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 Searsinging, School of Flame

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Tuujaimaa




Posts : 835
Join date : 2010-04-20
Age : 29
Location : Englishland.

Searsinging, School of Flame Empty
PostSubject: Searsinging, School of Flame   Searsinging, School of Flame I_icon_minitimeMon Jul 16, 2012 11:06 pm

Innate Ability: Burning Concentration

The Searsinger is able to charge two Searsinging spells at once. Whenever a Searsinging spell is launched, if the Searsinger was charging an additional spell, the released spell will have an additional effect. Whenever the Searsinger is charging Searsinging spells, they may only cast two additional spells from other schools while they are charging. Attempting to cast a third spell will cause that spell to fail and cause the Searsinger to stop charging, losing any spells they were charging but had not yet released.

Whenever the user stops charging they gain "Burned Out!", reducing all fire damage dealt by 50% for three exchanges. Searsinging spells have a cooldown of one exchange.

The Searsinger has two Rank I spells and no Rank II spells.

Innate Ability: Tempered

Whenever the Searsinger gets the Heat Exhaustion debuff, it does not reduce their damage dealt. At Rank I, the Searsinger can apply up to 1 stack of Heat Exhaustion to an enemy. This increases to 2 at Rank VI, and 3 at Rank X.

Each stack of Heat Exhaustion reduces damage dealt and increases damage taken by 33% for the next three exchanges.

Rank I - Lesser Fireball [5]

The Searsinger charges for up to two exchanges, then unleashes a [[Rank] | [[Rank]*1.5] | [[Rank]*2]] foot diameter fireball in a straight line. Upon hitting a target the Fireball will explode, dealing [Minor | Moderate | Major] Fire-type damage to enemies hit. The Fireball travels at 10 feet per second.

Charging Bonus: The Fireball sets all targets hit alight, dealing 100% additional damage over two exchanges.

Rank I - Exploding Palm [5]

The Pyromancer charges for up to three exchanges, concentrating exceptional heat in one of their hands. Upon touching an opponent while charging Exploding Palm, the Searsinger removes any "Burned Out!" debuffs they may have and deals [Minor | Moderate | High | Extreme] Fire-type damage. If they do not touch an opponent by the time they have finished charging Exploding Palm, they instead gain a stack of Heat Exhaustion.

Passively, the Searsinger deals moderate Fire-type damage to enemies they land a solid melee blow on. This can occur a maximum of twice per exchange.

Charging Bonus: If Exploding Palm was charged for at least one exchange, a stack of Heat Exhaustion is applied to the enemy for two exchanges.

Rank III - Pyroclastic Torrent [3]

The Searsinger charges for up to three exchanges, marking an area, then unleashes a vertical torrent of hot ash from the ground after a delay of [Three | Two | One | One] exchange(s). The torrent of flame deals [Minor | Minor | Moderate | Major] Fire-type damage and has a radius and height of [[Rank]/2] | [Rank] | [[Rank]*1.5] | [[Rank]*2]] feet. Targets hit by the torrent are burned for an additional [0% | 25% | 50% | 100%] of the damage dealt over 5 exchanges.

Charging Bonus: The Torrent blinds all targets for two exchanges and leaves behind a cloud of ash in the area for [1 | 2 | 3 | 4] exchanges which acts like a Dust Bowl and deals constant Fire-type damage to anything within.

Rank IV - Gathering Flame [-]

Whenever the Searsinger charges a Searsinging spell, they gain a stack of Gathering Flame. The Searsinger may choose a Searsinging spell and consume stacks of Gathering Flame equal to its rank in order to restore a use of that spell. Gathering Flame cannot be used to restore uses of Worldfire.

Rank V - River of Napalm [3]

The Searsinger charges for up to two exchanges, marking a [Rank] feet diameter circle on the ground within 15 feet of them as they start. After one exchange the circle erupts into a sticky, burning napalm that deals minor Fire-type damage at a rate of once per second to anything that stands within it. The Napalm is considered difficult terrain, slows by 50%. River of Napalm lasts for [2 | 3 | 4] exchanges.

Charging Bonus: The Napalm will spread out in four rivers after one exchange, and will deal major Fire-type damage.

Rank VI - Searing Wall [2]

The Searsinger charges for up to two exchanges and then creates a wall of fire [Rank] feet wide and five feet away from the Searsinger that nullifies any magical projectile passing through it. Flames from Searing Wall do no damage to Natrelmon or trainers. Searing Wall lasts for [[Rank] | [[Rank]*1.5] | [[Rank]*2] seconds.

The Searsinger can replace any spell that they are currently charging with Searing Wall, retaining the number of exchanges that that spell was charging. This consumes the use of the previous spell without producing its effect.

Charging Bonus: If fully charged, Searing Wall becomes Searing Vortex, surrounding the Searsinger in mystical white hot flames. Searing Wall nullifies all projectile magic cast at the Searsinger and persists for [Rank] seconds. Enemies that enter Searing Vortex or begin the exchange within the confines of Searing Vortex take major Fire-type damage. Searing Vortex moves with the caster.

Rank VII - Recurring Fireball [4]

The Searsinger charges for up to two exchanges, then unleashes a [[Rank]*1] | [[Rank]*1.5] | [[Rank]*2]] foot wide fireball in a straight line, up to fifty feet. Greater Fireball does extreme Fire-type damage to all targets it hits. If the flames from Greater Fireball hit a River of Napalm or the ash from Pyroclastic Torrent, the duration of the effects of those spells is increased by two exchanges.

Charging Bonus: Greater Fireball deals 100% additional damage, and then returns to the Searsinger's new position and then dissipate upon reaching them.

Rank VIII - Ashbringer [3]

The Searsinger charges for up to three exchanges, marking a [[Rank]*1.5] feet radius circle on the ground as they do so. One exchange after casting the spell, black ash rains from the sky. Ashbringer reduces the maximum vision range to six feet and deals moderate Fire-type damage each second. Ashbringer lasts for [4 | 5 | 6] exchanges.

Charging Bonus: Ashbringer applies a stack of Heat Exhaustion to enemies within it every three seconds they remain within it.

Rank IX - Everlasting Cinders [2]

The Searsinger scatters a fine coating of explosive energy on all enemies within a [3 / 5 / 7] foot radius around them. Enemies hit take extreme Fire-type damage after a delay of two seconds, and the volatile energy threatens to explode again if exposed to Fire-type damage again within 2 seconds. If an enemy affected by Everlasting Cinders takes 4 or more fire damage again before the effect fades, they take its damage again.

Charging Bonus: Everlasting Cinders has no limit on how many times it can trigger.

Rank X - World in Flames [1]

The Searsinger charges for one exchange, then unleashes a fireball practically identical to Lesser Fireball. The Fireball explodes in a 10 foot radius blast at the Searsinger's whim, giving the Searsinger "World in Flames!" if it hits a target.

If the user has "World in Flames!" and has successfully procced two Charging Bonuses in succession, World in Flames becomes Worldfire:

Rank X - Worldfire [1]

The Searsinger charges for one exchange, then unleashes Worldfire. Over the course of three exchanges, an immense fireball plummets from the sky to a target location, dealing 100 damage in a 100 foot radius area to all unfriendly targets. The area where the fireball will hit is marked, and over the course of the fireball's descent, all enemies inside the area get a stack of Heat Exhaustion every exchange they remain in the area.

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