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 The Sentinel

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Tuujaimaa




Posts : 835
Join date : 2010-04-20
Age : 29
Location : Englishland.

The Sentinel Empty
PostSubject: The Sentinel   The Sentinel I_icon_minitimeMon Jul 13, 2020 8:20 pm

Sentinel

Beastbond I
Level 1

At the beginning of the battle, the Sentinel chooses a type belonging to their active Natrelmon. They gain a unique ability depending on that type:

Types:

Additionally, the Sentinel is able to breed Natrelmon.

Adrenaline
Level 2

The Sentinel gains between 1 and 4 AP immediately, and loses that much AP at the beginning of the next exchange. Adrenaline has a cooldown of three exchanges.

Augment Slot
Level 3

Elemental Bond
Level 4

The Sentinel may sacrifice the use of an active elemental spell school to imbue their active Natrelmon with that type. The effect is cancelled if the Sentinel casts a spell from the sacrificed school.

Specialisation
Level 5

The Sentinel specialises in breeding and battling with a specific type of Natrelmon.

When breeding Natrelmon that have their specialised type, the Sentinel may choose to only produce one egg, but guarantee that it hatches. They may also breed crossbred Natrelmon.

At the beginning of a battle the Sentinel can designate two moves of its chosen type as Signature Moves. They gain the ability to use those moves (sharing the Natrelmon's move pool). Additionally, the Sentinel and the Natrelmon can each use a Signature Move even when its uses have run out, but this has a three exchange cooldown.

The move chosen must be a melee or short range move.

Augment Slot
Level 6


Companion I
Level 7

The Sentinel may summon an additional creature of their specialised type, but loses 2 AP from their personal pool of AP per exchange.

Unity I
Level 8

The Sentinel gains access to their active Natrelmon's innate(s). They may also choose to instead grant this bonus to their Companion.

Augment Slot
Level 9

Regeneration
Level 10

The Sentinel may spend any amount of AP in order to heal 1 HP per AP spent.

Symbiotic Resilience I
Level 11

The Sentinel and its Natrelmon summoned by Companion share a combined health pool.

Augment Slot
Level 12

Unity II
Level 13

The Sentinel additionally gains access to the innate(s) of a Natrelmon in their party.

Companion II
Level 14

Companion no longer costs AP to maintain.

Augment Slot
Level 15

Twinned Souls
Level 16

The Sentinel may merge bodies with their Natrelmon. They effectively disappear and take control of their Natrelmon's body, but are also capable of using their spell schools and class abilities while merged.

Beastbond II
Level 17

The Sentinel always gains all Beast Lore effects from their specialisation type(s).

Augment Slot
Level 18

Symbiotic Resilience II
Level 19

The Sentinel adds a third Natrelmon's health to their communal pool. This Natrelmon has to be in their current party but does not have to be active in the battle.

Specialisation II
Level 20

Whenever the Sentinel is battling with a Natrelmon that has their specialisation type, it gains the benefits of having two instances of that type if it did not already.

Additionally, when merged with a Natrelmon, the Natrelmon gets their specialised type if it did not already have it.
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