SentinelBeastbond ILevel 1At the beginning of the battle, the Sentinel chooses a type belonging to their active Natrelmon. They gain a unique ability depending on that type:
- Types:
Grass - pending rework
Light - The Sentinel is also considered a Globe of whatever type their Light-type is aspected to. If they are aspected to Ielle and Indolu, they may choose.
Water - Whenever the Water-type becomes waterlogged, the Sentinel benefits from its effects too.
Blood - The Sentinel's attacks also create a wound upon hitting an enemy.
Psychic - The Sentinel gains a psychic aura and also benefits from Sensory Aura.
Wind - The Sentinel gains the Wind-type innate.
Ghost - The Sentinel gains uses of Intangibility and Invisibility equal to the Ghost-type's.
Ice - The Sentinel gains the Permafrost passive, using their Natrelmon's level, except it applies to all attacks the Summoner uses.
Fire - The Sentinel's attacks produce Charred Earth, and the Sentinel produces Charred Earth in a one foot radius around themselves as they move.
Earth - The Sentinel gains Unyielding Defence.
Steel - The Sentinel gains a melee weapon of their choice from the Steel-type at the highest Rank the Steel-type has access to.
Fighting - The Sentinel gains the Forceful Impact passive and Fighting-type innate.
Electric - The Sentinel gains the Electric-type innate.
Dragon - The Sentinel gains the Ethereal Scales passive. When their Dragon-type reaches level 30 they also gain the Ethereal Essence passive.
Poison - The Sentinel gains the Poison-type innate, using the Poison-type's level.
Dark - The Sentinel counts as a Nightfall shadow. They also gain access to the Impending Doom passive.
Crystal - The Sentinel gains the Crystal-type innate.
Void - The Sentinel can be treated as an Akasha's Mirror, but this costs double the uses of the move.
Additionally, the Sentinel is able to
breed Natrelmon.
AdrenalineLevel 2The Sentinel gains between 1 and 4 AP immediately, and loses that much AP at the beginning of the next exchange. Adrenaline has a cooldown of three exchanges.
Augment SlotLevel 3Elemental BondLevel 4The Sentinel may sacrifice the use of an active elemental spell school to imbue their active Natrelmon with that type. The effect is cancelled if the Sentinel casts a spell from the sacrificed school.
SpecialisationLevel 5The Sentinel specialises in breeding and battling with a specific type of Natrelmon.
When breeding Natrelmon that have their specialised type, the Sentinel may choose to only produce one egg, but guarantee that it hatches. They may also breed crossbred Natrelmon.
At the beginning of a battle the Sentinel can designate two moves of its chosen type as Signature Moves. They gain the ability to use those moves (sharing the Natrelmon's move pool). Additionally, the Sentinel and the Natrelmon can each use a Signature Move even when its uses have run out, but this has a three exchange cooldown.
The move chosen must be a melee or short range move.
Augment SlotLevel 6Companion ILevel 7The Sentinel may summon an additional creature of their specialised type, but loses 2 AP from their personal pool of AP per exchange.
Unity ILevel 8The Sentinel gains access to their active Natrelmon's innate(s). They may also choose to instead grant this bonus to their Companion.
Augment SlotLevel 9RegenerationLevel 10The Sentinel may spend any amount of AP in order to heal 1 HP per AP spent.
Symbiotic Resilience ILevel 11The Sentinel and its Natrelmon summoned by Companion share a combined health pool.
Augment SlotLevel 12Unity IILevel 13The Sentinel additionally gains access to the innate(s) of a Natrelmon in their party.
Companion IILevel 14Companion no longer costs AP to maintain.
Augment SlotLevel 15Twinned SoulsLevel 16The Sentinel may merge bodies with their Natrelmon. They effectively disappear and take control of their Natrelmon's body, but are also capable of using their spell schools and class abilities while merged.
Beastbond IILevel 17The Sentinel always gains all Beast Lore effects from their specialisation type(s).
Augment SlotLevel 18Symbiotic Resilience IILevel 19The Sentinel adds a third Natrelmon's health to their communal pool. This Natrelmon has to be in their current party but does not have to be active in the battle.
Specialisation IILevel 20Whenever the Sentinel is battling with a Natrelmon that has their specialisation type, it gains the benefits of having two instances of that type if it did not already.
Additionally, when merged with a Natrelmon, the Natrelmon gets their specialised type if it did not already have it.