Pretty Princess Shio
Posts : 1371 Join date : 2010-04-21
| Subject: Uncommon Natrelmon Thu Apr 22, 2010 12:04 am | |
| + Kelqua -> Ketsuryu +- Spoiler:
+ Kelqua + Stage: 1 Type: Water/Dragon Growth Rate: Slow Rarity: U Reproduction Rate: ++ PA: ++ MA: ++++++ D: +++++ LS: ++ WS: +++++ Appearance: Kelqua is a giant beast that appears to have a body not unlike that of a squid, long and crested. Instead of tentacles though, it for the most part bears fins. It has two arm like tentacles which are its main source of articulated movement. It is a highly intelligent creature that dislikes to fight, and is unlikely to obey its owner unless they have a very strong bond. Most of its techniques are defensive, but it does have some magical attacks with overwhelming amounts of raw power. Innate Ability (Gained at level 25): Water Drain - An extremely powerful ability that allows Kelqua to trap an one with its tentacles and drain the water from their body. This deals moderate Water damage, and makes the one 1.5x as weak to all attacks for the remainder of the battle. This effect compounds, and if the enemy Natrelmon becomes 5x weaker to all attacks, it will die. Has a two exchange cooldown. The Kelqua cannot attack the enemy directly for one post after using Water Drain.
+ Ketsuryu + Stage: 2 (???) Type: Blood/Dragon Growth Rate: Slow Rarity: R Reproduction Rate: + PA: +++++ MA: ++++++++++ D: ++++++ LS: ++ WS: +++++++ Appearance: Ketsuryu has changed appearance quite dramatically, as its body is now a deep shade of blood-red. It has gotten slightly larger, and has an overall more menacing look to it. Its features have become more "ornate" and simultaneously more deadly-looking, and compared to its previous form it is definitely significantly more menacing. It is more intelligent than Kelqua, enough to actually mentally communicate with its trainer, and unless the pair had a strong bond before evolution or the trainer spends a lot of time forming a bond with the Ketsuryu, it will refuse to obey the trainer. Ketsuryu have been known to turn on insufficiently experienced trainers. Innate Ability: Exsanguinate - Ketsuryu's innate ability is an "evolution" of Water Drain. Whenever Ketsuryu's tentacles come into contact with the one, they are left with a wound and some of their blood is drained, decreasing the victim's power by 5% and increasing the Ketsuryu's power by 5%. This effect stacks indefinitely. If the Ketsuryu can trap the one with several tentacles, it can channel Exsanguinate to give it a wound every post the channeling is maintained as well as applying the weakening effect. If Ketsuryu kills a Natrelmon with this ability, it gains 1/8th of that Natrelmon's experience. + Grianos -> Grodra +- Spoiler:
+ Grianos + Stage: 1 Type: Earth Growth Rate: Medium Rarity: U Reproduction Rate: +++++ PA: ++++ MA: ++ D: +++++ LS: ++ Appearance: A dinosaur type. It resembles a large, flat bellied lizard with two sets of webbed spikes that rage down its back. In general, the lizards natural colour is a pale green, the webbings of its spikes contrast an odd light red however. Referred to as a small behemoth, it weighs roughly 300 pounds as a baby. It is usually six feet long, and three feet tall. Preferred Location: Savannah
+ Grodra + Stage: 2 (Evolves from Grianos at level 24) Type: Earth/Dragon Growth Rate: Slow Rarity: SR Reproduction Rate: ++ PA: +++++ MA: +++++++ D: ++++++++ LS: +++ AS: +++ Appearance: Growing wings, it now resembles a large, stone dragon. It is roughly twice as big as Grianos; its neck and tail fully extended measuring 16 feet long and 10 feet tall. Despite the stone armor, it is still capable of flight by manipulating the earth of its armor. It's breath is said to petrify anything hit by it and as such Grodra is known as the 'Statue' creator. Innate Ability: Petrification - Grodra is able to use a powerful conal breath attack that deals moderate, continuous damage. It reaches 15 feet out and is 8 feet wide at its furthest point. It deals damage equally whether it hits point blank or at its furthest point. Natrelmon caught in this breath are turned to stone over the course of 4 posts. If the Natrelmon is turned to stone by this ability, it is unable to battle for a week and loses the battle. Has a 3 exchange cooldown. + Panzer +- Spoiler:
+ Panzer + Stage: 1 (DNE) Type: Grass/Light Growth Rate: Medium Rarity: U Reproduction Rate: ++++ PA: +++++ MA: ++++++ D: ++++ LS: +++++++ Appearance: The panther type cat prefers to stay in the shadows of the jungles, but have been known to roam a bit. The plants that are on its body allow it to gather sunlight and use that to move around at night, as well as provide energy. Innate Ability (Gained at level 20): Fluorescence - The light from [whatever light's innate ability's name is] is also emitted from its plants, but only in a 1 foot distance from each plant. + Lotulia -> Grandra -> Sagralia -> Sagralia-sei +- Spoiler:
+ Lotulia + Stage:1 Type: Grass Growth Rate: Medium Rarity: U Reproduction Rate: +++++ PA: + MA: ++++ D: + LS: ++ WS: +++ Appearance: Lotulia is a strange Natrelmon. Itsits body looks like the bloom of a water lotus, which can range in colour from pink, red and white, to a very rare black or blue variety. The Lotulia's face is made up of one petal, which sits at the front of the flower. It has green, semi-circular eyes, and no visible mouth, being a plant. When not in water, it floats above the ground. However, when in water it can bloom a pink lilypad from its bottom, which it sits on and glides downstream. The Lotulia is about half a foot tall, with a fully-bloomed diameter of about a foot. Preferred Location: Still or slowly flowing bodies of water.
+ Grandra + Stage: 2 (Evolves from Lotulia at Level 16) Type: Grass/Water Growth Rate: Medium Rarity: SR Reproduction Rate: +++ PA: ++ MA: ++++++ D: ++ LS: +++ WS: +++ Appearance: Grandra is much larger than Lotulia at four foot in height. Its appearance has also changed dramatically. It now appears as a small, impish creature, not unlike an Emleaf. Atop its head is a large lotus flower. Its body appears to be made up of lotus petals, which sit on it like scales on a lizard. It still retains the small green eyes on its face, but has also gained a mouth, which contains rows upon rows of thorns, which are formed like teeth. The Grandra has long arms, from which green roots trail the ground. Innate Ability: Photosynthesis - Once every 15 exchanges, Grandra can gain 1% of its maximum health back for every Lifecharge-giving plant or Vine it has sown.
+ Sagralia + Stage: 3 (Evolves from Grandra at Level 30) Type: Grass/Water/Dark Growth Rate: Medium Rarity: R Reproduction Rate: ++ PA: +++++ MA: +++++++++ D: ++++ LS: +++++ WS: ++ Appearance: The Sagralia appears much like the male version of Sakura-oh. Its body is ephemeral, and often disperses and reforms at will. However, it constantly retains the small green eyes, kept on one large petal, which forms a sort of wing-shaped opera-mask over Sagralia's face. The Sagralia is made up entirely of lotus petals, which retain the colour it had when it was a Lotulia. Sagralia often grows to up to seven foot in height. Innate Ability: Sacred Split - The Sagralia, once every 5 posts, can avoid an attack by splitting its body up into hundreds of individual lotus petals, and reforming them once the attack has passed through.
+ Sagralia-sei + Stage: 4 (??) Type: Grass/Water/Ghost/Dark Growth Rate: Medium Rarity: R Reproduction Rate: + PA: +++++++++ MA: +++++++++ D: ++++ LS: +++++++ AS: +++++++ WS: +++++++ Appearance: It is the same as Sagralia, but with a darker presence. It has a shadow, almost ghostly form, in the middle, much like the form Sakura-sei has in its middle. The petals have turned mostly black, with only a tint of color still in them from the original form. It also possesses a sword called Black Lotus. Innate Ability: Black Lotus (Soul Strike) - Once every 10 posts Sagralia-sei is capable of creating ghostly copies of its sword. There are 4 of them that appear around Sagralia-sei and the are able to be controlled mentally for 2 posts. These swords deal Ghost/Dark damage. Alternatively, it can be used while Sagralia-sei is slashing, creating a 'fan' of blades. If any of Sagralia-sei's blades hit, a 'seed' is placed and will bloom 3 posts later. This seed will spend the rest of the battle 'strangling' their spirit. Each post it will drain the level of the Natrelmon. For every post it is on, it lowers an extra level. First would be 1, second 2, third 3, etc. If it reaches 0, the Natrelmon will be killed. Seeding can only be one while in Black Lotus form. Seeding for the normal sword lasts 5 posts.
+ Flabara +- Spoiler:
+ Flabara + Stage: 1 (DNE) Type: Fire/Poison Growth Rate: Medium Rarity: U Reproduction Rate: +++++ PA: +++++ MA: +++++++ D: ++++ LS: ++++++ AS: (+++ when thrown) Appearance: Flabara is a rather large cobra that can appear in many colors ranging from an almost-white yellow to a rather dark red. Its hood is made of flames and is almost always yellow with red occurring rarely. While young it is about six feet long and can grow to about twenty-five feet in length. Innate Ability (Gained at level 20): Burning Toxicity - Flabara’s fire attacks now infect the opponent with venom at a rate of 10 venom per direct hit and 5 venom every post spent on fire or in charred earth. + Kyonshi -> Abareru +- Spoiler:
+ Kyonshi + Stage: 1 Type: Dark/Poison/Wind Growth Rate:Medium Rarity: U Reproduction Rate: ++++++ PA: + MA: +++++ D: + LS: + AS: ++++++ Appearance: Takes the form of a violet bat. Its fangs are rather long, spouting three inches out of its mouth. Its bones are hallow, it has small arms, and sharp talons. Kyonshi head is in the shape of a pentagon, and its ears are to the side of its head. The wingspan is slightly over two feet long, and it stands one foot tall. Preferred Location: Caves, and it also appears all over the world at night.
+ Abareru + Stage: 2 (Evolves from Kyonshi at 29) Type: Dark/Poison/Fighting Growth Rate: Slow Rarity: SR Reproduction Rate: +++ PA: +++++++++ MA: +++++ D: ++++ LS: +++++ Appearance: Abaeru is a frightful demon standing five feet tall and covered in wiry, black fur. Its face is a ghoulish, twisted visage reminiscent of its previous form, with fangs extending out of its mouth and pointed, bat-like ears. Its arms are disproportionately long, nearly at its feet when hanging by its side, and are tipped with venomous claws which ooze a black, poisonous sludge. Despite its gangling appearance, Abaeru is astonishingly fast compared to creatures its size. Innate Ability: Innate Ability: Scarlet Fever- Fighting type moves now apply stacks of venom equal to 2x its Battle Trance + Frallion +- Spoiler:
+ Frallion + Stage: 1 (DNE) Type: Ice/Fighting Growth Rate: Medium Rarity: U (C during winter) Reproduction Rate: ++++ PA: +++++ MA: +++++ D: ++++ LS: ++++++ Appearance: Frallion looks much like a light-blue stallion. Its flowing mane and tail are chilling to the touch, and are lined with frost. The four muscular legs on Frallion can boost it to speeds of up to 35mph. A fully mature Frallion (approx. lvl 15) can carry a passenger easily. Preferred Location: Snowy fields. Innate Ability (Gained at level 15): Flash Freeze - Frallion can once per battle emit a mist of superchilled air from its mane and tail which covers an area with the radius of [level/5]. When exposed to this mist for an exchange, organic and inorganic matter alike will be covered with a coat of ice measuring [level/30] inches. The mist dissipates after three exchanges or when Frallion is struck. + Rhyferno +- Spoiler:
+ Rhyferno + Stage: 1 (DNE) Type: Fire/Earth Growth Rate: Slow Rarity: U Reproduction Rate: +++ PA: ++++++ MA: ++++ D: +++++++ LS: +++ Appearance: Rhyferno takes the form of a large rhino. It varies from a goldenrod color to a red-orange hue. Huge streaks of crimson line the back and legs no matter what, though. Its body tends to average around five to six feet, and they can weigh up to two tons at maturity. The horn can sprout on healthy adult males to an astounding three feet. They are extremely hard to tame. Preferred Location: The bases of recently active volcanoes Innate Ability (Gained at Level 22): Overburn - Rhyferno’s Charred Earth is still slightly ablaze, dealing low, continuous fire damage to enemies standing on it. + Zeruo -> Gahara +- Spoiler:
+ Zeruo + Stage: 1 Type: Ghost/Water/Electric Growth Rate: Medium Rarity: U Reproduction Rate: +++ PA: + MA: ++++++ D: ++ LS: ++++++ AS: ++++++ WS: ++++++++ Appearance: Zeruo is a jellyfish type, and looks the part. Averaging three to five feet in height and two feet in length when fully matured, the majority of their height is accountable to their stingers, of which they have many. They range from shades of blue to gray, and glow with stored energy during the night. Zeruo can 'swim' through the air, to some extent, but prefer to remain in or over the oceans. They are also largely nocturnal.
Preferred Location: In or over oceans at night.
+ Gahara + Stage: 2 (???) Type: Ghost/Electric/Ice Growth Rate: Medium Reproduction Rate: + Rarity: R PA: + MA: ++++++++++ D: +++ LS: ++++++ AS: ++++++++++ WS: ++++ Appearance: Like Zeruo, Gahara is a jellyfish, but the similarities end there. Gahara’s body looks to be almost completely frozen, with occasional crackles of electricity jumping from its tentacles to other tentacles. Gahara doesn’t look like it should be able to move, but its speed is actually rather great. Gahara tends to be a deep blue in colour, with occasional purple or gray flashes of “electricity” inside of its “cap”. Preferred Location: In or over oceans at night. Innate Ability: Stormbinder - Whenever Gahara uses an Electric type Attack, if it hits the opponent, they are immediately chained to Gahara. Whenever Gahara uses an Ice type Attack, if it hits the opponent, all ice Gahara controls is briefly electrified, dealing electrical damage to all non-friendly targets on the ice. Whenever Gahara chains an enemy, [Level/50] square feet of ice are created on the enemy. + Anuret -> Ankeht +- Spoiler:
+ Anuret + Stage: 1 Type: Poison/Fighting Growth Rate: Rarity: U Reproduction Rate: +++++ PA: +++++ MA: ++ D: +++ LS: ++++++ Appearance: Anuret appears as a small, jackal-like creature, much like the kind that appear in hieroglyphics. Because of this, and their strong association to Death Gods, seeing an Anuret is considered a bad omen. Anuret stand at about 3 foot tall, and four foot in length. They're black all over, with a long snout and short, sharp ears. Their teeth canines hang over their bottom lip, and their eyes glow golden. They also have a pattern of golden triangles revolving around their neck, which fit together like teeth, to form a collar. They have along, whip-like tail, with a barbed end, capable of secreting poison. Preferred Location: Deserts and tombs
+ Ankeht + Stage:2 (Evolves from Anuret at level 22) Type: Poison/Fighting Growth Rate: Fast Rarity: SR Reproduction Rate: ++ PA: ++++++++ MA: +++++ D: ++++ LS: +++++ Appearance: In its evolution, Ankeht has become drastically different from Anuret. It now stands on its hind legs, at about 5 foot in height, with broad shoulders and long, powerful legs. Its tail is thicker, but longer, about four feet long, with a poisonous spike on the end, rather than a barb. It is still totally black in color. Now, however, it has two golden triangles on its chest, which point towards each other, resembling an hourglass. It has golden triangles on its forearms and legs, acting like guards, allowing it to fight better, and the same golden triangles around its neck, which now run up and down its spine, forming a spiked crest on its head. Each of these golden triangles is decorated with a glyph, a spiral, with a line running through its center. Innate Ability: Toxic Scythes - After striking an opponent, Ankeht is able to apply sacrifice his battle trance stacks to apply venom to his opponent at a rate of 1 battle trance-5 Venom. It's either all Battle trance stacks are used or none. This can only be done once every 5 exchanges.. + Kyte -> Banguard +- Spoiler:
+ Kyte + Stage: 1 Type: Steel Growth Rate: Slow Rarity: U Reproduction Rate: + PA: +++++ MA: + D: ++++++ LS: ++++ Appearance: A shield type; with a midsection that takes the form of an egg with small beads on its front, they are its eyes. Its legs seem to be replaced with a set of three linked orbs, that rotate Kyte along the floor, at the end of its arms it has a set of upside down metal kites that are wider than its body in mass. Its mouth looks like a little tube, that it uses to shoot small metal balls at its foes from behind its guard. Preferred Location: Mineral Mines/caves.
+ Banguard + Stage: 2 (Evolves from Kyte at level 18) Type: Steel Growth Rate: Slow Rarity: SR Reproduction Rate: + PA: +++++++ MA: ++ D: +++++++++ LS: ++++ Appearance: A more humanoid form this time, except that it has no legs. It is still suspended from the ground by the gyrating metal balls below it. The mouth is still the same, while the arms each have half of a shield, that can be slammed together for a completed frontal defense - or be a guillotine. Innate Ability: Reflect - Once every 5 posts, Banguard can reflect one energy based attack in any direction (Of creatures same level or lower). This is done by storing the energy within the connected shield, then releasing upon will. + Tibearius +- Spoiler:
+ Tibearius + Stage: 1 (DNE) Type: Fire/Dark Growth Rate: Slow Rarity: U Reproduction Rate: ++ PA: +++++ MA: +++++++ D: +++++ LS: ++++
Appearance: Tibearius vary in size, but compared to the average trainer, they are an intimating beast. They are large bears covered in dark brown fur and are noted for having swirling plumes of fire and darkness emanating from their edgy, physical form. Innate Ability: Iei Tibearius - After capturing a Tibearius, the trainer gains the ability to access Tibearius's innate which allows them to conjure a small globule of non-damaging fire which they can then send as a bolt outwards. Upon impact, or will of the trainer, the globule 'explodes', summoning Tibearius in an explosive fireball which creates an area of charred earth that has a level/10 foot radius. For the first 3 posts after summoning, Tibearius creates an imolative aura, dealing minor fire damage in the same radius as it's summon. This aura creates charred earth, but no fire. Innate Ability: Pyromancer's Pet - If the trainer of Tibearius is a Pyromancer, the flames of the Pyromancer also created Charred Earth, allowing Tibearius to instantly teleport to a new charred location using the previous innate. The transportative effects of Pyromancer's Pet can only be used once every 20 exchanges.
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