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 The Summoner

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Tuujaimaa




Posts : 835
Join date : 2010-04-20
Age : 30
Location : Englishland.

The Summoner Empty
PostSubject: The Summoner   The Summoner I_icon_minitimeMon Jul 13, 2020 7:27 pm

Summoner

Beast Lore I
Level 1

At the beginning of the battle, the Summoner chooses a type belonging to their active natrelmon. They gain a unique ability depending on that type:

Types:

Additionally, the Summoner is able to breed Natrelmon.

Adrenaline
Level 2

The Summoner gains between 1 and 4 AP immediately, and loses that much AP at the beginning of the next exchange. Adrenaline has a cooldown of three exchanges.

Augment Slot
Level 3

Elemental Bond
Level 4

The Summoner may sacrifice the use of an active elemental spell school to imbue their active Natrelmon with that type. The effect is cancelled if the Summoner casts a spell from the sacrificed school.

Specialisation
Level 5

The Summoner specialises in breeding and battling with a specific type of Natrelmon.

When breeding Natrelmon that have their specialised type, the Summoner produces a minimum of four eggs, can breed crossbred Natrelmon, and increases the hatching chance by 10.

At the beginning of a battle the Summoner can designate two moves of its chosen type as Signature Moves. They gain the ability to use those moves (sharing the Natrelmon's move pool if it has those moves). Additionally, the Summoner and the Natrelmon can each use a Signature Move even when its uses have run out, but this has a three exchange cooldown.

The move chosen must be a medium or long range move.

Augment Slot
Level 6

United We Conquer I
Level 7

The Summoner gains access to their active Natrelmon's innate(s). If the innate ability requires the use of a specific passive or move, they also gain access to that.

Legion I
Level 8

The Summoner may summon an additional creature of their specialised type, but loses 2 AP from their personal pool of AP per exchange.

Augment Slot
Level 9

Enervate
Level 10

The Summoner is able to manipulate the bond between a Natrelmon and its trainer and sap its strength, causing it to revert to an evolution state one stage lower than it currently is. Enervate lasts for three exchanges and has a cooldown of eight exchanges. If the Natrelmon has no lower evolution state, it instead loses all of its innate(s). If the Natrelmon has no innate(s), it loses 2 AP per exchange.

Innervate
Level 11

The Summoner is able to manipulate the bond between a Natrelmon and its trainer and infuse the Natrelmon with additional energy, causing it to temporarily evolve (including secret evolutions). The evolution lasts for four exchanges, and Innervate has a cooldown of four exchanges.

Augment Slot
Level 12

United We Conquer II
Level 13

The Summoner additionally chooses an innate ability of a Natrelmon in their party (but not deployed) at the beginning of the battle. The Summoner and their active Natrelmon both gain access to that innate.

Legion II
Level 14

Legion's maintenance cost is now 1 AP per unique type the Natrelmon has, and the Summoner may summon as many additional Natrelmon as they have the AP to expend from their personal pool. The Summoner's Specialisation type is free, unless the Natrelmon is a monotype.

Augment Slot
Level 15

United We Conquer III
Level 16

All Natrelmon the Summoner currently has control of now benefit from the chosen innate, as well as the innate of their Active Natrelmon.

Beast Lore II
Level 17

The Summoner always gains all Beast Lore effects from their specialisation type(s).

Augment Slot
Level 18

Legion III
Level 19

The Summoner designates one Natrelmon at the beginning of the battle. They summon this Natrelmon in addition to their chosen Natrelmon. The Natrelmon summoned by Legion III has its own AP pool and does not contribute to the Summoner's AP pool.

Specialisation II
Level 20

The Summoner gains an additional specialisation type, and an additional Signature Move of that type.

The Summoner gains access to the entire move set of one of their specialisation types. They are considered to be a level 100 Natrelmon.
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