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 Divine Armour - Musician's Set

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Posts : 715
Join date : 2010-04-20
Age : 24
Location : Englishland.

PostSubject: Divine Armour - Musician's Set   Wed Jul 25, 2012 5:16 pm


Natrelmon can understand the music as direction.

Reduces capture rolls.

As long as special melody is played, temporary effect of a singular move or spell does not expire.

Bard stuff


Summons random wild natrelmon. Rarity is based on duration of first movement. Number of creatures is based off of second movement duration. CANNOT FUCKING BE USED OUT OF COMBAT AND THESE CREATURES CANNOT BE CAPTURED SO DO NOT EVEN THINK ABOUT TRYING TO ABUSE THIS YOU STUPID BITCHES.

Probably some kind of bard-like theme.


Guzheng that has sticks.

First Movement: Boosts levels based on duration played. Will not evolve the creature though.

Second Movement: Evolves the creature regardless of level.

Third Movement: Boosts the stats of all allies in a specific field based on duration played.

Fourth Movement: Each string counts as a singular rank in a chosen school [10 strings in total]. As long as this melody is played, spells cannot be played that are equal or less than the selected strings.


Something something voice side. Probs a necklace/pendant.


Set Bonus: ???

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