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 Light-type Moves

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Tuujaimaa




Posts : 835
Join date : 2010-04-20
Age : 29
Location : Englishland.

Light-type Moves Empty
PostSubject: Light-type Moves   Light-type Moves I_icon_minitimeFri Aug 10, 2012 8:34 pm

Elemental Quickfacts

Weaknesses: Crystal
Resistances: Dark, Ghost

Innate Ability: Lights of Ielle and Indolu

When the Light-type Natrelmon uses a Light-type move, they are unable to use moves of other types for 1.5 seconds.

The Light type Natrelmon is in tune with Atren's sun, Ielle, and Atren's moon, Indolu. This ability, depending on the Natrelmon’s affiliation, grants the Natrelmon two globes of light (spheres with radius 1 foot) that correspond either to Ielle or Indolu. These globes can be positioned anywhere within 20 feet of the user, and can move within this range at the Light type Natrelmon’s will. In addition, they can be placed outside of this range, but must remain stationary. The Globes of Light move at 5 feet per second. Negative effects will not immediately affect enemies the instant they are placed.

Light-type moves do not affect trainers in any capacity unless Akasha's First Edict has been waived or an effect specifically states otherwise.

Within [Level/4], rounded down, of the globes the light shines, which allows the Light type Natrelmon to use an appropriate ability, or cause an appropriate effect.

In addition, while within the Light of Ielle or Light of Indolu, non-Light type Natrelmon cannot channel abilities, and enemy non-Abjurer non-Invoker trainers cannot channel spells.

The Light-type Natrelmon and its trainer are immune to all detrimental effects of the Light-type moves.

Radiant Star [15]
Level 2
Radiant Star launches a ball of light from either a Globe of Indolu or a Globe of Ielle, half the size of the Globes of Light, that travels at 10 fps. This ball sheds light respective to the orb it came from, at half of the radius of the main orb. Upon hitting an enemy Natrelmon, it deals moderate damage to them. If Radiant Star does not hit a Natrelmon, it can hover in place for the next exchange before fizzling out.

Gaze of Indolu [-]
Level 5
Whenever an enemy Natrelmon uses an attack within a Globe of Indolu, they cannot use moves (does not include passives) of that element again for the next exchange.

Call of Ielle [-]
Level 5
Whenever an enemy Natrelmon uses an attack within a Globe of Ielle, they can only use moves (does not include passives) of that element again for the next exchange.

Total Eclipse [-]
Level 5
Whenever a Natrelmon is simultaneously affected by the Gaze of Indolu and the Call of Ielle for the same moveset, they cannot use any moves for the next exchange. This effect can only be applied once every 4 exchanges. In addition, whenever a Globe of Light comes into contact with an enemy Natrelmon, it deals strong Light-type damage to them.

The Light-type Natrelmon can only trigger [Level/20] (rounded up) instances of Total Eclipse per battle.

Incandescence [5]
Level 7
The Light type Natrelmon temporarily infuses the Globes of Light with power, doubling the range at which their light shines for the next 2 exchanges. In addition, the light within 5 feet of the globes becomes harsh, dealing continuous Light type damage to all non-friendly Natrelmon within it.

Solar Flare [5]
Level 10
The Light type Natrelmon surges energy through a Globe of Ielle, causing it to emit blinding light in a [Level/2] feet radius. This light will blind almost all non-Psychic, non-Light Natrelmon for one second.

Indolu’s Pride [3]
Level 10
The Light type Natrelmon surges energy through a Globe of Indolu, causing it to draw in all light. For the next exchange, in a [Level] feet radius, the only light that can be seen is that of the Globe of Indolu. Non-light, Non-psychic Natrelmon can see while Indolu's Pride is active, but, they must stand in a Globe of Indolu.

Resplendent Light [-]
Level 15
Each Globe of Light gathers three miniature stars from the heavens every post, storing the stars around the Globes. These stars can, at any point, be turned into beams of light and fired at enemies. The beams, while only about an inch thick, deal moderate damage to whatever they hit, but cannot travel outside of the range of the Globe’s light. The rays travel at 3 feet per second.

Ielle’s Caress [-]
Level 17
While within a Globe of Ielle’s light in combat, all friendly Natrelmon and Trainers are gradually healed, accumulating more the longer they remain in the light. The initial amount healed is 1% of maximum health, which doubles for every consecutive post in the light. The healing is shared equally between all beings in Ielle's light. This caps at 16% healing per exchange.

If the Light-type deals or takes damage, Ielle's Caress goes on cooldown for three exchanges.

Indolu’s Contempt [-]
Level 17
While within a Globe of Indolu’s light, enemy Natrelmon cannot stop moving for more than two seconds or they will be frozen in place for 3 seconds. This effect has a 5 second cooldown. In addition, while the user is within a Globe of Indolu’s light, they may move while channeling.

Ielle’s Mercy [-]
Level 20
Within a Globe of Ielle’s light, all Eldritch Chains dissolve over the course of two exchanges, and Nightfall shadows cannot enter. This effect only applies if the Light type Natrelmon is a higher level than the level of the Natrelmon who used the Eldritch Chain/Nightfall shadow.

Indolu's Contemplation [-]
Level 20
Indolu's light becomes frigid to all non-Light type Natrelmon, slowing them by 50%. For every post they stay in the moonlight after this, their movement speed is reduced by an additional 10%, to a maximum of 90%. This slow also applies to all non-Light (Indolu's) attacks.

Effulgence [3]
Level 20
The Light type Natrelmon channels a beam of Indolu or Ielle’s light, [Level/20] feet in diameter and [Level*5]. Upon hitting an enemy, the beam deals low, continuous Light damage.

True Illumination [2]
Level 27
The light given off by the Light Type Natrelmon's techniques are no longer affected by physical obstructions. This lasts for 1 exchange.

Grand Design [1]
Level 30
The Light-type Natrelmon combines their Globes into a singular Globe of Ielle or Indolu. This Globe is [Level/2] feet in diameter  and shines its light in a radius equal to double its diameter. The Globe becomes intangible, no longer deals damage to Natrelmon, and cannot be moved. The globe created by Grand Design lasts for three exchanges.

Indolu's Rapture | Ielle's Benevolence [3]
Level 35
The Natrelmon must select either Indolu's Rapture or Ielle's Benevolence at the start of a battle.

Indolu's Rapture bathes an area in sacred light, [Level/5] feet in radius. After five seconds, the area explodes in frigid moonlight, slowing all enemy Natrelmon within by 75% and causing them to take 100% more damage from Light-type attacks. Additionally, for two exchanges after an enemy is hit by Indolu's Rapture, Total Eclipse will proc if they enter a Globe of Ielle.

Ielle's Benevolence bathes an area in sacred light, [Level/5] feet in radius. After five seconds, the area explodes in innervating sunlight, restoring all uses of Level 10 and below moves to all allies within, and immediately dissipating all Eldritch Chains and Nightfall or -umbra shadows. Additionally, for two exchanges after an enemy is hit by Ielle's Benevolence, Total Eclipse will proc if they enter a Globe of Indolu.

Move the Cosmos [-]
Level 40
Whenever a Light-type Natrelmon's attack hits an enemy, they may immediately relocate one Globe of Light to the enemy's position. This effect has a three exchange cooldown.

Celestial Favour [-]
Level 50
At the beginning of the battle, the Light-type Natrelmon chooses Ielle or Indolu. If the Natrelmon chose Ielle, they gain an additional Globe of Ielle, and all Globes of Indolu can switch between Indolu and Ielle's light once every seven exchanges. If the Natrelmon chose Indolu, they gain an additional Globe of Indolu.

Celestial Wrath [-]
Level 100
Gaze of Indolu, Call of Ielle, and Total Eclipse affect enemy trainers' spell schools.

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