Relic F: The worst but cheapest relic for catching Natrelmon. N250 Relic E: A relic that works slightly better than Relic *, while still being quite cheap. N500 Relic D: This relic works better than E, but is quite a bit more expensive. N,1000 Relic C: These relics are expensive and effective. N2,000 Relic B: The second best relic for catching Natrelmon. N4,000 Relic A: The very best and most expensive relic for catching Natrelmon. N6,000.
Each potion sold per dose. Minor Health Potion: Heals a Natrelmon slightly less than a Minor Cure would, but this one can be used during a battle. N750. Strength Potion: Cannot be applied during a battle. Slightly enhances a Natrelmon's physical strength for a duration of five fighting posts. N750 Power Potion: Cannot be applied during a battle. Slightly enhances the strength of a Natrelmon's non-physical attacks. N750 Low-Level Experience Pill: This wonderful item only works on Natrelmon below level 10. It gives the Natrelmon strength to fight in future battles. N5 per experience point. Experience Pill: This revolutionary item works on Natrelmon from levels 10 to 50. It enhances the Natrelmon's future fighting ability. N10 per experience point.
-Upgrades for Synthetic Natrelmon-
Note: Upgrades ONLY work on Synthetic Natrelmon produced by Pinehearst Industries.
Flamethrower: Mounted on the chest of the Natrelmon. Has a range of about five feet. N7,500. Electricity Sapper: Built into the chest of the Natrelmon, this allows the Natrelmon to absorb the power from electric attacks, and use it to strengthen itself. N12,500. Jetpack: This is built into the back of the creature, and allows it to fly. N10,000. Thermal Vision: Built into the head of the creature, it allows it to see bodies of heat in any light. It is rendered near-useless by fire, but the creature can return to regular vision. N5,000.