Jedi Betty White
Posts: 411 Join date: 2010-04-21
 | Subject: Starting Natrelmon Wed Apr 21, 2010 6:45 pm | |
| ~ Starter Natrelmon ~+ Olena -> Elwis -> Olve -> Elbedin +| Spoiler: | | | + Olena + Stage: 1 Type: Ghost/Dark Growth Rate: Medium Rarity: SR Reproduction Rate: ++ PA: +++ MA: ++++ D: ++ LS: +++ AS: +++ WS: ++ Appearance: A ghost type that looks like a floating black, stained, cloak. Eyes can be seen below the hood. Most likely the staining is representative of blood. Preferred Location: Dark places.
+ Elwis + Stage: 2 (Evolves from Olena at level 12) Type: Ghost/Dark/Poison Growth Rate: Medium Rarity: SR Reproduction Rate: ++ PA: +++ MA: +++++ D: +++ LS: +++++ AS: +++++ WS: ++++ Appearance: Much like Olena, it gain spike like protrusions that can use creature exclusive poison moves. These run along the 'arms' as well as larger ones on the shoulder of the Elwis. Innate Ability: Silent Shriek - Once per 4 exchanges, Elwis can interrupt all spellcasting with a shriek. In addition, all magic within 10 feet of the Elwis shatters instantly.
+ Olve + Stage: 3 (Evolves from Elwis at level 29) Type: Ghost/Dark/Poison Growth Rate: Medium Rarity: SR Reproduction Rate: +++ PA: ++++ MA: +++++++ D: +++ LS: ++++++ AS: ++++++ WS: +++++ Appearance: Much like Elwis, it gains ghostly chains that dangle from its arms. These can be flung around wildly like whips. Innate Ability: Binding Fate - Olve may, once per 3 exchanges, bind one of the chains on its wrists instantly to any Natrelmon or Trainer within 10 feet of it. This counts as an Eldritch Chain. After another 2 exchanges, the chain attaches to the Olve's body as a true Eldritch Chain and its original chain is restored.
+ Elbedin + Stage: 4 (??) Type: Ghost/Dark/Blood/Poison Growth Rate: Medium Rarity: R Reproduction Rate: ++++ PA: ++++++ MA: +++++++++ D: ++++ LS: +++++++++ AS: +++++++++ WS: ++++++++ Appearance: Elbedin doesn't increase in size from Olve, but makes a few physical changes. The spikes on its shoulders and arms become more prominent and are stained a red color. The cloak and aura that Elbedin has is a deep, dark red color that looks stained with blood. It still maintains the chains from the Olve state, which dangle as it moves. Innate Ability: Bloodcurdling Scream - A deadly innate that allows Elbedin to kill its opposition with relative ease. After Elbedin makes its scream, its aura will expand. The aura's expansion is level/5 and if any creature stays in that aura for 3 posts consecutively it will die as the blood in its body will clot and leak out. |
+ Sparwire -> Crowire -> Hawkline -> Animikii +
| Spoiler: | | | + Sparwire + Stage: 1 Type: Electric/Wind Growth Rate: Fast Rarity: SR Reproduction Rate: +++ PA: ++ MA: ++++ D: ++ LS: ++ AS: ++++ Appearance: Very similar to a common sparrow. However, the differences include lightningbolt like patterns in bright yellow long its body, as well as wires coming out for some feathers in places. Preferred Location: Cities
+ Crowire + Stage: 2 (Evolves from Sparwire at level 12) Type: Electric/Wind/Dark Growth Rate: Fast Rarity: SR Reproduction Rate: +++++ PA: ++ MA: ++++++ D: +++ LS: +++ AS: +++++ Appearance: Twice the size of a normal crow, it is shockingly black with bolt patterns. Around its neck numerous bits of 'wire' stick out, often sparking. This also goes for its tail. Innate Ability: Flock – Crowire can choose one type possessed by another Wind type Natrelmon in its trainer's current party. For five exchanges, Crowire can use moves of that type up to the level of the Natrelmon from whom it derived the type. Flock has a cooldown of five exchanges before it can be used again.
+ Hawkline + Stage: 3 (Evolves from Crowire at level 28) Type: Electric/Wind/Dark Growth Rate: Fast Rarity: SR Reproduction Rate: ++++++ PA: +++ MA: +++++++ D: +++ LS: ++++ AS: +++++++ Appearance: It is a ridable flying type Natrelmon. Incredibly swift, it can make most journey's a fraction of the time. It still maintains the dark plumage, with lightning bolt like patterns. Many feathers have been replaced with wires. Innate Ability: Chain Lightning - Allows Hawkline to launch any electrical attack from the path of any other electrical attack it has used.
+ Animikii + Stage: 4 (??) Type: Electric/Wind/Light/Dark Growth Rate: Fast Rarity: R Reproduction Rate: +++++++ PA: ++++ MA: ++++++++++ D: ++++ LS: +++ AS: +++++++++ Appearance: A beautiful glowing bird that has a beauty that is to rival Suzaku. The bird shines with a perpetual soft glow and has become mostly a yellow and white with its plumage. The wires that used to protrude from its body are gone and it has a clean form. Innate Ability: Storm of War - A highly powerful AoE lightning attack. Animikii is capable of creating a glyphal field around it that is equal to level/4. Anything within that area can be struck by the lightning storm that rages within that field. The lightning is peculiar and seems to appear out of nowhere. This storm can be called upon once every 9 posts. Animikii is immune to all affects of the storm as are anything brought forth by Animiki. The storm has two types of bolts. The black bolts are a dark/electric mix, while the white ones are a light/electric mix. The storm lasts 3 posts after it is called upon. The storm also boosts the power of all of Animikii's electrical attacks by 3 while the storm rages and allows all electric attacks to be 'double cast' (two multibolts at once, but only counts as 1). |
+ Kohitsuji -> Hitsuji -> Ohitsuji -> Crysuji +
| Spoiler: | | | + Kohitsuji + Stage: 1 Type: Psychic/Earth Growth Rate: Medium Rarity: SR Reproduction Rate: + PA: + MA: +++++ D: ++++ LS: ++ AS: ++ WS: ++ Appearance: A sheep type, averages about 2 feet in height at its later stages of growth. It is a pale blue/purple color and is noted for rarely moving. Preferred Location: Mountains - difficult to traverse locations.
+ Hitsuji + Stage: 2 (Evolves from Kohitsuji at level 12) Type: Psychic/Earth/Light Growth Rate: Medium Rarity: SR Reproduction Rate: ++ PA: ++ MA: +++++++ D: ++++ LS: +++ AS: ++ WS: ++ Appearance: A sheep seemingly made of purple/blue stone. It moves itself with its own telekinesis. Innate Ability: Final Binding - Hitsuji's innate empowers a Telekinetic Glare within his Aura to take on additional properties. In addition to now dealing Light and Earth Damage in conjunction, this Telekinetic Glare will bind a Natrelmon in place for 2 seconds. This ability can only be activated once every 20 seconds.
+ Ohitsuji + Stage: 3 (Evolves from Hitsuji at level 30) Type: Psychic/Earth/Light Growth Rate: Slow Rarity: SR Reproduction Rate: ++ PA: +++ MA: ++++++++ D: +++++ LS: ++++ AS: ++ Appearance: Very similar to Hitsuji, but slightly larger. Innate Ability: Light Spark - Ohitsuji's innate creates a powerful beam of psychic and light energies. Light Spark creates a small 'line' of light extending outwards. The length is equal to (15+(level/2) ft After 2 seconds, the line will erupt into a massive beam of raw energies. The width of the beam is equal to (2+(level/20) feet wide. If this move makes contact with any obstruction, the power of the ability is reduced proportionally to the strength of the obstruction. In addition, for each obstruction Light Spark comes in contact with, the power is rebound and recycled, reducing the cooldown on Light Spark by 2. It should also be noted Light Spark naturally deals a significant amount of damage.
+ Crysuji + Stage: 4 (???) Type: Psychic/Crystal/Earth/Light Growth Rate: Slow Rarity: R Reproduction Rate: +++ PA: ++++ MA: ++++++++++ D: +++++++++ LS: +++++ AS: ++ Appearance: Nearly identical to Ohitsuji in size, it has a drastic appearance change, replacing the stone that makes up it's body with a completely crystalized form. Crysuji's crystal is very effective at taking physical blows. Innate Ability: |
+ Volcan -> Volcanon -> Volencia -> Voltion +
| Spoiler: | | | + Volcan + Stage: 1 Type: Fire/Earth Growth Rate: Medium Rarity: SR Reproduction Rate: ++ PA: +++ MA: ++++ D: +++ LS: ++ Appearance: Volcan are an small armadillo species, their backs raise up into a volcano like protrusion. They range to four feet in height at the max, their bodies getting wider as it goes down. Their bodies average three feet in length, with four sturdy legs. Preferred Location: Warm areas.
+ Volcanon + Stage: 2 (Evolves from Volcan at level 12) Type: Fire/Earth Growth Rate: Medium Rarity: SR Reproduction Rate: ++ PA: ++++ MA: ++++++ D: ++++ LS: ++ Appearance: It has lost the Volcano like protrusion and has gained a cannon like item that pivots on its back. For offensive reasons, it tends to keep the cannon part of itself facing the front, as it moves slowly. Innate Ability: Assault Cannon - Assault Cannon is a simple ability that allows Volcannon to launch fire type moves from its cannon.
+ Volencia + Stage: 3 (Evolves from Volcanon at level 30) Type: Fire/Earth Growth Rate: Medium Rarity: SR Reproduction Rate: +++ PA: ++++ MA: ++++++++ D: +++++ LS: +++ Appearance: Larger than Volcanon by a fairly significant amount. 7 feet from tip of the largest 'mount' (AKA Cannon) to the end of its body, it is a massive creature. It now has 3 cannons. Innate Ability: Bombardment - Once every 10 exchanges, Volencia can use a single fire type move, which will then be launched from all of Volencia's active cannons. However, the original attack will launch from a single cannon and a second later another cannon will launch the same attack, then the third, so on so forth.
+ Voltion + Stage: 4 (??) Type: Fire/Ground/Steel Growth Rate: Medium Rarity: R Reproduction Rate: +++ PA: +++++ MA: ++++++++++ D: ++++++++ LS: +++++ Appearance: Votion is massive. The 4 stout legs give it an amazingly stable base. With the addition of a steel type it now looks more like a walking weapon. It does, slightly, resemble a fire red armadillo with numerous cannons place on it's back. It should be noted though, that there is far more armor on Voltion than a normal armadillo with steel covering the legs with large spikes going upwards like blades and a protective head covering over the front. The 4 cannons on it's back are arranged so they can all face forward, but are capable of moving when needed. It seems to be able to see from the cannons as well as its head. Innate Ability: Tactical Assault - Tactical Assault allows Voltion to separate its cannons from its body. The cannons stand on a 'tripod' and the height is adjustable up to 5 feet in height. They are able to pivot relatively quickly and can adjust the angle of the nozzle rather fluidly. The cannons must be position by Voltion by it moving to the area it wishes to position them then remove them. For every two cannons Voltion removes from its body, it gains + speed. The cannons are wedged into the ground and only earth moves are capable of dislodging them effectively. |
+ Sakura -> Sakura-re -> Sakura-oh -> Sakura-sei +
| Spoiler: | | | + Sakura + Stage: 1 Type: Grass Growth Rate: Medium Rarity: SR Reproduction Rate: ++++ PA: ++ MA: +++++ D: ++ LS: +++ Appearance: Sakura are a completely female race. Their bodies are completely made of cherry blossoms, its completed body looks like a small cherry blossom itself. Preferred Location: Anywhere besides incredibly windy and hot areas.
+ Sakura-re + Stage: 2 (Evolves from Sakura at level 10) Type: Grass/Light Growth Rate: Medium Rarity: SR Reproduction Rate: ++++ PA: +++ MA: ++++++ D: ++++ LS: +++ Appearance: Much like a very small, 3 foot high, weeping cherry tree. It's legs are the roots that walk upon the ground. Innate Ability: Razor Petals - releasing a few petals, it can launch them up to 40 (total) in number. While sharp, they do not deal significant damage and it takes approximately 10 petals to take out a Feeble Wall. Once all 40 are used, it takes 5 hours to 'regrow'.
+ Sakura-oh + Stage: 3 (Evolves from Sakura-re at level 30) Type: Grass/Light/Fighting Growth Rate: Medium Rarity: SR Reproduction Rate: ++++ PA: +++++++ MA: +++++++ D: ++++ LS: +++++++ Appearance: More like the original form, but in the vague shape of a human woman. The petals seem to dance around in erratic patterns that just barely hold a form. Sakura-oh is now more physical in its attacks, preferring to use its body as a weapon. Sakura-oh's form looks almost incomplete, however, as if it is missing something that is integral to its being.
Innate Ability: Bladed Escape - Once every 3 exchanges, the Sakura-oh can separate every petal that makes its body. Then, it can move all of those petals into one attack, then reform in a new location.
+ Sakura-sei + Stage: 4 (???) Type: Grassx2/Fighting/Light Growth Rate: Medium Rarity: R Reproduction Rate: ++++ PA: +++++++++ MA: +++++++++ D: +++++ LS: ++++++++ Appearance: Very similar to Sakura-oh in appearance, it now possesses a slightly more defined form with a shape made of a glowing light. Sakura-sei also wields a beautiful katana made of a brighter light substance. Innate Ability: Immortal Blade - Sakura-sei's style now rests heavily on its swordsmanship. The sword is doubly effective against any creature that is weak to any of Sakura-sei's types. Sakura-sei also takes reduced damage against creatures it is super effective on. Lastly, as long as Sakura-sei still has its sword it cannot be killed by any other Natrelmon or spell, but can be knocked out. Sakura-sei also can fully restore itself (moves and health) once per battle. |
+ Nakumo -> Nakidow -> Nakinid -> Nakispido +
| Spoiler: | | | + Nakumo + Stage: 1 Type: Steel Growth Rate: Slow Rarity: SR Reproduction Rate: +++ PA: ++++ MA: ++ D: ++++ LS: ++ Appearance: Nakumo are basically metal spiders, averaging to four feet in length and varying greater widths due to legs. Preferred Location: Cities.
+ Nakidow + Stage: 2 (Evolves from Nakumo at level 12) Type: Steel/Poison Growth Rate: Slow Rarity: SR Reproduction Rate: ++++ PA: ++++++ MA: ++ D: +++++ LS: +++ Appearance: Much like the old Nakumo, it is noticeably larger. In addition to gaining size, it's legs are constantly serrated and come into very sharp points. Four metal protrusions come from the back. Innate Ability: Hell Blade - Using the blades from its back, Nakumo is capable of rotating them much like a helicopter, granting it flight.
+ Nakinid + Stage: 3 (Evolves from Nakidow at level 29) Type: Steel/Poison Growth Rate: Slow Rarity: SR Reproduction Rate: ++++ PA: +++++++ MA: +++ D: ++++++ LS: ++++ Appearance: Even larger than Nakidow, it is a very dominating presence. The wing like things on its back have turned into what looks like swords that are against it's back. In addition to the serrated and pointed legs, nearly ever part of this creature has become a weapon. On its sides are what appear to be two turret like protrusions that face forward. Innate Ability: Hellfire Barrage - Using the turrets, Nakinid can launch a barrage of missiles once every 10 exchanges. It fires 10 missiles at the opponent and creates a level/10 foot explosion with a base of 4 feet.
+ Nakispido + Stage: 4 (??) Type: Steel/Poison Growth Rate: Slow Rarity: R Reproduction Rate: ++++++++ PA: +++++++++ MA: ++++ D: ++++++++++ LS: +++++ Appearance: Even larger than Nakinid, it is a very intimidating creature. Most of its physical characteristics remain in tact, but the metal wings on it's back have expanded, but still resemble swords. Innate Ability: Black Ops - Black Ops allows Nakispido to go into a 'stealth' form once every 10 exchanges. It can remain in stealth form where it is only sensed by sensory abilities (normal hearing, sight, smell, etc cannot sense it) until it launches an attack or is hit by another attack. |
+ Eletta -> Nevetta/Eishund -> Nevisetta/Reishund -> Glacetta/Fureishund +
| Spoiler: | | | + Eletta + Stage: 1 Type: Ice Growth Rate: Fast Rarity: SR Reproduction Rate: +++++++ PA: + MA: ++ D: ++++ LS: + Appearance: Eletta appears to be a chunk of smooth whitish ice in the shape of an egg, roughly six inches wide at the thickest part. In this form, Eletta is rather inert. Innate Ability: Tutelage – While in its egg form, Eletta gains 100% of the experience gained by any Natrelmon its trainer is currently using in combat, while the battling Natrelmon still gains its normal amount of experience. Eletta's evolutions retain this ability but only gain 10% experience rather than the full amount.
+ Nevetta + Stage: 2 (Evolves from Eletta at level 8 – trainer choice) Type: Ice/Light Growth Rate: Fast Rarity: SR Reproduction Rate: +++++++ PA: +++ MA: +++++ D: +++ LS: +++++ Appearance: Nevetta takes the form of an elongated rabbit, about three feet long and one foot tall when it stands on all fours, though it is also capable of standing and maneuvering with only its hind legs. Its white coat is soft and fuzzy, with Nevetta's actual fur almost indistinguishable from the dusting of snow that often covers it. Innate Ability: Snow Cloak – When it is in an area covered by at least three inches of snow, Nevetta is more or less invisible to the naked eye as long as it is either standing still or moving away from the opposing Natrelmon. Psychic types can get some sense of its location, but this perception can be somewhat clouded by moves such as Blizzard and Whiteout.
+ Eishund + Stage: 2 (Evolves from Eletta at level 8 – trainer choice) Type: Ice/Light Growth Rate: Medium Rarity: SR Reproduction Rate: +++ PA: ++++ MA: +++++ D: ++++ LS: +++ Appearance: Eishund is a large white dog resembling a Great Pyrenees (http://en.wikipedia.org/wiki/Great_Pyrenees). Bits of ice that are scattered about its fur make it seem to shimmer in the light. It is a fiercely loyal companion and maintains watch over its allies. Innate Ability: Verbundete – Eishund’s power chooses a type of Natrelmon. As long as it is with this type of Natrelmon in battle it gains a 1.25 attack power increase and gains an additional type at level 30. In addition, it also is able to specifically select one Natrelmon every 10 levels. When it is with that Natrelmon in battle, it gains 1.5 attack power increase. Finally, when Eishund’s trainer is hit by any Natrelmon move, spell, or any offensive action, Eishund’s power is increased 2.5 times.
+ Nevisetta + Stage: 3 (Evolves from Nevetta at level 18) Type: Ice/Light/Wind Growth Rate: Fast Rarity: SR Reproduction Rate: +++++++ PA: +++++ MA: ++++++++ D: ++++ LS: +++++++ Appearance: Nevisetta appears quite similar to Nevetta, but now it is quite a bit larger. Standing on its hind legs, it is now about five feet tall, with powerful legs that enable it to move quickly and maneuver deftly. As it possesses no wings of any sort, Nevisetta cannot fly, but can still use all Wind moves that do not necessarily involve flying. Innate Ability: Snow Clone – Nevisetta is able to create a number of clones per battle of itself equal to its level/10. These clones can each take one hit (excluding AoE/DoT moves with very little initial power), and can use Ice type moves (excluding Blizzard) from Nevisetta's move pool. At levels 40 and 75, one of the clones can take one extra hit. In addition, if Nevisetta is about to be killed, it can transfer its essence to one of its Snow Clones, saving its life but leaving it very weak and in need of a rest.
+ Reishund + Stage: 3 (Evolves from Eishund at level 18) Type: Ice/Light/Earth Growth Rate: Medium Rarity: SR Reproduction Rate: +++ PA: ++++++++ MA: +++++ D: +++++++ LS: ++++ Appearance: Reishund is only slightly larger than Eishund. However, more of its body has become protected by a soft glowing ice. A sheet of strong ice covers its head, belly, back, and parts of its legs. Innate Ability: Kälte Gebiet – All of Reishund’s Earth attacks deal Ice type damage as well. In battle, Reishund develops a territory which is an area chosen that is equal to the Natrelmon’s level/2 in feet and forms a ‘box’. While within the confines of the box, Reishund gains a 1.5 times attack power increase. In addition, while Reishund is deposited onto a farm, he will act independently as a guard Natrelmon - which will protect against intruders and while within the confines of the trainer’s farm, Reishund gains a 1.5 times attack power increase.
+ Glacetta + Stage: 4 (Secret Evolution) Type: Icex2/Light/Wind Growth Rate: Fast Rarity: SR Reproduction Rate: +++++++ PA: ++++++ MA: +++++++++ D: ++++ LS: ++++++++ Appearance: Now about seven feet tall, Glacetta is a far more formidable foe than a mere cute rabbit. Small chunks of clear ice nor decorate its body, though these become covered with snow when Glacetta wishes to remain hidden. Innate Ability: Hat Trick – Glacetta is able to instantly trade places with any of its extant Snow Clones. This can be down a number of times per battle equal to level/20.
+ Fureishund + Stage: 4 (Secret Evolution) Type: Icex2/Light/Earth Growth Rate: Medium Rarity: SR Reproduction Rate: +++ PA: ++++++++ MA: +++++ D: +++++++++ LS: +++++ Appearance: Fureishund is 1.5 times the size of the original Eishund and its ice coverings have become significantly more grand, occasionally having soft pulses of light emit from its armor. In addition, ice extensions protrude past its leg joints like vicious blades. Innate Ability: Schild – Schild allows Furreishund the ability to teleport itself directly in front of an attack being launched at an ally, but must take the hit or have it negated by one of its attacks, trainer spell, or its own body. It cannot dodge the incoming attack. In addition, Schild allows Furreishund to create a physical shield that is 6 feet by 6 feet. The shield resembles a cut ruby in appearance. |
+ Penkaz -> Pendrag -> Kinkaz -> Ardra/??? +
| Spoiler: | | | + Penkaz + Stage: 1 Type: Dragon/Wind Growth Rate: Slow Rarity: SR Reproduction Rate: + PA: +++ MA: +++ D: ++ AS: ++++ Appearance: Penkaz are a breed of flying gecko's with wings, there hides vary on color depending on season and mood. They have no legs and arms, but are very proficient with there tails and flight. Preferred Location: The sky.
+ Pendrag + Stage: 2 (Evolves from Penkaz at level 12) Type: Dragon/Wind Growth Rate: Slow Rarity: SR Reproduction Rate: ++ PA: ++++ MA: ++++ D: +++ AS: +++++ Appearance: Significantly larger than Penkaz, is its rideable by the smallest of trainers, and not for a very extended amount of time, given that it isn't large enough in size and has issues pushing quickly from the ground with added weight. Innate Ability: Dual Elemental Breath - Allows the Pendragon to shoot two additional elemental breath types at increased power. Once selected, it can only use those two in addition to the wind one.
+ Kinkaz + Stage: 3 (Evolves from Pendrag at level 34) Type: Dragon Growth Rate: Slow Rarity: SR Reproduction Rate: +++ PA: +++++++ MA: ++++ D: ++++ LS: +++++ Appearance: A massive land dragon that has given up it's flight. The wings have been replaced by limbs, so it can travel along the ground. They are very fond of living in caves and are widely known for their beautiful array of colors. Innate Ability: Spectrum Breath - three times more powerful than the original Dragon Breath, they can fire whatever elemental breath they want. The restriction is that the same element cannot be used in consecutive posts.
+ Ardra + Stage: 4 (??) Type: Dragon/Light/Wind Growth Rate: Slow Rarity: SR Reproduction Rate: +++++++ PA: +++++++++ MA: +++++++++ D: +++++ LS: +++++ AS: +++++ Appearance: Ardra is highly similar in body as to Kinkaz but possesses a very noticeable difference - wings. The dragon has once again gained wings that allow it flight. Aside from that, Ardra is mostly identical to Kinkaz. Innate Ability: Infinity- Ardra's new innate is quite potent, allowing the dragon to fire a blast of mixed elemental energy at an opponent. It is an eclectic blast that possesses the ability to only target the weaknesses of the opponent with the blast. For example, if the opponent had 3 weaknesses, the blast would be all three of those. This ability, however, can only be used once ever 5 posts. The second use for Infinity is that Ardra can seal its state for one post. This makes it immune to any attack that it is not weak too and makes it immune to poison. That, however, can only be done once per battle. |
+ Kaigara -> Kaiguard -> Kaigress -> Kaigire +
| Spoiler: | | | + Kaigara + Stage: 1 Type: Water/Earth Growth Rate: Medium Rarity: SR Reproduction Rate: +++ PA: +++ MA: ++++ D: ++++ LS: + WS: + Appearance: Kaigara are a breed of small tortoises, varying on color by gender, male tending to be darker colors, while female being lighter. They usually are three feet in length, while having an average foot and an half in height. Preferred Location: Near any water source.
+ Kaiguard + Stage: 2 (Evolves from Kaigara at level 12) Type: Water/Earth Growth Rate: Medium Rarity: SR Reproduction Rate: ++++ PA: ++++ MA: +++++ D: +++++ LS: + WS: ++ Appearance: Three times as large as Kaigara, it has developed a lazier aura. It spends much of its time sleeping and actually hates combat. Rather than focus on offense, it usually goes about its business and ignores the attacks, letting them bounce harmlessly of it's strong defense. Innate Ability: Deep Bonds - Kaigress now gains the ability to launch water attacks through its earth attacks as if they were not there and vice versa. In addition, Kaigress can see through its own attacks as if they were not there.
+ Kaigress+ Stage: 3 (Evolves from Kaiguard at level 32) Type: Water/Earth Growth Rate: Medium Rarity: SR Reproduction Rate: ++++ PA: +++++++ MA: +++++ D: +++++ LS: ++ WS: +++ Appearance: Twice as large as a Kaiguard, it has gained a bone growth at the joint of its legs. They are very capable of taking strong blows and stretch up about 2 feet from the join and spread out like shields. Innate Ability:
+ Kaigire + Stage: 4 (??) Type: Waterx2/Earthx2 Growth Rate: Medium Rarity: R Reproduction Rate: +++++ PA: +++++++ MA: +++++++ D: ++++++++++ LS: +++ WS: ++++ Appearance: Only 1.5 times the size as Kaigress, there is little changed. However, Kaigire is now able to go bipedal. The bonal growths are now significantly larger. Innate Ability: Guardian - Kaigire can now move its rock walls at a rate of +++. |
+ Gen -> Chu -> Jou -> San +
| Spoiler: | | | + Gen + Stage: 1 Type: Fighting/Steel Growth Rate: Medium Reproduction Rate: How many offspring does it produce in a month? Rarity: U PA: +++++ MA: + D: +++ LS: ++++
Appearance: A small, round black ball, with narrow red eyes. Across it's back, it has two, 6 inch 'swords'. It has very short legs and arms, but despite that... it is very fast. Preferred Location: Anywhere with a temperate climate.
Innate Ability: Faulty Depot - Gen is only able to use the Close Combat and Defensive Trees in its Supply Depot. As a result, it has a permanent 25% damage increase.
+ Chu + Stage: 2 (Evolves from Gen at level 15) Type: Fighting/Steel Growth Rate: Medium Reproduction Rate: How many offspring does it produce in a month? Rarity: U PA: +++++++ MA: + D: ++++ LS: +++++
Appearance: No longer the more whimsical ball shape, it stands about 3 feet high in a full humanoid form. It appears to be covered in black cloth, which is around all of its body except for where it's eyes are. In addition to it's swords, it has gained numerous other metallic items, more towards the line of 'ranging'. Innate Ability: Shadow Veil - Chu can drop a small metal ball every 3 exchanges, which forms a [level/3] square feet smokescreen that prevents enemies from seeing through it. Does not apply to psychic types.
+ Jou + Stage: 3 (Evolves from Chu at level 30) Type: Fighting/Steel/Dark Growth Rate: Medium Reproduction Rate: How many offspring does it produce in a month? Rarity: U PA: ++++++++ MA: + D: +++++ LS: ++++++
Appearance: Identical to Chu, but it is now 2 feet taller and has a more lean form. Over the tops of its hands, 8 inch long blades can appear when striking. It still has the blades from the pervious evolution, which are now 1 foot in length.
Innate Ability: Surprise Strike - Jou can now use its hidden blades to strike at the chest of the enemy once every ten exchanges. This attack cannot strike the heart, grants Jou a free surprising speed, and can only be used if Jou is within 5 feet of the victim.
+ San + Stage: 4 (???) Type: Fighting/Steel/Poison/Dark Growth Rate: Medium Reproduction Rate: How many offspring does it produce in a month? Rarity: SR PA: ++++++++++ MA: + D: +++++++ LS: ++++++++
Appearance: A dominating 6 feet in height and the form of an Olympic acrobat, San is a fighting force to be reckoned with. Weapon wise, not much has changed, but it is far faster and is now equipped with some small explosives.
Innate Ability: ???
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