Appearance: Jigoko is much larger than its predecessor, and its appearance has changed quite dramatically. Jigoko is now 20 feet long and its wingspan is approximately 26 feet, making it one of the largest flying Natrelmon. As it is so large, it is able to be ridden and it is a very fast flier. Jigoko’s wings now have a stunning blue glyph imprinted onto them and the main body is now an azure colour.
Innate Ability: Fiery Deluge - Jigoko’s Flame Powder deals water damage in addition to Fire damage, and the Charred Earth's size is doubled. Whenever Jigoko uses a Water-type move, the cooldown of Flame Powder is reduced by one exchange. Whenever Jigoko uses a Fire-type move, each enemy and ally that have any stacks of a Water-type passive gain one additional stack. + Yosoku +- Spoiler:
Stage 1 [DNE] Type: Fighting/Psychic Growth Rate: Fast Rarity: SR Reproduction Rate: + [1] PA: ++++++ [6] MA: ++++++ [6] D: ++++ [4] LS: ++++++ [6] Appearance: Yosoku is a roughly humanoid Natrelmon, standing at between 5 and 6 feet tall. Its body is extremely toned, and even a simple glance at a Yosoku can leave bodybuilders with awe. Yosoku’s most defining feature is, perhaps, that its skin is a very light grey, making it clearly distinguishable from humans. In addition, Yosoku wears a blindfold so it cannot see, and only uses its psychic aura to sense the world.
Innate Ability [Gained at Level 18]: Sight Unseeing - Yosoku wears a blindfold so it cannot see the physical world at all times. However, Yosoku has gained spiritual vision in its place, and is able to see the souls of Natrelmon near it. Because of this, Yosoku’s attacks deal ghost damage in addition to their other types, and Yosoku’s fighting moves are able to affect ghosts. + Velare -> Veolu -> Violuce -> Violare +- Spoiler:
+ Velare + Stage 1 Type: Water Growth Rate: Fast Rarity: SR Reproduction Rate: ++++ [4] PA: + [1] MA: +++++ [5] D: + [1] AS: +++ [3] Appearance: Velare is a curious natrelmon. It is much like a normal butterfly, with the exception of its colouring and size. Velare’s body is a light cerulean blue, and the wings are a translucent cornflower blue. Velare is approximately 2/3rds as big as the average human (3.8 feet), with a wingspan about as big as the average human (5.8 feet). Velare’s wings continually have a dewy mist surrounding their wings that gives the illusion of the wings being made of water.
+ Veolu + Stage 2 [Evolves at level 14] Type: Water/Wind Growth Rate: Fast Rarity: SR Reproduction Rate: ++++ [4] PA: + [1] MA: ++++++++ [8] D: +++ [3] AS: +++++ [5] Appearance: Vielo has one key change in regards to its predecessor: Its wings are now made of several overlaying sheets of water, each shaped like a small “leaf” made of water. This gives Vielo’s wings a luminescent effect that allow its wings to shimmer in sunlight. Vielo’s body is now slightly closer to white, but for the most part it is still blue. Vielo is the same size as Velare.
Innate Ability: Celestial Mantle - Vielo’s wings are no longer solid, but still allow it to fly with the same dexterity as any given bird-type Natrelmon. This reduces the area where one can hit Vielo with attacks greatly.
+ Violuce + Stage 3 [Evolves at level 32] Type: Water/Wind/Light Growth Rate: Medium Rarity: SR Reproduction Rate: +++ [3] PA: + [1] MA: ++++++++++++ [12] D: ++++ [4] AS: +++++++ [7] Appearance: Violuce is twice as large as Veolu, and its colouring has shifted in hue from deep blues to whites. On each wing, Violuce has silver glyphs depicting Indolu and its varying phases. As sunlight filters through the glyphs, they change from those of Indolu to those of Ielle and vice versa. Violuce's namesake is the constant light that filters through its wings, making it useful as a portable light source.
Innate Ability: Celestial Shift - Once every 20 exchanges, Violuce can shift any Globe of Ielle to a Globe of Indolu, or a Globe of Indolu to a Globe of Ielle. When Violuce does so, all of its Globes of Ielle and Indolu apply Condensation to themselves in a [Level/5] feet area.
+ Violare + Stage 4 [???] Type: Water/Wind/Light/Crystal Growth Rate: Medium Rarity: R Reproduction Rate: PA: +++ [3] MA: ++++++++++++++ [14] D: ++++++++ [8] AS: ++++++++ [8] Appearance: Violare is widely regarded as a Natrelmon of exceptional power and beauty. Its form is almost always shrouded in a pearly-white mist that shrouds its now-crystalline body from sight. The edges of the “leaves” that make up the wings are now made of crystal, and filled with light. This allows Violare to illuminate its form through its wings, giving it an almost otherworldly, angelic appearance when in bright sunlight or moonlight.
Innate Ability: Resplendent Heavens - Once per ten exchanges, Violare may sacrifice a Globe of Ielle or Indolu for two exchanges. If it does so, one of its Crystal Prisms becomes a Globe of Ielle or Indolu, opposite to whichever Globe was sacrificed, in addition to being a Crystal Prism.
Innate Ability: Splendorous Torrent - Enemies within a Globe of Ielle or Indolu, or within the range of Crystal Prism, gain [Level/10] stacks of the Water-type's passive at the beginning of each exchange. If the passive is Revitalisation, this applies to allies instead. + Doka -> Kodoka +- Spoiler:
+ Doka +
Stage 1 Type: Grass/Poison Growth Rate: Fast Rarity: SR Reproduction Rate: ++++++++++ [10] PA: ++++ [4] MA: ++++++ [6] D: ++++ [6] LS: ++++ [4] AS: ++++ [4]
Appearance and Description: Doka are not typically a singular Natrelmon, but rather clusters of smaller insect-type Natrelmon that have bonded together for survival. They can vary wildly in size, with some Doka being extremely small and some being the size of large boulders if they are allowed to thrive unrestricted for long periods of time. Doka are very highly poisonous and will attack fields of crops like swarms of locusts, leaving the ground barren. For this reason, they are often considered a nuisance, but they can grow to form special bonds with trainers if they are raised from an early age, and are considered very useful for hunting due to their venomous nature.
Innate Ability: Carrion Feeder - Doka permanently gain an additional use of their Level 2 moves whenever they kill another Natrelmon, or consume the corpse of a dead Natrelmon.
+ Kodoka +
Stage 2 [Evolves at Level 30 if a Special Condition is met] Type: Grass/Poison/Ghost Growth Rate: Slow Rarity: SR Reproduction Rate: + [1] PA: +++++ [5] MA: +++++ [5] D: +++ [3] AS: ++++ [4]
Appearance: While Doka are typically instances of many small creatures, Kodoka is a singular Natrelmon that is often said to be the only survivor of a cluster of Doka. Kodoka are treated with either reverence or revulsion, with some saying that they are good luck charms that will provide benefits for their owners for as long as they are fed, and some saying that they bear a terrible curse that they will unleash upon anyone who interrupts the Kodoka.
Regardless of the myth, it is easy to see why Kodoka are feared: A typical Kodoka is a large insect, approximately three feet high with an appropriate width and length based on the type of insect, and though they look real enough to be alive, it is clear from their ghostly, decaying aura that they are no longer truly of this world.
Innate Ability: Rite of Consumption - Whenever a Kodoka damages an enemy, a singular instance of a singular statistic (PA/MA/D) is leeched from the enemy (at the trainer’s discretion). If an enemy ceases to have any stats left, it dies, and Kodoka gains + to each of its stats. For every 5 Natrelmon that Kodoka kills, it gains a + to each of its stats. + Shouette +- Spoiler:
+ Shouette + Stage: 1 Type: Wind/Psychic Growth Rate: Slow Rarity: SR PA: ???? MA: ??? D: ???? AS: ????? Appearance: Shouette is about the size of an average snowy owl, but the appearance of the feathering varies dramatically across Atren. The plumage consistently matches the environment to allow them to blend in. Innate Ability: Imparted Wisdom – Imparted Wisdom can be used even if Shouette is not an active participant in the battle. Imparted Wisdom bestows the trainer with a special visual augment that allows experience earned by one in battle to be transferred to another at a rate of 50%. Shouette cannot grant more XP than its total XP. Only one instance of Imparted Wisdom can be active at a time.
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