Tuujaimaa
Posts : 835 Join date : 2010-04-20 Age : 30 Location : Englishland.
| Subject: Water-type Moves Tue Jul 14, 2020 6:09 pm | |
| Innate Ability: Saturation
Water-type Natrelmon gain a stack of Saturation whenever they use a water move, deal damage, or receive damage.
When the Water-type has 10 stacks of Saturation, they become Waterlogged for [Level/20] exchanges (rounded up).
Waterlogged Natrelmon cannot be damaged, except by moves that they are weak to, and proc additional effects from Water-type moves. Waterlogged Natrelmon can only deal Water-type damage.
Purity [-] Level 1
The Water-type's attacks are comprised of pure water, so they do not conduct electricity.
Waterburst [20] Level 2
The Water-type fires a small orb, six inches in diameter, of water along a linear path. The orb travels at 10 feet per second and deals minor Water-type damage to any enemy it hits.
Deluge [1] Level 5
Waterlogged: The Water-type transfers all of their stacks of Saturation to the enemy Natrelmon, and begins asphyxiating them. If an enemy affected by Deluge would become Waterlogged, they instead gain a stack of Drowning. While Drowning, being hit by any Water-type effect will give a stack of Drowning.
Non-Water type enemies with stacks of Drowning equal to their current HP are rendered unconscious.
Churning Waters [3] Level 7
The Water-type causes water to gush up from a [Level/10] foot diameter (rounded up) area instantly. Churning Waters does no damage, but is treated as if it dealt damage if it would hit the user. Churning Waters persists for the remainder of the battle.
Waterlogged: Churning Waters deals moderate Water-type damage, but has a one exchange delay. Each Churning Waters on the battlefield erupts at the beginning of each exchange, as long as the Water-type has no uses of Churning Waters left.
Osmosis [-] Level 10
The Water-type is capable of changing the osmotic gradient of its own body and the body of its opponent. Whenever the Water-type hits an enemy with a Water-type effect, they cause them to begin losing their internal stores of water, dealing minor Water-type damage to them.
Whenever the Water-type hits themselves with a Water-type effect, they nourish themselves, regaining one HP.
Waterlogged: The Water-type heals an additional 1 HP whenever Osmosis triggers on themselves or the enemy.
Liquidate [2] - 3 AP Level 15
The Water-type temporarily reduces its body to water, becoming waterlogged for one exchange.
When Liquidate ends the Natrelmon creates a Churning Waters at their current location.
Overflow [-] Level 20
The Water-type causes its Water-type moves to deal half of their damage in a [Level/10] foot area around themselves. This damage does not apply stacks of Saturation or Drowning to enemies. This does not apply to Churning Waters.
Waterlogged: This effect applies to Churning Waters.
Diluvian Flow [10] Level 23
The Water-type chooses an area, [2 + [Level]/10] feet in radius (rounded up), within five feet of itself or a currently active Water-type effect that it created. Water begins to condense in the chosen area over the course of two exchanges before bursting, dealing Major Water-type damage to enemies within it.
Waterlogged: Diluvian Flow triggers in one exchange instead of two.
Torrential Curtain [1] - 2 AP Level 30
The Water-type creates a thin, persistent wall of water between as many of its active Churning Waters as it desires. The walls of water persist for three exchanges before dissipating.
Enemies that walk through the Torrential Curtain take moderate Water-type damage, gain two stacks of Saturation (or Drowning), and break that curtain.
Waterlogged: Whenever the Water-type becomes waterlogged, they regain a use of Torrential Curtain.
Irresistible Flow [1] - 4 AP Level 35
The Water-type layers the entire arena in a thin covering of water, causing it to become Difficult Terrain. At the beginning of each exchange, all enemies are moved a distance equal to the Water-type's speed towards the nearest Churning Waters.
Irresistible Flow lasts for two exchanges.
Aqueous Rejuvenation [-] Level 40
The first time the Water-type would be defeated in battle, they instead consume all of their extant water effects and regain 3 HP for each that they consume.
Extreme Saturation [-] Level 50
Whenever the Water-type would become waterlogged, they are instead waterlogged for that long plus two exchanges.
| |
|