Pretty Princess Shio
Posts : 1371 Join date : 2010-04-21
| Subject: Very Rare [One of a Kind] Natrelmon Wed Apr 21, 2010 11:58 pm | |
| + Vaess +- Spoiler:
+ Vaess + Stage 1 Type: Ice/Ice/Dragon/Wind Growth Rate: Slow Rarity: VR Appearance: Like a Chinese dragon made completely of ice. Know for creating powerful ice storms in the mountains, it often is trouble for travelers. Being nearly completely clear in broad daylight, it is able to blend in with snowy terrain very well.
Innate Ability: Zuànshí - Vaess can move and use other abilities while channelling Blizzard, provided it does not take damage.
Innate Ability: Xuěshí - Vaess is immune to Cryomancy and Ice-type damage, and heals for 5% of its maximum health every exchange it remains within a Blizzard.
Innate Ability: Tiāntán - Once every five exchanges, Vaess can create a construct of ice pillars around the perimeter of a 30 x 30 foot area. Enemies within the construct are Silenced, Purged, and take 100% additional Ice-type damage.
Innate Ability: Shuāngyī - Vaess has Rank [Level/7] Cryomancy.
Innate Ability: Shénqí - Once every ten exchanges, Vaess can become invisible while inside a Blizzard. Vaess can use [Level/10] moves while Invisible, but the Invisibility breaks if Vaess is damaged. Additionally, Vaess can cause the Blizzard to move of its own accord while Invisible, provided Vaess is always within the Blizzard. + Shiflu +- Spoiler:
+ Shiflu + Stage 1 Type: Wind/Wind/Dark/Psychic Growth Rate: Slow Rarity: VR Appearance: Similar in appearance to a Nightingale, it has black plumage with thin white lines around its feathers. On those, are markings similar to a musical staff.
Innate Ability: Trauersinfonie - Shiflu is able to sing a song that foretells the defeat of its enemies, taking a total of 7 exchanges. The melody is extremely complex, so Shiflu cannot maintain it if it takes damage, and cannot move until the song is finished. Upon the song’s completion, all enemy Natrelmon immediately faint and Shiflu’s trainer wins the battle.
Innate Ability: Staccato - Whenever an enemy Natrelmon takes damage in Shiflu's presence, they take additional damage equal to 50% of the damage they took from the last attack they were hit by.
Innate Ability: Diminuendo - Once every five exchanges, Shiflu can sing a note that reduces the effective range of all enemy Natrelmon techniques by half. Additionally, the further an enemy Natrelmon's attack travels, the weaker it becomes, up to a maximum of 50% reduction at the end of the range.
Innate Ability: Repetitio - Once every seven exchanges, Shiflu can sing a note that causes all enemy Natrelmon to only be able to use the move they most recently used for three exchanges.
Innate Ability: Crescendo - Whenever Shiflu uses the same ability in succession, it becomes 50% more powerful and moves 5% more quickly, stacking up to a maximum of 500% and 50% respectively. + Anoga +- Spoiler:
+ Anoga + Stage 1 Type: Electric/Ghost/Poison/Dark Growth Rate: Slow Rarity: VR Appearance: IS A BASILISK.
Innate Ability: Dark Lightning - Anoga's Shock has a 100% chance to Paralyse, but this paralysis only lasts for one exchange. Additionally, Shock deals a combination of Dark/Ghost/Electric damage.
Innate Ability: Static Field - Anoga marks the ground within 30 feet of himself, or at the point of impact of a Malevolence or Shock, with a glyph spanning 10 feet in diameter. After one exchange, a field of crackling energy erupts, silencing the opponents that remain in the field. Should an opponent attempt to try to leave the field before it expires are bound by a Eldritch Chains. Static Field expires after 3 exchanges.
Innate Ability: Conductive Scales - Whenever Anoga is hit by an attack, it releases [Level/10] Shocks (which have the bonus of Dark Lightning) in any directions it chooses. Additionally, enemies that come into contact with Anoga have a 50% chance to be Paralysed.
Innate Ability: Storm Shackles - Once every ten exchanges, Anoga can surge an area [Level/2] feet around it with electricity, dealing minor damage to all enemies and linking them to Anoga with temporary Eldritch Chains. If the Eldritch Chains are not broken within two exchanges, the enemy is paralysed for five seconds.
Innate Ability: Locus of Thunder - Whenever one of Anoga's Electric-type attacks hits an Eldritch Chain or Nox Aeterna, is is conducted through the Chain or Nox Aeterna. + Suzuno +- Spoiler:
+ Suzuno + Stage 1 Type: Steel/Steel/Fighting/Fire Growth Rate: Slow Rarity: VR Appearance and Description:
Innate Ability: Forge of Souls - While not able to utilize the Sniper, Medium Range, or Siege trees herself, Suzuno is capable of constructing a turret once every 10 exchanges that takes on the properties of one of these trees. This turret has a supply depot equal to Suzuno's.
Innate Ability: ??? - Suzuno wields the legendary spear ???, granting her all of the maximum rank effects of the Close Combat tree from the Steel-type moves, as well as being able to invoke each of the passives from that tree.
Innate Ability: Purity of Ore - Suzuno is immune to the effects of all Divine Items that she chooses to be.
Innate Ability: Keeper of Winds - Suzuno can use Surprising Speed in any direction, including upwards, as well as utilize it while airborne. Suzuno can spend [Level] Ingots to immediately use Surprising Speed. Additionally, all of Suzuno's melee attacks deal Wind-type and Steel-type Damage.
Innate Ability: Inochi no Minamoto - Suzuno can create a spherical orb of pulsing white steel once every ten exchanges. The orb generates Ingots for Suzuno at a rate identical to Suzuno's, and can use the Defensive tree of the Steel-type moves. Also is a Flare Core. + Vrae +- Spoiler:
+ Vrae + Stage 1 [DNE] Type: Ghost/Dark/Void/Poison Growth Rate: Slow Rarity: VR
Appearance: A purple colored fox that is about the size of a Meu. The long tail it has a lighter purple fur on the tip, much like it dipped it in paint. The creature is very elusive and playful. Vrae looks kindly and innocent, but has a mischievous streak and is known to steal items and then vanish with a portal which it leaves open. Some children’s stories reference a creature that tricks children into playing games they cannot win and taking their possessions when they lose, though no living person knows if the fables have any truth to them.
Innate Ability: Portal - Once every 4 exchanges, Vrae can create a portal to anywhere it chooses. The portal can linger, depending on the fox’s choice.
Innate Ability: Switcheroo! - Once per battle, Vrae may exchange the ability to use one of its moves with one move of the Natrelmon it is battling. Additionally, Vrae may steal one spell from an enemy Trainer for the battle.
Innate Ability: Playful Trickster - Vrae’s uses of Intangibility recharge at a rate of one use per five exchanges.
Innate Ability: Deception - Once every three exchanges, Vrae can teleport to any location within 20 feet of its current location. At any point for the next three exchanges, Vrae can return to its original location.
Innate Ability: What's Yours Is Mine - Once per battle, by touching an enemy, Vrae can steal the use of an Innate Ability, preventing it from being used by the enemy. Vrae can use the stolen ability for the remainder of the battle. + Unotori +- Spoiler:
+ Unotori + Stage 1 [DNE] Type: Dark/Blood/Blood/Fire Growth Rate: Slow Rarity: VR
Appearance: A black wolf like creature with streaks of grey in its fur. The fur on it is very sharp an unkempt and can cut people. A violent creature that spends as much time as it can fighting rivals.
Innate Ability: Rekindling Flames - Unotori has Rank [X] Pyromancy, where X is [Level/7]. Additionally, once every 5 exchanges, after using a Pyromancy spell Unotori can use a single Fire-type move of [Level/2] or less.
Innate Ability: Cloak of Malice - Once every 10 exchanges, Unotori can become surrounded by a [Level/5] feet in radius shroud of unnatural darkness for three exchanges. The shroud blocks all sight into it, and while an enemy is in the shroud, all wounds deal double damage.
Innate Ability: Archmage's Thrall - Once per battle, Unotori may bypass Relic Protections on trainers for a two exchange window in order to bite a trainer. If the target is bitten, they are permanently marked with Unotori's darkness. At any point in time, Unotori is able to use a marked victim's blood for his Blood Magic spells instead of his own.
Innate Ability: Blasphemous Rites - Unotori has Rank [X] Blood Magic, where X is [Level/7].
Innate Ability: Tireless Vengeance - Unotori's magic power is inversely proportional to his current health percentage, scaling from 100% to 300%. + Tasri +- Spoiler:
+ Tasri + Stage 1 Type: Crystal/Light/Light/Psychic Growth Rate: Slow Rarity: VR
Appearance: Tasri is a large Fenghuang that glows with a soothing white light. Tasri is fairly large, with a wingspan of 25 feet, and despite looking serene and peaceful can be aggressive if times call for it. Tasri is known for giving her aid to those who need it, but is very harsh to those that spite her or what she stands for.
Innate Ability: Grace of Virtue - The Crystal Prisms created by Tasri give off the same light as Globes of Ielle. Additionally, once every 10 exchanges, Tasri may convert one Crystal Prism into an additional Globe of Ielle. Tasri also gains Rank [X] Restoration, where X is [Level/7].
Innate Ability: Aegis of Immortal Duty - Once per battle, Tasri can become completely immune to all damage for the next exchange. After this effect ends, Tasri gains a shield that will place a Nine-Spirit Seal on the next target that attacks her.
Innate Ability: Propriety of the Soul - Tasri permanently has True Illumination active. In addition, Eldritch Chains dissolve instantly regardless of the Ghost-type Natrelmon's level, and all Ghost-type Natrelmon take 1/9th of their maximum health in damage for each exchange they stay within Ielle's light.
Innate Ability: Spirit of Mercy - Tasri has Rank [X] Gishiki, where X is [Level/7].
Innate Ability: Virtue of Truth - Once per battle, Tasri coats herself in crystal, becoming immune to all damage for the next exchange. At the beginning of the next exchange, Tasri channels to unleash a beam of purifying light for the next two exchanges. Enemies hit by the light suffer immense damage, and Ghosts are instantly vanished to the Void. + Yoko +- Spoiler:
+ Yoko + Stage 1 Type: Light/Light/Psychic/Fighting Growth Rate: Slow Rarity: VR Appearance: A white wolf, considered the opposite of Unotori. The wolf is a glowing white color, with clean, neat fur on its body. It is incredibly streamlined and elegant, with a tail that is often held in the arc of a crescent moon.
Innate Ability: Pale Curtain - Yoko's body is a permanent Globe of Indolu. While an enemy is within the range of a Globe of Indolu, their abilities have no effect outside of the range of the Globe of Indolu, and enemies outside of the Globe of Indolu cannot use spells or moves that would breach the Globe of Indolu's light.
Innate Ability: Masamune - If Masamune is active, Yoko cannot use Muramasa. Yoko can imbue its melee attacks with the power of moonlight, causing them to deal additional Light-type damage, and to heal for 50% of the melee damage dealt. While Masamune is active, Yoko cannot deal a lethal blow. At the end of the battle, if Masamune is active, all damage dealt by Yoko is healed.
Innate Ability: Muramasa - If Muramasa is active, Yoko cannot use Masamune. Yoko can imbue its melee attacks with the power of moonlight, causing them to deal additional Light-type damage, and to give the enemy Natrelmon a DoT that deals 2% of their maximum health in damage every exchange for five exchanges. While the DoT is active, the enemy Natrelmon cannot be healed or protected by barriers. Stepping into the light of a Globe of Indolu will refresh the duration of the DoT. At the end of the battle, if Muramasa was active, the enemy Natrelmon suffers from 50% reduced healing, 50% reduced experience, and 10% reduced maximum health.
Innate Ability: Moonfall - Once per five exchanges, Yoko can call down a column of freezing moonlight that is 7 feet in radius. Enemies within the moonlight are Silenced, Purged, and slowed by 50%. Additionally, Yoko's Light-type abilities can deal either hybrid Light and Ice-type damage, or Ice-type damage.
Innate Ability: Unbreakable Vows - For as long as Yoko is alive, its trainer cannot die. If Yoko's trainer would be about to suffer lethal damage, Yoko is forcibly summoned. If Yoko's trainer also possesses ???, Yoko cannot die. Yoko cannot breed, unless it is with ???. + Tiroi +- Spoiler:
+ Ritoi + Stage 1 Type: Fire/Fire/Light/Fighting Growth Rate: Slow Rarity: VR Appearance and Description: Ritoi is a lion, roughly twice as big as an average lion, and is wreathed in golden flames from its tip to its tail. Ritoi is said to appear in times of darkness in order to bring justice to the wicked, and his fire is said to purify those who survive it of their sins, leaving them pure.
Innate Ability: Mane of the Righteous - Ritoi is a permanent Globe of Ielle. Whenever an enemy comes into contact with Ritoi, they suffer heavy Fire-type and Light-type damage, and cannot become Invisible or Concealed for the remainder of the battle.
Innate Ability: Speed of Light - Ritoi can use Surprising Speed as many times as he likes (with the cooldown), and doing so creates Charred Earth beneath him.
Innate Ability: Pure Heart - Once every seven exchanges, Ritoi can unleash a roar that sets all Charred Earth and Globes of Ielle alight, causing them to explode with flames within a 10 foot radius that deal Light-type and Fire-type damage. For every enemy hit by Pure Heart, Ritoi heals for 10% of his maximum health.
Innate Ability: Valiance - Whenever Ritoi heals, he gains a spherical shield. The shield will block any attack, but breaks after a single hit. This effect has a five second cooldown.
Innate Ability: Final Judgement - Once every five exchanges, Ritoi can imbue his claws with holy fire for one exchange, causing them to deal damage equal to 25% of the enemy's maximum health upon hitting them and healing Ritoi for 10% of his maximum health. + Aesni +- Spoiler:
+ Aesni + Stage 1 Type: Earth/Blood/Fighting/Psychic Growth Rate: Slow Rarity: VR Appearance and Description: Aesni is a humanoid female figure that is swathed in a veil of sands, obscuring any vision of her true form. She is said to be
Innate Ability: Guardian of the Sands - Aesni can have one additional Mantle active at the start of the battle. Every ten exchanges, Aesni gains an additional Mantle. Aesni can convert these shields into sand at will, and have them disperse or maintain their form.
Innate Ability: Immortal Service - At the beginning of every exchange, Aesni gains a stack of Immortal Service. Aesni can create a sculpture of sand from the earth in the image of any non-VR non-Legendary Natrelmon and bind it with blood, bringing it to life, by consuming three charges of Immortal Service. The sand sculpture is affected by Aesni's Force of Nature, and will fight as she commands. The sculpture lasts for a maximum of five exchanges. The sculpture cannot be bigger than Aesni. The sculptures will dissipate in [Level/20] hits, rounded up.
Innate Ability: - Aesni has four Khopesh which constantly have Blood Reap active on their edges. The four weapons can be combined to create a crossblade, or can be formed into a staff. While Aesni has the staff, she gains all of the benefits of the Steel-type's Close Combat tree. Whenever Aesni uses Force of Nature, each Khopesh creates an additional original shockwave.
Innate Ability: Hecatomb - Once every seven exchanges, Aesni can mark an area on the ground with the same mark used by Earthen Pillars. Aesni can trigger the marks at command, entombing anything within them in sand and dealing heavy damage.
Innate Ability: Bloody Sands - Aesni has a permanent Dust Bowl active. Wounds deal double damage while within Dust Bowl, and all Earthen Pillars and Earth Walls are surrounded by Circles of Scorn, five feet in radius from the edge of the wall or pillar. + Sori +- Spoiler:
+ Sori + Stage 1 Type: Grass/Water/Fighting/Light Growth Rate: Slow Rarity: VR
Appearance and Description:
Innate Ability: Essence of the World Tree - Sori has a spiritual bow made from the essence of the world tree, Yggdrasil. Sori does not have access to Giashock, instead, she can shoot arrows of pure life energy from her bow, which deal Grass-type and Light-type damage. Sori gains [Level/10] arrows per exchange. The arrows travel at 15 fps.
Innate Ability: Purifying Light - Once every seven exchanges, Sori looses an arrow of pure light that travels at 40 feet per second. Anything hit by the arrow takes minor damage, but is vaulted into the air, Silenced, and Purged.
Innate Ability: Nature's Bounty - Sori's arrows can be imbued with the power of the Trinity Force she currently possesses, causing them to take on the effects of the Trinity Force passives and the appropriate move.
Innate Ability: Force of Nature - Once every ten exchanges, Sori can grow a tree at a target location. The tree will fire arrows whenever Sori arrows, at any direction of her choosing. Additionally, the Tree grants the same amount of Lifecharges a fully blossomed plant would grant.
Innate Ability: Shukuchi - Sori can teleport to any of her arrows mid-flight once every five exchanges. + Aremi +- Spoiler:
+ Aremi + Stage 1 Type: Psychic/Void/Void/Wind Growth Rate: Slow Rarity: VR Appearance: Aremi appears to be an owl. It has strange plumage. It appears to be a mottled brown, much like that of sand. However, it seems to move towards a solitary point in Aremi’s tail. It has eyes that have the shape of a clockface. Markings on those often shift, much like the plumage.
Innate Ability: Fate's Design - Once every ten exchanges, Aremi can rewind time, causing the battle to return to the exact state it was three exchanges ago, except for the cooldown of Fate's Design.
Innate Ability: Torpor - Once every ten exchanges, Aremi can declare a type. All moves that enemies of the chosen type have a cooldown of two exchanges for the next eight exchanges.
Innate Ability: Presence of Time - Once every seven exchanges, Aremi can mark an area with its psychic aura. For the remainder of the battle, that area also counts as Aremi's Psychic Aura.
Innate Ability: Timeless Essence - Aremi and its allies gain 20% increased experience.
Innate Ability: Temporal Salvation - Once per ally, or once every battle for Aremi, if Aremi or its trainer would suffer lethal damage, instead they are transported back in time to the state they were in at the beginning of the battle, except for the cooldown of Temporal Salvation. If an ally that has already been affected by Temporal Salvation would be affected by Temporal Salvation, Aremi instead gains half of their total experience. Temporal Salvation only works if an enemy would kill your Natrelmon. + Phanost +- Spoiler:
+ Phanost + Stage 1 Type: Ice/Dark/Ghost/Poison Growth Rate: Slow Rarity: VR Appearance and Description: Phanost takes the form of a humanoid woman, covered in a black cloak. Her skin is all white with blue hair, and she shines with a blue aura. Legend has it that Phanost was once the Mistress of the dragon Seiryu, but when he refused to leave his wife Vaess for her, she buried herself in the snow out of spite. Over the years, Phanost's indignation turned to contempt, and she turned to darker arts in order to get revenge upon Vaess. Phanost loves to torment those who are lost in blizzards, hoping that practicing on mortals will give her the skill to finally kill Vaess.
Innate Ability: Unrequited Love - Once every ten exchanges, Phanost can transform into a Dragon for five exchanges, gaining the Dragon type and access to all of the Dragon-type moves. While in Dragon form, Phanost's successful attacks increase the duration of her Dragon form by two exchanges.
Innate Ability: Chill of Betrayal - Phanost's Blizzard deals Poison-type damage, and for each exchange that an enemy takes damage from Phanost's Blizzard, they gain 5 stacks of Venom, plus an additional stack for each 10 levels they have. Phanost does not need to channel Blizzard, but can only use Blizzard once every fifteen exchanges.
Innate Ability: Bewitching Gaze - Whenever an enemy looks at Phanost, Phanost gains a use of Eldritch Chain. This effect can only occur once every three exchanges.
Innate Ability: Eternal Torment - Whenever Phanost is within an icy area or a Blizzard, she gains the benefit of her Haunting Ground. Additionally, should Phanost kill Vaess, Phanost permanently gains Dragon Form, and access to all of Vaess' innates.
Innate Ability: Sultry Embrace - Any enemy within Phanost's Blizzard that has one or more Eldritch Chains gets X Venom per exchange, where X is the number of Eldritch Chains it has.
+ Raseri +- Spoiler:
+ Raseri + Stage 1 (DNE) Type: Ghost/Dragon/Dragon/Void Growth Rate: Slow Rarity: VR PA: +++++ [5] MA: ++++++++++ [10] D: +++++++ [7] LS: ++++ [4] AS: ++++++ [6]
Appearance and Description: Raseri is an enormous red dragon, spanning sixty feet from snout to the base of its tail, which itself extends another sixty feet. In life it was a six-limbed creature, its four powerful legs more than capable of allowing it to run at a decent speed, and its two wings carried it through the air. Its muscular torso was armored by scales hardened and shined to the point where many would have mistook them for rubies. However, Raseri is a shadow of its former self after being reborn from the Void. It is covered in battle wounds and scars from its life. Slight tears in the membrane on its wings give it a very ominous image. Metal bands with broken chains still wrap around its legs. Its original color, a bright red, has faded to almost a rust color, and a strange, otherworldly glow emanates from its body.
History: According to legend, Raseri was a lieutenant to the legendary generals in the first war of Nerta. During the battle to destroy the Black Gate, he was killed in single combat defending his leaders. When the four legends ascended to their current status, one of their first actions was to return Raseri from the Void. In this way, Raseri was the first Void-type Natrelmon. While they did not reinstate him to his position of Genbu's second-in-command, they gave him the task of defending the location where the Black Gate once stood. For millennia, he served this task - however, he has not been seen by a human for many generations and Raseri has, for the most part, slipped into legend.
Innate Ability: Knowledge of a Thousand Thousand Years: Raseri, having spent most of its rebirth in solitude and meditation, has full knowledge of all Schools of Magic apart from Blood and can use every spell freely. However, due to the enormous strain on the mind and soul, Raseri can only use three Schools within a 48 hour period.
Innate Ability: Master Dragon: Raseri can switch its elemental Dragon type at will once an exchange. It also has the ability to infuse its Dragon-type with Ghost powers.
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