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 Water-type Moves

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Pretty Princess Shio

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Posts : 1365
Join date : 2010-04-21

PostSubject: Water-type Moves   Wed Apr 21, 2010 8:55 pm

Elemental Quickfacts: Water

Weaknesses: Electric, Grass
Resistances: Fire, Ice, Earth

Innate Ability: Tidal Force

The Water-type Natrelmon chooses one of the below passives at the beginning of the battle:

Erosion

Whenever an enemy is hit by a Water-type move, they gain [Level/10] (rounded down, min. of 1) stack(s) of Erosion.

Enemies take 1% more damage per stack of Erosion.

Dampening

Whenever an enemy is hit by a Water-type move, they gain [Level/10] (rounded down, min. of 1) stack(s) of Dampening.

Whenever an enemy Natrelmon hits with an attack while they have Dampening, X% of the damage that attack would deal is prevented, where X is equal to the number of stacks they have.

Revitalisation

Whenever an ally is hit by a Water-type move, they gain [Level/10] (rounded down, min. of 1) stack(s) of Revitalisation.

Allies are healed for X% of their maximum health at the beginning of every exchange that they begin within the confines of a Water move, where X is the number of Revitalisation stacks the Water-type Natrelmon has.

Purity [-]
Level 1
The Water type Natrelmon's attacks are comprised of pure water, so they do not conduct electricity.



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