Natrelmon
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Natrelmon

A free roleplaying environment inspired by Pokémon
 
HomeLatest imagesSearchRegisterLog in

 

 Psychic-type Moves

Go down 
AuthorMessage
Tuujaimaa




Posts : 835
Join date : 2010-04-20
Age : 30
Location : Englishland.

Psychic-type Moves Empty
PostSubject: Psychic-type Moves   Psychic-type Moves I_icon_minitimeSat Jul 21, 2012 9:23 pm

Elemental Quickfacts:

Weaknesses: Dark, Ghost
Resistances: Fighting

Innate Ability: Psychic Aura

The Psychic-type Natrelmon has a spherical aura surrounding it, [5 + Level/2.5] (rounded up) feet in radius. All allies within the aura have two-way telepathy. The Psychic-type is capable of levitation within the bounds of their aura, but their speed is reduced by 2 while doing so. The Psychic-type has True Sight of all entities and projectiles within its aura.

Telekinetic Glare [15]
Level 1

The Psychic-type launches a sphere of purple telekinetic energy in a direction, travelling at 10 feet per second. Targets hit are dealt 1 damage and knocked back [[Level]/10] feet, rounded up.

If the opponent is within the Psychic Aura when they are hit, the orb instead deals minor Psychic-type damage. The damage increases by one stage for every three stacks of synchronicity the enemy has.

Synchronicity [-]
Level 2

Psychic-type moves apply synchronicity to targets they affect for one exchange. Further attacks increase the duration by one exchange, stacking to a maximum of six exchanges.

Targets with synchronicity are treated as if they are within the Psychic-type's aura.

Standing within the Psychic Aura gives one stack of synchronicity per exchange, and refreshes the duration of synchronicity.

Psychic Shield [10]
Level 5

The Psychic-type manifests energy within its psychic aura, creating a wall of energy. The wall's dimensions are a maximum of [Level/10] by [Level/10] (rounded up) feet, and the wall has [5 + [[Level]/10] HP.

Power Transfer [-]
Level 8

Friendly Psychic-type moves can pass through friendly barriers as if they did not exist.

Meditation [-]
Level 10

The Psychic-type channels for up to ten exchanges, spending up to a maximum of four AP per exchange. For each four AP spent during the channel, the Psychic-type increases the duration of synchronicity on all targets regardless of distance.

Additionally, for each exchange spent channelling Meditation, the Psychic-type refreshes the duration of each barrier they have active and heals it by the amount of AP spent. If no barriers need healing, the Psychic-type instead restores that many uses of Telekinetic Glare.

Ethereal Pulse [5]
Level 14

The Psychic-type unleashes a nova of energy that reaches up to [8 + [[Level]/10]] feet outside of their Psychic Aura. Enemies hit have their speed reduced by 2 and allies have their speed increased by 2 for three exchanges. If a target is hit while not within the Psychic Aura, the duration is instead one exchange.

Vision Trick [3]
Level 18

The Psychic-type alters the perception of all victims currently in the Psychic Aura. For two exchanges, the Psychic-type chooses where all victims perceive the Psychic-type's location, and the location of all projectiles currently under their control.

The duration of synchronicity is increased by two exchanges on all targets.

Essence Manipulation [-]
Level 20

The Psychic-type is able to precisely control the movement of all friendly projectiles within their Psychic Aura until they leave. For every projectile beyond the third that they manipulate simultaneously, they take 1 typeless damage.

Extrasensory Focus [-]
Level 22

The Psychic-type can toggle this move on and off. At the end of each exchange while Extrasensory Focus is toggled on, the Psychic-type consumes up to three stacks of synchronicity each from all allies (not including itself) and enemies. The Psychic-type splits the total amount of synchronicity consumed between dealing that much Psychic-type damage to a single enemy and restoring that many uses of Telekinetic Glare as they like.

Psychic Envelopment [3]
Level 26
The Psychic-type applies envelopment to a projectile entering their Psychic Aura. Projectiles affected by envelopment are subject to the effects of Control Field.

Relocation [-]
Level 30

The Psychic-type teleports itself to any location within its Psychic Aura, or to the side of any ally with synchronicity. Relocation has an eight exchange cooldown.

Psychic Sleep [-]
Level 35

The Psychic-type can now use Psychic moves while channelling.

Meditation can now be maintained with two AP per exchange instead of four.

Synchronicity now has a maximum of nine stacks.

Expanded Mind [-]
Level 35

The Psychic-type's wall effects share a health pool. Whenever the Psychic-type is channelling, they may focus on a specific barrier that they have created, causing it to take two less damage from each attack that hits it, but each other barrier takes double damage.

Subconscious [-]
Level 40

The Psychic-type Natrelmon can now launch attacks from their allies, including their trainer.

??? [-]
Level 50
???

??? [-]
Level 60
???

??? [-]
Level 70
???

??? [-]
Level 80
???

??? [-]
Level 90
???

??? [-]
Level 100
???
Back to top Go down
 
Psychic-type Moves
Back to top 
Page 1 of 1
 Similar topics
-
» Ice-type Moves
» Fighting-type Moves
» Blood-type Moves
» Wind-type Moves
» Light-type Moves

Permissions in this forum:You cannot reply to topics in this forum
Natrelmon :: Databook :: Move List-
Jump to: