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 Natrelmon Stats Common - Rare

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Raymesgames

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Posts : 280
Join date : 2010-04-22
Age : 21
Location : Some place with lots of pools

PostSubject: Natrelmon Stats Common - Rare   Sun Jan 22, 2012 5:16 pm

+ Flabara +
Stage: 1 (DNE)
Type: Fire/Poison
Growth Rate: Medium
Rep+ Flabara +
Stage: 1 (DNE)
Type: Fire/Poison
Growth Rate: Medium
Reproduction Rate:
Rarity: U
PA: +++++
MA: +++++
D: +++
LS: +++++
Appearance: Flabara is a rather large cobra that can appear in many colors ranging from an almost-white yellow to a rather dark red. Its hood is made of flames and is almost always yellow with red occurring rarely. While young it is about six feet long and can grow to about twenty-five feet in length.
Innate Ability: Venom Spit (gained at level 18) – Flabara can spit from its mouth a thick vile liquid which is rather toxic. This poison is also very flammable, so the Natrelmon often sets this on fire and then spits it. This poison is not normally lethal but instead slows victims down.

+ Frallion +
Stage: 1 (DNE)
Type: Ice/Fighting
Growth Rate: Medium
Reproduction Rate: How many offspring does it produce in a month?
Rarity: U (C during winter)
PA: ++++
MA: ++++
D: ++++
LS: +++++
Appearance: Frallion looks much like a light-blue stallion. Its flowing mane and tail are chilling to the touch, and are lined with frost. The four muscular legs on Frallion can boost it to speeds of up to 35mph. A fully mature Frallion (aprox. lvl 15) can carry a passenger easily.
Preferred Location: Snowy fields.
Innate Ability (Gained at level 15): Freeze Frame - Emitting super-chilled air from the mane and tail, Frallion can coat itself in a cloud of.. cold. Upon contact with Frallion, the opposing Natrelmon has the colliding body part (torso, appendage, wing, etc.) frozen for two turns. The cloud only stays for two posts, and Frallion cannot move while using the innate. This can only be used every five posts.

+ Kyonshi +
Stage: 1
Type: Dark/Poison/Wind
Growth Rate:Medium
Reproduction Rate: How many offspring does it produce in a month?
Rarity: U
PA: +++++
MA: +++
D: +
LS: +
AS: ++++
Appearance: Takes the form of a violet bat. Its fangs are rather long, spouting three inches out of its mouth. Its bones are hallow, it has small arms, and sharp talons. Kyonshi head is in the shape of a pentagon, and its ears are to the side of its head. The wingspan is slightly over two feet long, and it stands one foot tall.
Preferred Location: Caves, and it also appears all over the world at night

+ Abareru +
Stage: 2 (Evolves from Kyonshi at 29)
Type: Dark/Poison/Fighting
Growth Rate: Slow
Reproduction Rate: How many offspring does it produce in a month?
Rarity: U
PA: +++++++
MA: ++++
D: +++
LS: +++++++
Appearance: Losing it’s wings, Abareru now has a beastlike appearance. Its back is covered with fur, and it’s face is now twisted into a demonlike form. It has long, dangling arms, and short legs. Abareru has very sharp claws, and fangs. Even though it’s legs are small, it can move very fast. It now stand at five feet tall. The color is now night black, with brown fur trim.
Innate Ability: Rage Syndrome - It’s fangs and claws grow considerably large, and it’s eyes become bloodshot. Poison seeps out of it’s fingers. Stamina, speed, and strength are enhanced greatly for five posts. It must rest for two posts afterwards, and can only use this every twenty posts.

+ Grodra +
Stage: 2 (Evolves from Grianos at level 24)
Type: Earth/Dragon
Growth Rate: Slow
Rarity: SR
PA: ++++++
MA: +++
D: ++++++++
LS: ++++
AS: ++++
Appearance: Growing wings, it now resembles a large, stone dragon. Despite the stone armor, it is still capable of flight by manipulating the earth of its armor. It's breath petrifies any thing hit by it and is known as the 'Statue' creator.
Innate Ability: Petrify - Unlike other Earth/Dragon combos, it possesses a stronger Dragon Breath that can actually petrify an opponent. Usually, it just lasts a bit (2 posts), but if continued exposure is kept, it can completely make a Natrelmon Stone. Once every 4 posts.

+ Wiitfi +
Stage: 1 (DNE)
Type: Water/Ice
Growth Rate: Fast
Reproduction Rate:
Rarity: U
PA: ++++
MA: ++++++
D: ++
LS: ++ (With Innate/On Ice: +++++)
WS: +++++
Appearance: It appears to be a varying blue and white penguin like creature. About 3 feet high at full growth, it is not very adept at moving around on land. However, it slides very well on ice. It stores water in various parts of it's body for attack.
Innate Ability: Penguin Sled/Cryomancy: Wiitfi's belly, when in contact with ground, freezes it - allowing it to move faster. It can then manipulate the ice to help move it around. The ice cannot be manipulated for anything other than movement.

+ Panzer +
Stage: 1 (DNE)
Type: Grass
Growth Rate: Medium
Reproduction Rate:
Rarity: U
PA: ++++
MA: ++++++
D: +++
LS: +++++++
WS: ++
Appearance: The panther type cat prefers to stay in the shadows of the jungles, but have been known to roam a bit. The plants that are on it's body allow it to gather sunlight and use that to move around at night, as well as provide energy.
Innate ability: Flash Strike (Learned at level 10): Panzer, once for every 5 posts that it is in light, is able to use it's incredible speed in conjunction with a burst of light from it's body. This blinds the opponent, unless of a psychic or ghost type and deals decent damage on dark type. It can, during the flash, strike with it's claws.

+ Happle +
Stage: 1 (DNE)
Type: Steel/Poison
Growth Rate: Slow
Reproduction Rate:
Rarity: U
PA: +++++
MA: +++
D: +++++
LS: ++
AS:
WS:
Appearance: As the name insinuates, this Natrelmon is shaped and coloured to look exactly like an apple. It has several miniature pores in which it can shoot seeds and gas from. From the bottom pores, a Happle contains a set of six long ligaments that it uses to move with.
Innate Ability: Poisonous - If any physical contact is made with Happle for 3 posts, they will be poisoned. This move can only be used 1 per 5 posts.


+ Sedarn +
Stage: 1
Type: Grass
Growth Rate: Fast
Reproduction Rate: How many offspring does it produce in a month?
Rarity: U
PA: +
MA: ++++
D: ++
LS: ++
Appearance: As the name suggests, Sedarn looks like a small horse chestnut, about one foot in diameter, with two small yellow eyes at the front. Sedarn moves by rolling itself around, throwing it's weight back and forth.
Preferred Location: Forests

+ Busrips +
Stage: 2 (Evolves from Sedarn at Level 20)
Type: Grass/Steel
Growth Rate: Medium
Reproduction Rate: How many offspring does it produce in a month?
Rarity: U
PA: +++
MA: +++++
D: +++++
LS: +++
Appearance: Busrips is much different to Sedarn. Busrips is a three foot tall bush, with four roots sticking out to the side, each with a strange claw on the end of it, and covered in leaves. It has no visible face, and it moves by crawling along slowly on the hand-ended roots sticking out either side of it. It's leaves are silver in colour, and as hard as steel.
Preferred Location:
Innate Ability: Bladed Blooms - Once every ten posts in sunlight, and twenty posts at nighttime, Busrips can eject all the leaves it carries on the bush on it's back, and fling them at an opponent. It can do this as a projectile attack, or as a close-combat attack. Over the next number of posts, the leaves bloom again and grow back.

+ Trelak +
Stage: 3 (Evolves from Busrips at Level 40)
Type: Grass/Steel/Earth
Growth Rate: Medium
Reproduction Rate: How many offspring does it produce in a month?
Rarity: U
PA: ++++++
MA: ++++++
D: +++++++
LS: +++
Appearance: Trelak is different to Busrips once again. It has changed in size a massive amount. It now has a fully-grown tree on it's back, which is usually about six feet in height. Below the tree, is what looks like a turtle made from wood. The turtle is massive itself, and it's size is relative to the size of the tree on it's back. All the leaves on the tree are made of steel, and jangle as the Trelak walks. The tree itself grows directly from the raised 'shell' of the Trelak's back. It's head has once again regained the yellow eyes, and it has a mouth full of grinding, steel teeth. Despite the fact that it's body appears to be made of wood, it is actually very resistant to physical attack.
Innate Ability: Explosive Fruit - Once every four posts, Trelak can shower explosive fruit all around itself.

+ Lotulia +
Stage:1
Type: Grass
Growth Rate: Medium
Reproduction Rate: How many offspring does it produce in a month?
Rarity: U
PA: +
MA: ++++
D: +
LS: +++
WS: ++++
Appearance: Lotulia is a strange Natrelmon. It's body looks like the bloom of a water lotus, which can range in colour from pink, red and white, to a very rare black or blue variety. The Lotulia's face is made up of one petal, which sits at the front of the flower. It has green, semi-circular eyes, and no visible mouth, being a plant. When not in water, it floats above the ground. However, when in water it can bloom a pink lilypad from it's bottom, which it sits on and glides downstream. The Lotulia is about half a foot tall, with a fully-bloomed diameter of about a foot.
Preferred Location: Still or slowly flowing bodies of water.

+ Grandra +
Stage: 2 (Evolves from Lotulia at Level 16)
Type: Grass/Water
Growth Rate: Medium
Reproduction Rate: How many offspring does it produce in a month?
Rarity: U
PA: ++
MA: ++++++
D: ++
LS: ++++
WS: +++++
Appearance:Grandra is much larger than Lotulia at four foot in height. It's appearance has also changed dramatically. It now appears as a small, impish creature, not unlike an Emleaf. Atop it's head is a large lotus flower. It's body appears to be made up of lotus petals, which sit on it like scale on a lizard. It still retains the small green eyes on it's face, but has also gained a mouth, which contains rows upon rows of thorns, which are formed like teeth. The Grandra has long arms, from which green roots trail the ground.
Innate Ability: Photosynthesis - When injured, Grandra can fully open the petal on top of it's head, and draw in sunlight, if it is daytime, to replenish it's health. During this time, Grandra cannot move. This can only be performed once per battle, and it takes three posts to replenish health fully.

+ Sagralia +
Stage: 3 (Evolves from Grandra at Level 35)
Type: Grass/Water/Dark
Growth Rate: Medium
Reproduction Rate: How many offspring does it produce in a month?
Rarity: SU
PA: ++++
MA: +++++++
D: +++
LS: +++++
WS: ++++++
Appearance: The Sagralia appears much like the male version of Sakura-oh. It's body is ephemeral, and often disperses and reforms at will. However, it constantly retains the small green eyes, kept on one large petal, which forms a sort of wing-shaped opera-mask over Sagralia's face. The Sagralia is made up entirely of lotus petals, which retain the colour is had when it was a Lotulia. Sagralia often grows to up to seven foot in height.
Innate Ability: Sacred Split - The Sagralia, once every 5 turns, can avoid a physical attack by splitting it's body up into hundreds of individual lotus petals, and reforming them once the attack has passed through.

+ Sagralia-sei +
Stage: 4 (??)
Type: Grass/Water/Ghost/Dark
Growth Rate: Medium
Reproduction Rate: How many offspring does it produce in a month?
Rarity: R
PA: +++++
MA: +++++++++++
D: +++++
LS: ++++++
AS: ++++
WS: ++++++
Appearance: It is the same as Sagralia, but with a darker presence. It has a shadow, almost ghostly form, in the middle, much like the form Sakura-sei has in its middle. The petals have turned mostly black, with only a tint of color still in them from the original form. It also possesses a sword called Black Lotus.
Innate Ability: Black Lotus (Soul Strike) - Once every 10 posts Sagralia-sei is capable of creating ghostly copies of its sword. There are 4 of them that appear around Sagralia-sei and the are able to be controlled mentally for 2 posts. These swords deal Ghost/Dark damage. Alternatively, it can be used while Sagralia-sei is slashing, creating a 'fan' of blades. If any of Sagralia-sei's blades hit, a 'seed' is placed and will bloom 3 posts later. This seed will spend the rest of the battle 'strangling' their spirit. Each post it will drain the level of the Natrelmon. For every post it is on, it lowers an extra level. First would be 1, second 2, third 3, etc. If it reaches 0, the Natrelmon will be killed. Seeding can only be done while in Black Lotus form. Seeding for the normal sword lasts 5 posts.

+ Datrel +
Stage: 1 (DNE)
Type: Earth/Water
Growth Rate: Medium
Reproduction Rate: How many offspring does it produce in a month?
Rarity: U
PA: +++
MA: +++++
D: +++++
LS: ++++
WS: +++
Appearance: A camel type Natrelmon, Datrel are very durable creatures. They generally keep to the desert, able to go for extended periods without food or water. Their color ranges through all sorts of earth tones.
Preferred Location: Deserts
Innate Ability (Gained at Level Fifteen): Spit – Datrel can, every three posts, launch a shot of cud with unexpected force and accuracy. The cud would splatter and stick to the target on contact, with an acid-burn sensation. This could potentially blind a target.

+ Moguru +
Stage: 1 (DNE)
Type: Earth/Dark
Growth Rate: Slow
Reproduction Rate: How many offspring does it produce in a month?
Rarity: U
PA: ++++++
MA: ++++
D: +++
LS: +++
Appearance: Moguru, the Mole Natrelmon. Moguru takes the shape of a larger form of mole. Its average length is four feet, along with being two and a half feet tall. Its snout is straight and long. The pink nose with small, frilly tendrils helps it see. Its eyes are usually closed, but opening them will release his darker attribute. Moguru is blind, along with being slightly deaf. This makes it hard to tame. It has no legs, or arms, so it scurries around when above ground on stubby, coal black claws that appear for appendages.
Preferred Location: Caves and underground places.
Innate Ability (Gained at level 10): Sense Increase - Moguru are blind, so their other senses are naturally inhuman, or in-Natrelmon, in this case. But, taking up a whole post, Moguru can increase those already superb senses by using the tendrils on it’s lips to touch the ground, sending off motionless shockwaves. These bounce back to Moguru, much like a bat’s sonar.

+ Rhyferno +
Stage: 1 (DNE)
Type: Fire/Earth
Growth Rate: Slow
Reproduction Rate: How many offspring does it produce in a month?
Rarity: U
PA: ++++ (Innate: ++++++)
MA: +++++ (Innate: +++++++)
D: +++++ (Innate: ++++++)
LS: ++++ (Innate: ++++++)
Appearance: Rhyferno takes the form of a large rhino. It varies from a goldenrod color to a red-orange hue. Huge streaks of crimson line the back and legs no matter what, though. Its body tends to average around five to six feet, and they can weigh up to two tons at maturity. The horn can sprout on healthy adult males to an astounding twelve inches. They are extremely hard to tame.
Preferred Location: The bases of recently active volcanoes
Innate Ability (Gained at level 20): Incinerating Stampede - Every ten posts, Rhyferno can boost its speed to a full charge in mere seconds. It is very hard to turn while using the innate, but small attacks will do almost no damage, and it is difficult to stop it. While on this charge, the horn and feet catch ablaze.

+ Boree +
Stage: 1 (DNE)
Type: Grass/Earth
Growth Rate: Medium
Rarity: U
PA: ++++ ( Innate: ++++++)
MA: ++++++
D: +++
LS: ++++ (Innate: ++++++)
Appearance: Boree is a large Natrelmon in the form of a wild boar. Its body can grow to eight feet long and three feet high with tusks of up to two feet. It has a brown body and sometimes grows greenish brown hair.
Innate Ability: Angered Charge (gained at level 14) – While Boree is not usually a fast Natrelmon, when it has taking damage, it can rush at the enemy with surprising speed and power. This can be used once every three posts.

+ Zeruo +
Stage: 1 (DNE)
Type: Ghost/Water/Electric
Growth Rate: Medium
Reproduction Rate: How many offspring does it produce in a month?
Rarity: U
PA: +
MA: +++++++ (Innate: ++++++++++)
D: +
AS: ++++++
WS: ++++++
Appearance: Zeruo is a jellyfish type, and looks the part. Averaging three to five feet in height and two feet in length when fully matured, the majority of their height is accountable to their stingers, of which they have many. They range from shades of blue to gray, and glow with stored energy during the night. Zeruo can 'swim' through the air, to some extent, but prefer to remain in or over the oceans. They are also largely nocturnal.
Preferred Location: In or over oceans at night.
Innate Ability (Gained at level 25): Toxic Sparks – Every five posts, Zeruo can flood its body with toxins from a few glands in its body. This increases the damage of all of Zeruo's attacks by 1.5, and causes them to deal poison damage. While this is activated, Zeruo's is immune to poison. The effects of this last until the toxins drain from the Zeruo's stingers, which usually takes three posts.

+ Anuret +
Stage: 1
Type: Poison/Fighting
Growth Rate:
Reproduction Rate: How many offspring does it produce in a month?
Rarity: U
PA: ++++
MA: +++
D: +++
LS: ++++
Appearance: Anuret appears as a small, jackal-like creature, much like the kind that appear in hieroglyphics. Because of this, and their strong association to Death Gods, seeing an Anuret is considered a bad omen. Anuret stand at about 3 foot tall, and four foot in length. They're black all over, with a long snout and short, sharp ears. Their teeth canines hang over their bottom lip, and their eyes glow golden. They also have a pattern of golden triangles revolving around their neck, which fit together like teeth, to form a collar. They have along, whip-like tail, with a barbed end, capable of secreting poison.
Preferred Location: Deserts and tombs

+ Ankeht +
Stage:2 (Evolves from Anuret at level 22)
Type: Poison/Fighting
Growth Rate: Fast
Reproduction Rate: How many offspring does it produce in a month?
Rarity: U
PA: +++++++
MA: +++++
D: +++
LS: +++++
Appearance: In it's evolution, Ankeht has become drastically different from Anuret. It now stands on it's hind legs, at about 5 foot in height, with broad shoulders and long, powerful legs. It's tail is thicker, but longer, about four foot, with a poisonous spike on the end, rather than a barb. It's still totally black in colour. Now, however, it has two golden triangles on it's chest, which point towards each other, resembling an hourglass. It has golden triangles on it's forearms and legs, acting like guards, allowing it to fight better, and the same golden triangles around it's neck, which now run up and down it's spine, forming a spiked crest on it's head.. Each of these golden triangles is decorated with a glyph, a spiral, with a line running through it's center.
Innate Ability: The Golden Blade Of Ankeht - Activating this ability allows Ankeht to cause all the golden triangles on it's body to fly off it's body, and join together as one, becoming a curved scimitar-like blade. This blades act like any other blade, but also gives Ankeht a resistance to and advantage against Steel.

+ Swalest +
Stage: 1 (DNE)
Type: Wind
Growth Rate: Fast
Rarity: U
PA: +
MA: +++++++
D: +
LS: +
AS: +++++++
Appearance: A small, swallow-esque type bird that is noted for its nesting abilities. It is quite small, being 3 times the size of a normal swallow. It bears similar markings, a blue-ish color with an rust colored chest.
Innate Ability: Nesting - Swalest are adept at using their environment to the best of their abilities when it comes time to create a nest. This innate is always active and allows, for every 3 levels, an extra bird type Natrelmon to be put onto the farm. It also gives a +2PT to all bird Natrelmon.

+ Kyte +
Stage: 1
Type: Steel
Growth Rate: Slow
Rarity: U
PA: ++++++
MA: +
D: +++
LS: +++
Appearance: A shield type; with a midsection that takes the form of an egg with small beads on its front, they are its eyes. Its legs seem to be replaced with a set of three linked orbs, that rotate Kyte along the floor, at the end of its arms it has a set of upside down metal kites that are wider than its body in mass. Its mouth looks like a little tube, that it uses to shoot small metal balls at its foes from behind its guard.
Preferred Location: Mineral Mines/caves.

+ Banguard +
Stage: 2 (Evolves from Kyte at level 18)
Type: Steel
Growth Rate: Slow
Rarity: SR
PA: ++++++++
MA: ++
D: +++++++
LS: ++
Appearance: A more humanoid form this time, except that it has no legs. It is still suspended from the ground by the gyrating metal balls below it. The mouth is still the same, while the arms each have half of a shield, that can be slammed together for a completed frontal defense - or be a guillotine.
Innate Ability: Reflect - Once every 5 posts, Banguard can reflect one energy based attack in any direction (Of creatures same level or lower). This is done by storing the energy within the connected shield, then releasing upon will.

+ Semi Uncommon +

+ Reacat +
Stage: 1
Type: Water
Growth Rate: Medium
Rarity: SU
Reproduction Rate: +++
PA: ++++
MA: ++++
D: ++
LS: +++
WS: +++++
Appearance: The Reacat is an aquatic cat Natrelmon. As the name suggests, its body is in the exact shape of a small cat, except with a silvery blue coat of fur. The whiskers have been enlarged fins, for mobility under water, as well as a coat that is constantly soaked. The Reacats tail is naturally thin, and flat, in the shape of a sort of eel once half way down. The tail is about as long as the tiny cat is.

+ Healion +
Stage: 2 (???)
Type: Water
Growth Rate: Medium
Rarity: R
Reproduction Rate:
PA: ++++++
MA: ++++++++
D: +++++
LS: +++++
WS: +++++++
Appearance: A Healion is a very large aquatic lion Natrelmon. Weighing in at about 500 pounds, this large cat is still able to move at a good speed in and out of water. The large mane flows back to the point that it covers the animal’s upper torso, hiding several fins. On the side of the Healions shoulders and hips are a spare set of retractable fins for more aerodynamics. A Healion also has two tales, rather than one.
+ Tridion +
Stage: 1
Type: Poison
Growth Rate: Medium
Rarity: SU
Reproduction Rate:
PA: ++
MA: +++
D: ++++
LS: +++
Appearance: A scorpion type, its tail splits in to a three pronged shape, like a trident. Each point is poisonous. It wields a yellow shell, with a hardened purple mask positioned on its face - this mask is the hardest part of tis body.
Preferred Location: Forests.

+ Antares +
Stage: 2 (Evolves from Tridion at level 18)
Type: Poison
Growth Rate: Medium
Rarity: SU
Reproduction Rate:
PA: ++++
MA: +++
D: +++++++
LS: ++++
Appearance: A crab scorpion type, this scorpion had adapted a set of two large claws, each resembling its main armored mask. All three can be clamped down on prey. Antares are usually five feet long, and the tips of their pincers reach one foot off the ground. They still have their average trident shaped tail.
Innate Ability: Acid Shot - A technique that is unblock able by any of the barrier spells or moves. Not overly powerful, and easily disrupted by water, it will make an opponent think twice before throwing up a wall.

+ Patritri +
Stage: 1
Type: Ghost/Water
Growth Rate: Medium
Rarity: SU
Reproduction Rate:
PA: +
MA: +++++
D: +
LS: +
WS: ++++
AS: ++++
Appearance: Patritri are very similar in appearance to over-large ducks, ranging from one to three feet in height, with a wingspan of up to six feet.. However, they have a black beak and feet, and dark purple plumage, often streaked with black or grey. Unlike ducks, however, they have a serrated beak, and bright white eyes.
Preferred Location: Ponds and Rivers.

+ Ghoqua +
Stage: 2 (Evolves from Patritri at level 24)
Type: Ghost/Water/Wind
Rarity: SU
Reproduction Rate:
PA: +++
MA: ++++++
D: ++
LS: ++
WS: ++++++
AS: +++++++
Appearance: Rather than the very 'duckish' form of Patritri is is now more like a goose. However, it is much larger and can be ridden on, both for crossing water and through the skies. As well, the wings of Ghoqua are serrated, much like the beak, making them a deadly weapon.
Innate Ability: Death Water - An attack that has a powerful affect. In addition to draining health upon hit, it slowly saps energy from the victim, both lowering their effectiveness by 5 percent each turn, then giving it to Ghoqua, as well as being a dual element attack. It is both a Water and a Ghost type

+ Aumari +
Stage: 1 (DNE)
Type: Water
Growth Rate: Medium
Reproduction Rate:
Rarity: SU
PA: ++
MA: ++++++
D: ++
WS: ++++++
Appearance: Aumari appears as a dolphin, starting at about three feet in length, but growing eventually to up to eight feet. They can be a wide variety of colors, anywhere from dark blue to dark grey, and sometimes they have multiple colors.
Preferred Location: Lakes and oceans.
Innate Ability (Gained at level 15): Screech – Aumari can make a very high pitched sound that is capable of stunning other Natrelmon temporarily, as well as clouding a trainer’s thoughts.

+ Lobo +
Stage: 1
Type: Ice/Wind
Growth Rate: Medium
Reproduction Rate:
Rarity: SU
PA: +++
MA: +++
D: +
LS: +++
AS: +++
WS: +
Appearance: The Lobo is a sort of wolf Natrelmon, as its body is shaped like that of a wolf. Its mane however is made up of icy white feathers; they are accumulative all over its body. The tale of a Lobo is always the same width as its own body, and nearly puffing out to the size ratio to its body - this tail allows for mid-air directional turns.

+ Urufu +
Stage: 2 (evolves from Lobo at level 18
Type: Ice/Wind
Growth Rate: Medium
Reproduction Rate:
Rarity: U
PA: ++++
MA: +++++
D: +++
LS: ++++
AS: +++++ (Innate (0 degrees Celcius): +++++++)
WS: ++
Appearance: The evolved version of a Lobo, this Natrelmon is simply a larger version - of which has sprouted two wings upon its back to fully fly with. There are also scar-shaped stripes that glide down an Urufu's back. Cyan stripes represent males, and blue stripes represent females.
Innate Ability: Frozen Wings – The colder the temperature is, the faster Urufu’s aerial game becomes.

+ Daeshru +
Stage: 2 (Evolves from Feshru at level 18)
Type: Fire/Fighting
Growth Rate: Fast
Reproduction Rate: How many offspring does it produce in a month?
Rarity:SU
PA: ++++
MA: ++++
D: ++++
LS: +++
Appearance: The Daeshru is now roughly four feet tall, and still retains the almost but not quite bipedal skeletal build. It's front claws have melded into three long talons, nearly a foot long each, very thick and blunt save at the tip. It's fur retains it's previous qualities. It now seems to have a black mask over it's eyes in it's fur, but it is not a Dark type.
Innate Ability: Flame Strike - Daeshru may sacrifice a use of any fire move in order to coat his claws in violent flames for one strike, making his claws capable of cutting through potentially anything. The power of the fire around his claws increases with the level of the fire move sacrificed, and Fire Blast's level is multiplied by 1.5 for the purposes of sacrificing it for this move.

+ Daehryu +
Stage: 3 (Evolves from Daeshru at level 36)
Type: Fire/Fighting
Growth Rate: Fast
Reproduction Rate: How many offspring does it produce in a month?
Rarity:SR
PA: ++++++
MA: +++++
D: ++++
LS: ++++++
Appearance: The Daehryu is now roughly as tall as a San, though more bulky and muscular. It's claws are now roughly twice as long, and much sharper, like swords, though they are no easier to break than earlier due to an increase in their strength. The Daehryu's fur will "tattoo" itself with a symbol for any battle it truly enjoys, including any battles before it became Daehryu
Innate Ability: Dragon's Heart - The Daehryu gains resistance to all attack types, except Blood, Dragon and Ice, which it gains weaknesses too (overriding his natural resistance to ice), and it's Flame Strikes gain an extra x.5 damage in the form of Dragon element damage for five posts. This can only be used once every 15 posts

+ Ekibu +
Stage: 1
Type: Grass/Poison
Growth Rate: Fast
Rarity: SU
Reproduction Rate:
PA: +++
MA: +++++
D: +++++
LS: +++
Appearance: An Ekibu is a mole-type Natrelmon that uses a shell made out of hardwood for protection. On top of that shell, several hard bamboo tubes have drown upwards, that allow the Ekibu to hide itself in forested areas. The bamboo sticks are poisonous, as well as filled with dangerous projectile seeds; which are also poisonous.
Innate Ability: Polished Shell (Level 20) – One of the poisons that Ekibu secretes polishes the shell to reflect any energy based technique. This can only be used once per battle and lasts as long as the polished is not scuffed.

+ Datic +
Stage: 1
Type: Electric
Growth Rate: Fast
Rarity: SU
Reproduction Rate:
PA: +
MA: ++++
D: ++
LS: +++
Appearance: Datic is a rather small Natrelmon with the shape of a blue healer but quite a bit smaller. The most unique thing about the small dog is its hair: the fur is dark blue in color with a single wavy yellow streak on its back and a yellow belly. This fur almost always stands up due to the amount of static electricity that builds up in it.

+ Dotix +
Stage: 2 (evolves from Datic at level 16)
Type: Electric
Growth Rate: Fast
Rarity: U
Reproduction Rate:
PA: ++
MA: ++++++
D: +++
LS: +++++
Appearance: Dotix is quite a bit larger than its previous form although it is also leaner which gives it the overall appearance of a fox. It has also gained two new wavy streaks of yellow fur: one is on its left side and the other on its right. Its tail has also become elongated and far more dexterous with a new cap of yellow fur at the end of it.
Innate Ability: Static Discharge – The electricity that is built up in the creature’s fur can be shot out of its mouth or the end of its tail in a single powerful bolt. This bolt is nearly as powerful as a High Voltage from a similarly leveled creature but is not cursed with the slow movement. This can only be used once every five posts.

+ Lutix +
Stage: 3 (???)
Type: Electric/Light
Growth Rate: Medium
Rarity: R
PA: +++ (Innate: ++++++)
MA: ++++++++ (Innate: ++++++++++)
D: +++++
LS: ++++++++ (Innate: ++++++++++)
Appearance: Lutix is not much longer than Dotix but instead is far more muscular. Its tail has also grown quite a bit. In addition to the three large streaks of yellow fur, several smaller lines of yellow appear in various places through its body, although the amount is greatest on its sides and back.
Innate Ability: Shocking Revelation – This ability lasts for three posts upon activation. When activated it causes the Natrelmon to glow with a yellowish-white light. During this period, Lutix gains the following bonuses: it is immune to electric and light attacks; enemies take electric damage on contact; Static Discharge can be used twice during this period; the Natrelmon is a lot faster and stronger. This can only be used once every seven posts.

+ Leadro +
Stage: 1 (DNE)
Type: Grass/Water
Growth Rate: Fast
Reproduction Rate: How many offspring does it produce in a month?
Rarity: SU
PA: ++++
MA: +++++
D: +++
LS: +++++
WS: ++++
Appearance: Leadro is feline in shape, a little smaller than a jaguar. These can be anywhere from navy blue to teal in color, except for the blade-like leaves that extend from their joints and wrists. These are durable and Leadro’s main method of physical combat. They also help it swim.
Preferred Location: Rivers that run through jungles.
Innate Ability (Gained at level 14): Nutrient Gather – Once every five posts, Leadro is able to gather nutrients from water (provided that there is water around) to heal itself. This does not fully heal it but it is still useful.

+ Lapher +
Stage: 1 (DNE)
Type: Steel/Earth
Growth Rate: F
Rarity: SU
PA: +++++++
MA: +
D: ++++
LS: +++++
Appearance: Lapher is a large round rodent, standing on its hind legs at about three feet. It is rather fat and has stubby limbs; however, its limbs are actually pretty strong as there is also a bit of muscle under the fat. It has very large bucked teeth made out of steel and claws on each of its hands. These live together in rather large tunnel colonies.
Innate Ability: Tunneling – Lapher can use its claws and teeth to dig into fairly soft dirt in order to surprise a slow or escape a threat - it is not as skilled as Wunes.

+ Bruse +
Stage: 1 (No Evolution)
Type: Fighting
Growth Rate: Medium
Rarity: SU
PA: +++++++
MA: +
D: ++++
LS: ++++++
Appearance: A bull type. It is small, muscular, and comes in common earth tones. Both males and females have two red horns protruding from their forehead, though the males usually have a longer set. Dominant members of the species generally have longer horns.
Preferred Location: Countryside, Plains
Innate Ability (Gained at level 20): Stampede - A self duplication technique that allow Bruse to form up to 4 copies of itself. They have all of the attacks of Bruse. They only last for 3 posts.

+ Omu +
Stage: 1
Type: Grass/Wind
Growth Rate: Fast
Reproduction Rate: How many offspring does it produce in a month?
Rarity: SR
PA: ++
MA: ++++
D: ++
LS: +
AS: ++++
Appearance: A parakeet style creature, that comes in a variety of colors. Seems much like a normal parakeet, however, it is much large in size, about half the size of an average housecat and a more pointed beak. As well, the tail feathers that are often intertwined with vining flowers.
Preferred Location: Rainforest like locations

+ Omutiel +
Stage: 2 (Evolves from Omu at level 12)
Type: Grass/Wind
Growth Rate: Fast
Reproduction Rate:
Rarity: SR
PA: +++
MA: +++++
D: +++
LS: +
AS: +++++
Appearance, seemingly much larger than an Omu, it has a set of a vine 'headdress' in a sense. Quite often, it seems to have a flower protruding from it's forehead.
Innate Ability: Strangle – upon contact with it's seeds, the Omutiel can grow them at a rapid rate and use them to wrap around things with vine plants. Control lasts for 2 posts with one use of Strangle. Can only be used every 5 posts.

+ Omucaw+
Stage: 3 (Evolves from Omutiel at level 24)
Type: Grass/Wind
Growth Rate: Fast
Reproduction Rate:
Rarity: SR
PA: +++
MA: +++++++
D: ++++
LS: ++
AS: +++++
Appearance: Much larger than Omutiel, it can be ridden by the trainer. The creature is always in 'bloom' and often adds various seeds to it's feathers to grow.
Innate Ability: Cross Breeding – Allows any like type of opposite genders to create Natrelmon Eggs, which take the secondary types from BOTH parents (up to 2 (if applicable))

+ Omucal+
Stage: 4 (Hidden)
Type: Grass/Wind/Light
Growth Rate: Fast
Reproduction Rate:
Rarity: R
PA: ++++
MA: ++++++++++
D: +++++
LS: ++
AS: +++++++
Appearance: Another size increase, Omucal becomes about a third larger than Omucaw. It also becomes a bit more streamlined and effective, resembling what would be the offspring of a hawk and a macaw but much larger. It should be noted that the flower on Omucal's forehead is in complete bloom all year long. The tail it has also, is splendidly long, with flowers and vines intertwined, making it a very showy bird.
Innate Ability: Divine Flower - The flower on Omucal's head is capable of gathering light. After 3 posts all of Omucal's grass attacks become grass/light. In addition, after 5 posts of gathering, Omucal gains access to a special attack that can be done every 10 posts. The light gathered by the flower fires a center beam at a target, with smaller lances of light behaving like Multi-bolt. The number of lances is level/3. Unlike most attacks, Divine Flower does not dissipate, but the path of the light becomes burst into flowering vines that are under the control of Omucal until it refires.

+ Fabre +
Stage: 2 (Evolves from Ebe at level 22)
Type: Wind/Fire
Growth Rate: Slow
Reproduction Rate:
Rarity: R
PA: ++++
MA: +++++
D: +++++
LS: ++++
AS: ++++++
Appearance: The Fabre, having evolved from Ebe, threw away cuteness and earned beauty. A second set of wings have been developed on the mane pointing downwards for aerial control. They are also white. More powerful legs, longer beak have been added. A small tail-feather has also begun to form.
Innate Ability: Sunshield - Up to 4 times, to create a shield of light. It has the effectiveness to repel attacks 5 levels below it and above. Anything 15+ or Dark will shatter it. Else is reflected.

+ Efroc +
Stage: 3 (Evolves from Fabre after level 50, using the Sun Ritual)
Type: Wind/Fire/Light
Growth Rate: Slow
Reproduction Rate:
Rarity: R
PA: +++++
MA: +++++++
D: ++++++
LS: ++++++
AS: ++++++++
Appearance: Medium sized, Efroc, on either side of its body is a set of five ornate golden rings with runic designs engraved all around the outside portion; this is where the Efroc’s dual set of ethereal gold wings sprout out. The Natrelmons beak has also turned gold, with runes. Longer gold neck and tail feathers, along with gold rings at the legs finish it.
Innate Ability: Miracle Wings – Efrocs wings are solar conductors, which generate energy in to its body. When fighting in sunlight, Efrocs wings automatically (but slowly) begin to heal its body of wounds and ailments.

+ Izold +
Stage: 1 (DNE)
Type: Ice/Fighting
Growth Rate: Medium
Reproduction Rate:
Rarity: SR
PA: ++++++++
MA: +++++
D: ++++++
LS: ++
Appearance: Izold looks much like a monitor lizard, though slightly larger and more muscular, at around four to six feet in length. It is all white, allowing it to blend in with its surroundings very easily in snow-covered areas. Its main weapons are its very sharp teeth, and its powerful tail. However, it is rather slow, as it is quite heavy.


+ Ikelkey +
Stage: 1
Type: Ice/Fighting
Growth Rate: Fast.
Reproduction Rate:
Rarity: SR
PA: ++++
MA: ++++
D: ++
LS: ++++
Appearance: Ikelkey looks much like a small, white monkey. It stands at about one foot in height, with long limbs, and a long tail, which is about three foot in length. Its hands are large, and have small claws on them, so it can climb slippery things. The skin which shows through it's downy white fur, which includes it's face and paws, is black in color, and used to draw in any heat it can find, so that it's extremities aren't badly effected by the cold. On the end of Iklekey's tail, there is a small, black spike, which it uses to anchor itself while hanging upside down.
Preferred Location: Mountains, caves and glaciers.

+ Gongorkel +
Stage: 2 (Evolves from Ikelkey at level 25)
Type: Ice/Fighting
Growth Rate: Medium
Reproduction Rate:
Rarity: SR
PA: ++++++++ (Innate: ++++++++++)
MA: +++++
D: ++++
LS: +++ (Innate: ++++)
Appearance: Gongorkel is much larger than Ikelkey, and appears as a massive, white gorilla. It has massive forearms, each one about half of the width of a person, which are used to swing its smaller, hind legs forward with. Its tail is now about six foot in length, and much thicker and sharper. It has two sharp canines that hang out from its lower jaw.
Innate Ability: Icicle Paw: Once every 5 posts, Gongorkel can cause ice to form in two, blade-like shapes over its paws, creating a deadly weapon for it to use. These blades can be detached from its hand, and thrown. During the two posts that this Innate can remain active, Gongorkel's strength and speed are increased slightly.

+ Frosear +
Stage: 1 (DNE)
Type: Ice/Fighting
Growth Rate: Slow
Reproduction Rate:
Rarity: SR
PA: +++++++ (Innate: ++++++++++)
MA: ++++
D: +++
LS: +++++ (Innate: +++++++)
Appearance: Frosear is quite a sight to behold. It is a large, white bear, with large, incredibly sharp claws, and a mouth full of vicious teeth. Very muscular, young Frosears are normally between two and four feet in height, depending on just how young they are. However, adults, when on their hind legs, can be between six and nine feet in height.
Innate Ability (Gained at level 18): Raging Charge – While Frosears normally aren’t among the fastest of Natrelmon, they can drop to all fours, and rush at the opponent very quickly. The rush may not necessarily last the length of the ability, which is three posts. During this time, Frosear is quite a bit stronger and faster.

+ Centice +
Stage: 1
Type: Ice/Poison
Growth Rate: Fast
Reproduction Rate:
Rarity: SR
PA: +++++
MA: +++
D: ++++
LS: ++++
Appearance: Centice takes the form of a cerulean centipede, anywhere between one foot and three feet in length. It is about three inches in diameter, with powerful, crushing mandibles on its head. Not only are these jaws very powerful, but they can also inject venom into a bitten opponent. They have anywhere between fifty and two hundred legs.

+ Milice +
Stage: 2 (Evolves from Centice at level 20)
Type: Ice/Poison
Growth Rate: Fast
Reproduction Rate:
Rarity: SR
PA: +++++++
MA: ++++
D: +++++
LS: +++++
Appearance: Milice is a much larger version of Centice, growing up to around ten feet in length. It is also about twice as thick as Centice, at an average six inches. Their jaws are much stronger, and can do very large amounts of damage to unsuspecting Natrelmon. They now have anywhere between 750 and 1200 legs.
Innate Ability: Poison Ice – Milice can freeze bits of pure poison into small, sharp darts, which melt upon entering any non-Ice Natrelmon. When they melt, their entire form of poison all enters the opposing Natrelmon. This poison does approximately a tenth of the opposing Natrelmon’s tolerance per dart, assuming they are of similar strength, and five darts can be fired at once, with a great velocity. This can only be used once every three posts.

+ Monti +
Stage: 1
Type: Poison/Fighting/Wind
Growth Rate: Fast
Reproduction Rate:
Rarity: SR
PA: +++++++
MA: +++
D: +++
LS: +++
AS: +++
Appearance: Another child of The Hive Queen, Monti looks very similar to Manti, with only two main differences. The first is the coloration, as Monti is pitched black, as opposed to Manti’s vibrant red. The second is the fact that, upon its back, Monti possesses a set of working, translucent wings.
Innate Ability (Gained at level 10): Swam - Once per battle, for three posts, another poison type Natrelmon may come into play.

+ Manti +
Stage: 1
Type: Poison/Fighting
Growth Rate: Fast
Reproduction Rate:
Rarity: SR
PA: +++++++
MA: +++
D: +++
LS: +++
Appearance: A child of The Hive Queen, Manti takes the form of an upright ant, only four legs on the ground, four feet tall. They are a bright red in color, indicating their great toxicity. They are also very strong, being able to lift several hundred times their weight, and strike powerful blows with hardened, long spikes that protrude from their arms.
Innate Ability (Gained at level 10): Swarm – Once per battle, for three posts, another poison type Natrelmon may come into play.
Innate Ability: Burning Toxicity – Once every five posts, Manti can fire from its spike, or from its powerful pincers a strong venom that does a good deal of damage, and gives the target a burning sensation in the affected areas.

+ Mentis +
Stage: 2 (Evolves from Monti or Manti at level 20)
Type: Poison/Fighting/Wind
Growth Rate: Medium
Reproduction Rate:
Rarity: R
PA: ++++++++
MA: ++++
D: ++++
LS: +++
WS: +++++
Appearance: Also a child of The Hive Queen, Mentis looks like a combination of Manti and Mon**. It is red in color, possesses wings, and is slightly larger than both, at an average height of six feet. Its wings are also much larger, now.
Innate Ability: Poison Shot: Mentis can spit a stream of highly toxic poison from its mouth once every five posts. The poison is like that of Manti's.

+ Tyrer +
Stage: 1 (DNE)
Type: Poison
Growth Rate: Medium
Reproduction Rate:
Rarity: SR
PA: +++++
MA: +++++++
D: ++
LS: +++++
Appearance: Still a child of The Hive Queen, Tyrer is a rather large spider Natrelmon, averaging four feet in width and a foot in height when young. When they are older, however, they grow much larger.
Innate Ability: Sticky Silk * Tyrer can fire a very sticky web mixture from its mouth or an opening on its abdomen at a high velocity, or it can weave this silk into various shapes. It can also infuse a bit of poison with this silk, causing creatures who get caught in it to suffer.

+ Terird +
Stage: 1 (DNE)
Type: Steel/Wind
Growth Rate: Fast
Reproduction Rate:
Rarity: SR
PA: +++++++
MA: ++++
D: +++++
LS: +++++
AS: +
Appearance: Terird is a large two-legged bird standing between seven and eight feet tall. Its large legs make up about four feet of this height while the body, long neck, and head make up the rest. Its knees are reverse-jointed compared to a human’s and so it can run incredibly quickly. On its head is a large steel beak which it uses to inflict heavy damage on prey. Its wings are mostly vestigial but can be used to help slow down and change directions on the ground.
Innate Ability: Razor Wind (gained at level 16) – Terird can use its wings to stir up a powerful wind, also sending out tiny bits of metal that have gathered in its feathers. This can be used once every five posts.

+ Shaakey +
Stage: 1 (DNE)
Type: Psychic/Grass
Growth Rate: Slow
Rarity: R
PA: + (Balance: +++++)
MA: +++++++++++ (Balance: +++++++++++++)
D: ++
LS: ++++
WS: +
Appearance: Shaakey is a fairly humanoid Natrelmon with dark blue skin and no hair but it stands at only four feet tall. Its chest is bare but it has a natural grass skirt covering part of its legs and it wears a small headband with feathers attached. It always has a wooden staff that is about as large as the wielder which helps focus its Psychic and Grass techniques. These are often accompanied by a Naachi.
Innate Ability: Wooden Focus – Shaakey’s staff slightly increases the power of all of its non-physical techniques but this is counteracted with its weak physical power. Its Psychic Field is also about two feet larger than one from another comparable psychic type.

+ Naachi +
Stage: 1 (DNE)
Type: Ghost/Earth
Growth Rate: Slow
Rarity: R
PA: ++++ (Balance: ++++++)
MA: ++++++ (Balance: ++++++++)
D: +++
LS: +++
AS: +++
Appearance: Naachi is a humanoid Ghost, standing around five feet tall with the ability to float. All of its face except for its red, cat-like eyes is concealed by a skull-shaped mask. Like Shaakey, Naachi also has a staff; however, Naachi’s staff seems to be made of bone.
Innate Ability: Balance – Naachi and Shaakey are more powerful when in the presence of each other (applicable to descendants).

+ Rare +
+ Wune +
Stage: 1
Type: Earth
Growth Rate: Slow
Reproduction Rate: How many offspring does it produce in a month?
Rarity: R
PA: ++++
MA: +
D: +
LS: ++ (Tunneling: +)
Appearance: A brown worm, no longer than a foot at birth, and a maximum of about three and a half feet. Its head is only distinguishable by the mouth, which is about four inches in diameter, with the body about five. The mouth is filled with tiny, incredibly sharp teeth.
Preferred Location: Deserts.
Innate Ability: Tunneling - Wune can tunnel through soft sands in a very short amount of time, and it prefers to move and fight this way, when it can. The sands must be quite soft, to not hurt the creature, however.


+ Dowune +
Stage: 2 (Evolves from Wune at Level 18)
Type: Earth
Growth Rate: Slow
Reproduction Rate: How many offspring does it produce in a month?
Rarity: R
PA: ++++++++
MA: +
D: ++
LS: ++++ (Enhanced Tunneling: (Sand): +++ | (Earth): + )
Appearance: A worm of the same color as Wune, but bigger, from five to eight feet in length. It is about eight inches in diameter, with a mouth of about seven.
Preferred Location: Deserts.
Innate Ability: Enhanced Tunneling - Dowune can now tunnel faster through sands, as well as tunnel through harder materials slowly. Still cannot tunnel stone.


+ Duwone +
Stage: 3 (Evolves from Dowune at Level 36)
Type: Earth/Fighting
Growth Rate: Slow
Reproduction Rate: How many offspring does it produce in a month?
Rarity: R
PA: +++++++++
MA: ++
D: +++
LS: ++++ ( Extreme Tunneling: (Sand): +++++ | (Earth): +++ | (Rock): + )
Appearance: Duwone is now much larger than Dowune, about fifteen to seventeen feet in length, with a diameter of about a foot. Its mouth is about ten inches wide, with a much larger amount of teeth.
Innate Ability: Extreme Tunneling – Duwone can now tunnel through solid earth, though it is quite slow. Each of its previous tunneling abilities can now be accomplished slightly faster. It can not go through concrete yet.

+ Wone +
Stage: 4 (Evolves from Dowune at Level 60)
Type: Earth/Fighting
Growth Rate: Slow
Reproduction Rate: How many offspring does it produce in a month?
Rarity: R
PA: +++++++++++
MA: ++
D: +++
LS: ++++++ ( Perfect Tunneling: (Sand): +++++++ | (Earth): +++++ | (Rock): +++ | (Concrete): ++ )
Appearance: Wone is now a lot larger than Duwone, at about forty feet long, with a diameter of three feet. Its mouth is about two and a half feet wide, still filled with those razor sharp teeth.
Preferred Location: Deserts.
Innate Ability: Perfect Tunneling - Wone can now go through almost any material, other than metals and such. Concrete and solid earths are still pretty slow, but sand and slightly harder materials can be tunneled through with surprising speed.
Innate Ability: Surprise Strike - Wone rises from the ground in a split second with a thunderous roar. The roar itself is enough to hurt other creatures, but, combined with the large sense of shock that is generally created, it is lethal to creatures below level thirty, often causing a heart attack or something of the like. For stronger creatures, it simply stuns them for a few moments, allowing an attack to follow the strike.

+ Armic +
Stage: 1 (DNE)
Type: Steel/Psychic
Growth Rate: N/A (has no level)
Reproduction Rate:
Rarity: R
PA: +++
MA: +
D: ++++
AS: ++
Appearance: Armic takes the form of various floating plates of metal in close proximity to each other, their individual shape and overall structure able to be changed by the creature’s Metalmorphosis. Armic is not capable of gaining experience and has no level.
Preferred Location: Large cities.
Innate Ability: Symbiotic - Armic is capable of merging itself with any one Natrelmon the user wishes. This can be undone at the trainer's behest outside of combat. The Natrelmon that it merges with is granted metal armor over its body (you cannot make a giant armor of blades - it must be reasonable - but it can have a few spikes that should be mentioned pre-battle). In addition to this, the Natrelmon with this armor is granted access to the Psychic move list at 2/3 offensive power, as well as use of the psychic innate (and flight).

[+ Soelbe +
Stage: 1 (DNE)
Type: Light/Ghost
Growth Rate: Medium
Reproduction Rate:
Rarity: R
PA: +
MA: ++++++++
D: ++
AS: ++++
Appearance: Soelbe, unlike most ghosts, seems to be formed of bright energy. It's form is very similar to a floating figure of a woman, wearing what appears to be a cloak.
Innate ability: Soul's Melody (Level 20) - Much like Shiflu's song, Soelbe creates a song. However, the song fills a space around it with light. The range is 3 feet for every 5 levels. Within this range, the user has complete manipulation of the senses of the Natrelmon - creating illusions. The ability lasts for 3 posts and can only be used once every 10 posts. This ability does not work on Psychic Type Natrelmon.

+ Aerosor +
Stage: 1 (DNE)
Type: Wind x2
Growth Rate: Medium
Reproduction Rate: How many offspring does it produce in a month?
Rarity: R
PA: +
MA: ++++++
D: +++
LS: +
AS: ++++++++++
Appearance: Aerosor is a streamlined green winged creature with smooth leathery skin. It has only two feet and no arms; however, these are replaced with wings that span twenty feet or more. From the tip of its nose to beginning of its five foot tail, an Aerosor is about ten feet long. Notably, Aerosor lacks eyes, but instead “sees” with a form of sonar that uses an ultrasonic signal which it constantly emits. The only real way to disturb this signal is with that of another Aerosor, and this sight is in some aspects more accurate than regular vision. This is one of the fastest Natrelmon in existence.
Innate Ability: Sonic Boom – A signature attack of Aerosor, this can only be used once every three posts. The Natrelmon emits from its mouth a wide (level/5 feet) and powerful shockwave that cannot be blocked by any non-physical barriers. The sheer force of this is enough to heavily damage most Natrelmon and knock them off of their feet.
Innate Ability: Sonar Shot – Another signature attack of Aerosor; the Natrelmon can fire as many of these as it wishes, albeit at a less-than-rapid rate. These are much smaller than Sonic Boom (normally maxing out at a foot in diameter) and are only about twice as powerful as a Shock from a comparatively leveled creature.

+ Sheath +
Stage: 1
Type: Poison/Steel
Growth Rate: Slow
Reproduction Rate:
Rarity: R
PA: +++
MA: +
D: ++++
LS: ++
Appearance: Sheath resembles a caterpillar in many ways. However, the various armor plates that are on it, despite being a metal in body, can form to make it appear in a cocoon.

+ Bladefree +
Stage: 2 (Evolves from Sheath at level 20)
Type: Poison/Steel/Wind
Reproduction Rate:
Growth Rate: Slow
Rarity: R
PA: ++++++++ (Kodachi: ++++++) (Katana: ++++++++++)
MA: +++++ (Kodachi: ++++) (Katana: ++++++)
D: +++++ (Kodachi: +++++++) (Katana: +++)
AS: ++++
Appearance: A large metal butterfly with vibrant patterns on the wings. The color varies depending on the light that is in the area. The edge of the wings are razor sharp, giving Bladefree a constant cutting edge.
Innate Ability: Stance: Iajutsu (Level 25) - Iajutsu cannot be preformed while moving. Bladefree must be still on another object with its wings at a 45 degree angle. From that position, it is capable of instantly teleporting 10 feet in front of it and dealing damage to anything within the direct path of its teleportation (physical damage). This has a 10 post cooldown and bars the use of another stance for 5 posts.
Innate Ability: Stance: Tsukisasu (Level 25) - From a still position, with any weapon, Bladefree is capable of preforming a charge type technique that will thrust it's body in any frontal direction, creating a corporeal weapon construct from the front of its body with wind. Kodachi and Katana weapons used in this state will provide a strike range of 2 and 4 feet respectively. Deals Wind damage. This has a 5 post cooldown and bars the use of another stance for 5 posts.
Innate Ability: Weapon: Kodachi (Level 25) - Reduces the range of all of Bladefree's techniques, including Stance: Iajutsu by 2 feet. It also reduces the power of any of Bladefree's offensive techniques by 10 percent, but boosts the power of any defensive techniques, as well as Bladefree's natural defensive power, by 20 percent. Only one weapon can be active at a time.
Innate Ability: Weapon: Naginata (Level 25) - Increases the range of any of Bladefree's techniques by 10 feet, but cannot use Iajutsu.
Innate Ability: Weapon: Katana (Level 25) - Allows use of Iajutsu. Increases the power of all of Bladefree's offensive moves by 20 percent, while reducing the defensive power of Bladefree by 10 percent. Only one Weapon can be active at a time.
Innate Ability: Soul of the Samurai (Daimyo ONLY) - Only the lead Bladefree is capable of enacting this state. In order to challenge for the Daimyo, the Bladefree must be of 'pure' descent and be willing to carry on the traditions of the Bladefree. The Bladefree must not have bred outside of its species and will be barred from doing so.

+ Falline +
Stage: 1 (DNE)
Type: Fire/Poison/Light
Growth Rate: Medium
Reproduction Rate:
PA: ++
MA: ++++++++
D: +++
LS: ++++++
Rarity: R
Appearance: The cat like form a similar size to an Ocalia, but bright yellow. The black radioactive symbol is on it's forehead. Black spikes run down its back, which increase in size when angered. As well, similar sized spikes can appear at major joints on it's legs.
Innate Ability: Half Life - Once Falline falls below half health, it begins to leak dangerous radioactive energy. This energy is excited by the use of Natrelmon moves. If 18 Natrelmon moves are used (at least 9 from the opponent), then the opposing Natrelmon is knocked out if Falline is not knocked out.
Innate Ability: Radioactivity - All of Falline's Fire and Light type moves can deal poison. This poison works even on poison types and creatures with immunity to poison status. It is countdown poison that starts at 20.
Innate Ability: Fallout - If Falline breeds outside of it's species, the partner dies.
Innate Ability: Energy Spike - Once per 10 posts (Falline's only) black spikes can cover Falline's body. These deal a combination of light and poison damage. These last for only 1 post.

+ Lancelot +
Stage: 1 (SE)
Type: Fighting/Light
Growth Rate: Medium
Reproduction Rate: How many offspring does it produce in a month?
Rarity: Rare
PA: +++++++
MA: ++++
D: +++++ (Without Armor: +++)
LS: +++++ (With Armor: ++++)
Appearance: Lancelot was named after a Nertian children's story of another world. The fighting type Natrelmon dons white and gold armor and wields a brilliant longsword. The Natrelmon stands about average human height and could almost pass for a normal person if it weren't for the peculiar glow that seems to be about it.
Innate Ability: Suzaku's Favor - A follower of the light, Lancelot has developed a particular link to the aura of the fire bird. By tapping into this ability, Lancelot gains the following abilities - first, Lancelot is able to behave similarly to Armic by putting it's armor on another being. This, however, only works for light types. Secondly, when used in solitary combat, this allows Lancelot to bring forth a wild Albion to join the battle for three posts. Lastly, Lancelot can use Suzaku's favor to gain the ability to use Fire Type moves for 5 posts. The first two effects can only be used once per battle while the latter can be used every 10 posts. If Lancelot 'armor's a Albion when it hits a level divisible by 10, then it becomes permanently affixed like Armic (cannot be done with Armic).

+ Yata +[/b]
Stage: 1
Type: Wind
Growth Rate: Fast
Rarity: R
PA: +
MA: ++++++
D: +
LS: +
AS: +++++
Appearance: The yata appears in the form of a raven, though unlike black it's feathers are a pure yellow color, tinged at the very edges with bright red like the rays of the sun at noon.

+ Yata-Garasu +
Stage: 2 (evolves from Yata at level 30)
Type: Wind/Electric
Growth Rate: Fast
Rarity: R
PA: +
MA: +++++++++ (Electric Current: +++++++++++++)
D: +++
LS: ++
AS: ++++++
Appearance: This is a larger bird from the Yata, it appears to be much more majestic, with a plume of bright gold, they are known to have a lot of pride, but at the same time great loyalty. Though they are an electric type, they do not use electric attacks, instead they most often use electric related support magic.
Innate Ability: Electric Current - Once every 10 posts, Yata-Garasu can 'teleport' along the path of any electrical technique it created and is still in contact with. This is done by turning itself into an electrical attack and merging itself with it. The electrical attack Yata-Garasu merges with is boosted by 1.5x.

+ Atrix +
Stage: 1
Type: Fire/Wind
Growth Rate: Fast
Reproduction Rate:
Rarity: R
PA: ++
MA: +++++
D: ++
AS: ++++
Appearance: A small phoenix, slightly larger than an Omu. It is a brilliant orange colour, with yellow on the tips of the wings and the body. It has two small horns, curved on the top of its head. The phoenix's eyes stare deep into your soul.
Preferred location: Hot areas.

+ Atrixus +
Stage: 2 (Evolves from Atrix at level 12)
Type: Fire/Wind
Growth Rate: Fast
Reproduction Rate:
Rarity: R
PA: +++
MA: ++++++
D: +++
LS: +++
AS: ++++++
Appearance: Larger than an Atrix, the Atrixus stands equal, but usually higher than an Crowire. The orange plumage stays, and the tips of its wings are on fire. The horns are more developed, reaching out further. The Atrixus has grown sharp talons on it's feet. Atrixus can be ridden, but not for very long periods of time.
Innate Ability: Soul Fire - once every 10 posts, the Atrixus can nullify any projectile with a spiral barrier of Soul Fire. Soul Fire is immune to manipulation. For the rest of the battle, one fire type attack now uses Soul Fire. Soul Fire is accelerated by ghost/psychic energies and deals a combination of Fire/Ghost/Psychic damage. This fire can burn without the presence of a fuel for 3 posts and even be used underwater.

+ Atrinox +
Stage: 3 (Evolves from Atrixus at level 32)
Type: Fire/Wind
Growth Rate: Medium
Reproduction Rate:
Rarity: R
PA: ++++
MA: ++++++++
D: ++++
LS: ++++
AS: +++++++
Appearance: Larger than an Hawkline, the Atrinox stands at nearly seven feet tall. Its wings are now almost always on fire, but the Atrinox can turn the flame off at it's owner's behest. The horns on it's head have developed fully, causing them to look similar to devil's horns. The talons on its feet are also fully developed, curved at a sharp angle.
Innate Ability: Rising from the Ashes - Atrix cannot be killed. Instead of dying, it is reborn at 10 levels lower than when it 'died'. However, its XP gains up until the point of when it died are tripled.

+ Atrire +
Stage: 4 (??)
Type: Fire/Wind/Light
Growth Rate: Fast
Rarity: R
PA: ++++
MA: ++++++++++
D: +++++
LS: ++++
AS: +++++++++
Appearance: Larger than Atrinox, Atrire has only made a few cosmetic changes. Instead of horns, brilliantly shining yellow feathers drape down across its body, glowing nearly perpetually.
Innate Ability: Rebirth - Atrire is now capable of using it's Rising from the Ashes on another Natrelmon by burning them, but can only be used once every three months.
Innate Ability: Life Flame - At any point and for any duration, Atrire is capable of losing all offensive power to its fire type attacks. During this time, all of its fire type techniques would heal the damage they would normally do (but cannot undo death).

+ Faeron +
Stage: 1
Type: Dragon/Light
Growth Rate: Medium
Reproduction Rate:
Rarity: R
PA: ++
MA: +++++++
D: ++
AS: ++++++
Appearance: Faeron is probably the smallest Dragon type Natrelmon: it is only about a foot tall when on the ground. In place of typical dragon wings, Faeron has transparent wings like that of a large fly. Faeron can be nearly any light color and glows with light of its color, causing some to mistake a yellow Faeron with a Wispy.

+ Nymak +
Stage: 2 (evolves from Faeron at level 20)
Type: Dragon/Light/Wind
Growth Rate: Slow
Rarity: VR
PA: +++++
MA: +++++++++
D: +++++
LS: +++++
AS: ++++++++
Appearance: Nymake is very similar to Faeron but much larger. This Natrelmon stands at about four feet on its hind legs, which is its preferred stance. Its wings are still transparent and insect-shaped but are now large enough to create wind attacks. Also, its glow is much dimmer relative to its size.
Innate Ability: Wish – Allows the Natrelmon to use one move up to fifteen levels above it per battle. Once this innate is used, the move is set for the entire battle but can change on a battle-to-battle basis.
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Natrelmon Stats Common - Rare
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