SummonerBeast Lore ILevel 1At the beginning of the battle, the Summoner chooses a type belonging to their active natrelmon. They gain a unique ability depending on that type:
- Types:
Grass - pending rework
Light - The Summoner is also considered a Globe of whatever type their Light-type is aspected to. If they are aspected to Ielle and Indolu, they may choose.
Water - Whenever the Water-type becomes waterlogged, the Summoner benefits from its effects too.
Blood - The Summoner's attacks also create a wound upon hitting an enemy.
Psychic - The Summoner gains a psychic aura and also benefits from Sensory Aura.
Wind - The Summoner gains the Wind-type innate.
Ghost - The Summoner gains uses of Intangibility and Invisibility equal to the Ghost-type's.
Ice - The Summoner gains the Permafrost passive, using their Natrelmon's level, except it applies to all attacks the Summoner uses.
Fire - The Summoner's attacks produce Charred Earth.
Earth - The Summoner gains Unyielding Defence.
Steel - The Summoner gains a ranged weapon of their choice from the Steel-type at the highest Rank the Steel-type has access to.
Fighting - The Summoner gains the Surprising Speed move.
Electric - The Summoner gains the Electric-type innate.
Dragon - The Summoner gains the Gathering Magic passive, but applies it to a Natrelmon move of their choice.
Poison - The Summoner gains the Poison-type innate, using the Poison-type's level.
Dark - The Summoner counts as a Nightfall shadow. They also gain access to Encroaching Dark.
Crystal - The Summoner gains the Crystal-type innate.
Void - The Summoner can be treated as an Akasha's Mirror, but this costs double the uses of the move.
Additionally, the Summoner is able to
breed Natrelmon.
AdrenalineLevel 2The Summoner gains between 1 and 4 AP immediately, and loses that much AP at the beginning of the next exchange. Adrenaline has a cooldown of three exchanges.
Augment SlotLevel 3Elemental BondLevel 4The Summoner may sacrifice the use of an active elemental spell school to imbue their active Natrelmon with that type. The effect is cancelled if the Summoner casts a spell from the sacrificed school.
SpecialisationLevel 5The Summoner specialises in breeding and battling with a specific type of Natrelmon.
When breeding Natrelmon that have their specialised type, the Summoner produces a minimum of four eggs, can breed crossbred Natrelmon, and increases the hatching chance by 10.
At the beginning of a battle the Summoner can designate two moves of its chosen type as Signature Moves. They gain the ability to use those moves (sharing the Natrelmon's move pool if it has those moves). Additionally, the Summoner and the Natrelmon can each use a Signature Move even when its uses have run out, but this has a three exchange cooldown.
The move chosen must be a medium or long range move.
Augment SlotLevel 6United We Conquer ILevel 7The Summoner gains access to their active Natrelmon's innate(s). If the innate ability requires the use of a specific passive or move, they also gain access to that.
Legion ILevel 8The Summoner may summon an additional creature of their specialised type, but loses 2 AP from their personal pool of AP per exchange.
Augment SlotLevel 9EnervateLevel 10The Summoner is able to manipulate the bond between a Natrelmon and its trainer and sap its strength, causing it to revert to an evolution state one stage lower than it currently is. Enervate lasts for three exchanges and has a cooldown of eight exchanges. If the Natrelmon has no lower evolution state, it instead loses all of its innate(s). If the Natrelmon has no innate(s), it loses 2 AP per exchange.
InnervateLevel 11The Summoner is able to manipulate the bond between a Natrelmon and its trainer and infuse the Natrelmon with additional energy, causing it to temporarily evolve (including secret evolutions). The evolution lasts for four exchanges, and Innervate has a cooldown of four exchanges.
Augment SlotLevel 12United We Conquer IILevel 13The Summoner additionally chooses an innate ability of a Natrelmon in their party (but not deployed) at the beginning of the battle. The Summoner and their active Natrelmon both gain access to that innate.
Legion IILevel 14Legion's maintenance cost is now 1 AP per unique type the Natrelmon has, and the Summoner may summon as many additional Natrelmon as they have the AP to expend from their personal pool. The Summoner's Specialisation type is free, unless the Natrelmon is a monotype.
Augment SlotLevel 15United We Conquer IIILevel 16All Natrelmon the Summoner currently has control of now benefit from the chosen innate, as well as the innate of their Active Natrelmon.
Beast Lore IILevel 17The Summoner always gains all Beast Lore effects from their specialisation type(s).
Augment SlotLevel 18Legion IIILevel 19The Summoner designates one Natrelmon at the beginning of the battle. They summon this Natrelmon in addition to their chosen Natrelmon. The Natrelmon summoned by Legion III has its own AP pool and does not contribute to the Summoner's AP pool.
Specialisation IILevel 20The Summoner gains an additional specialisation type, and an additional Signature Move of that type.
The Summoner gains access to the entire move set of one of their specialisation types. They are considered to be a level 100 Natrelmon.