Pretty Princess Shio
Posts : 1371 Join date : 2010-04-21
| Subject: Crystal-type Moves Thu Apr 22, 2010 12:31 am | |
| Elemental Quickfacts: Crystal
Weaknesses: Light Resistances: All, except Ghost
Innate Ability: Resonance
Crystal-types take 20% less damage from all attacks.
Whenever an attack of a given type hits a Crystal-type, they gain a stack of resonance that is attuned to that type of damage.
For each stack of resonance the Crystal-type has, they take 1 less damage from attacks of the type its resonance is attuned to. Whenever the Crystal-type takes damage from an attack whose type it is not attuned to, it loses all of its stacks of resonance and gains new stacks attuned to that type.
Harmonise [-] Level 1
The Natrelmon attunes its energy to its resonance and fires a crystalline projectile that travels at 10 feet per second. Harmonise deals minor Crystal-type damage, and additional minor damage of the type it is attuned to. For every two stacks of resonance it has, the additional damage is increased by one stage.
Radiance [-] Level 5
The Crystal-type now has a field of protective energy within a [Level/2] feet radius. This field allows the Crystal-type Natrelmon to use various abilities that affect friendly Natrelmon within the field.
Radiance: Refraction [5] Level 10
The Crystal-type Natrelmon channels its energy throughout the Radiance field, causing all attacks within it to shift to the type that the Crystal-type currently has resonance for.
Transference - 3 AP [3] Level 14
The Crystal-type immediately attunes its resonance to the type of its choice.
Radiance: Nullification - 2 AP [5] Level 16
The Crystal-type may consume a use of this move whenever a physical or magical barrier (including earth walls, feeble walls etc. etc.) is created within its Radiance field.
When it does so, the barrier can take an extra hit and the Crystal-type gains a stack of resonance.
Radiance: Martyr - 3 AP [-] Level 20
The Crystal-type empowers its Radiance field, causing all damage any friendly Natrelmon would take for the next exchange to be dealt to the Crystal-type instead. Radiance: Martyr has a cooldown of four
Crystal Prisms - 2 AP [-] Level 24
The Crystal-type places a crystal seed at a target location that matures over the course of three exchanges into a floating tetragonal crystal prism, anywhere between 3 and 6 feet tall and approximately 1 to 2 feet wide (at the Crystal-type's discretion).
Crystal Prisms lower the damage of enemy attacks that pass through their Radiance field by one stage. This effect may only occur once per attack.
Radiance: Imbuement - 2 AP [-] Level 24
Crystal Prisms emit their own Radiance field, each equal to half of the Crystal type Natrelmon's in all dimensions. Whenever an attack passes through the Radiance field, the Crystal Prism gains a stack of resonance attuned to that attack's type, but does not lose stacks of resonance. The Crystal-type may also remove a stack of its resonance to add a stack of resonance to a Crystal Prism and attune it to the type that stack was attuned to.
One With Everything [3] Level 30
The Crystal-type's resonance extends to all move types for the next 2 exchanges.
Radiance: Disaster [-] Level 34
Whenever a Crystal Prism is attuned to a type, enemy Natrelmon or Trainers that have a type that is weak to their attuned type (e.g., a Fire-type walks into a field attuned to the Water-type) and are within the field have their damage dealt reduced by one stage. This stacks with other damage-reducing effects.
Radiant Attunement [-] Level 40
The Crystal-type can now be attuned to two types simultaneously.
Diamond Dust - 4 AP[-] Level 50
The Crystal-type is able to shatter any Crystal Prism currently in its personal Radiance aura, dealing extreme Crystal-type damage to enemies within 10 feet of the shattered prism. Enemies hit by Diamond Dust are embedded with shards of crystal for the remainder of the battle that grant the Crystal-type permanent attunement to one of the affected individual's types, determined randomly.
Radiance: Bastion - 4 AP [-] Level 60
For the remainder of the battle, the Crystal-type Natrelmon encases an ally in crystal armour. They now act as a Crystal Prism and benefit from all of the Crystal-type Natrelmon's Resonance. | |
|