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 Dark-type Moves

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Pretty Princess Shio

Pretty Princess Shio


Posts : 1371
Join date : 2010-04-21

Dark-type Moves Empty
PostSubject: Dark-type Moves   Dark-type Moves I_icon_minitimeThu Apr 22, 2010 12:39 am

Elemental Quickfacts

Weaknesses: Fighting, Light
Resistances: Ghost, Psychic

Innate Ability: Nightfall - 2 AP

A Dark-type can split their shadow from their body, manifesting it as an untargetable and invulnerable copy of themselves. The shadow duplicates “Echo” Dark-type moves, which deal significantly reduced damage, but allow the Dark-type Natrelmon to use the corresponding full-power move if the “Echo” move hits. The shadow cannot move or be interacted with except by being purged, which destroys it and puts Nightfall on a three exchange cooldown.

The Dark-type Natrelmon can only use each of its Echo moves once per exchange.

Echo of Rend | Rend [20]
Level 2

Echo of Rend causes the Dark-type Natrelmon’s shadow to throw a lance of shadow up to ten feet in a single direction at a speed of 10 feet per second, dealing minor Dark-type damage. If Echo of Rend hits an enemy Natrelmon, the Dark-type Natrelmon can use Rend.

The Dark-type Natrelmon gains a stack of Rend for every Echo of Rend that hits an opponent. The Dark-type Natrelmon can consume a stack of Rend to hurl a larger lance of shadow up to twenty-five feet away at fifteen feet per second that deals moderate Dark-type damage. If an enemy Natrelmon is hit by Rend, each additional Rend within the next ten seconds will have its damage increased by one stage.

Impending Doom [-]
Level 5
The Dark-type's Echo attacks apply Impending Doom to enemies they hit for two exchanges. Whenever a Dark-type is within [5 + [Level/10]] feet of an enemy, they can consume the Impending Doom to teleport to within melee range of the enemy and immediately attack with a blade of shadow that deals moderate Dark-type damage to an enemy if it hits and then immediately dissipates.

Encroaching Dark [2]
Level 8
The Dark-type Natrelmon immediately swaps positions with any of its extant shadows, but cannot use non-Echo Dark-type moves for two seconds after changing positions. If an enemy has at least one stack of Doom, this restriction does not apply.

Penumbra [1]
Level 10

The Dark-type Natrelmon creates an additional Nightfall shadow at a target location within [10 + [Level/5]] feet of themselves. The shadow created by Penumbra lasts for four exchanges.

Echo of Fear | Fear [10]
Level 12
Echo of Fear causes the Dark-type's Nightfall shadow(s) to release a burst of energy in a [1 + [Level/20]] foot radius, slowing all enemies by [50 + [Level/5]]% for one second. If an enemy is hit by Echo of Fear, the Dark-type Natrelmon can use Fear. Echo of Fear does no damage.

The Dark-type marks a five foot radius circle on the ground, which explodes with shadowy energy after a delay of one second. The explosion deals major Dark-type damage and refreshes the duration of all debuffs on targets hit. This explosion applies Doom.

Echo of Loathing | Loathing [10]
Level 18
Echo of Loathing causes a Nightfall shadow to rush in a single direction, [1 + [Level/20]] feet, dealing small damage to enemies hit. If Echo of Loathing hits an enemy, the Dark-type Natrelmon can use Loathing. Echo of Loathing can attack enemy trainers with no repercussions, but does no damage.

The Dark-type creates an arc of shadow energy and rushes in a direction, up to [5 + [Level/20]] feet, then launches a blast of shadow energy in a line (up to [5 + [Level/20]] feet). Enemies hit by the dash are stunned for one second, and enemies hit by the blast take major Dark-type damage. The dash applies Doom.

Doom [-]
Level 20
The Dark-type's attacks cause lingering shadow energy to accumulate in their opponents in the form of Doom stacks. The Dark-type’s non-Echo attacks apply [Level/4] stacks of Doom for four exchanges. If an enemy has stacks of Doom that in total equal their current level, the Dark-type's next non-Echo melee-range attack will kill them without fail. Doom cannot kill enemies whose level is higher than the Dark-type's.

The first time an enemy gains a stack of Doom, the Dark-type Natrelmon regains one use of Encroaching Dark, up to a maximum of two. If Doom expires on an enemy, this effect resets.

Doom stacks do not have their duration refreshed when additional stacks are applied.

Echo of Vengeance | Vengeance [5]
Level 25
Echo of Vengeance causes the Dark-type Natrelmon's shadow to release an orb of darkness at its location. The orb will explode in a [5 + [Level/10]] foot radius whenever an enemy enters a [5 + [Level/10]] foot radius of the orb. Whenever an orb created by Echo of Vengeance explodes, the Dark-type Natrelmon can use Vengeance.

The Dark-type Natrelmon thrusts a sword of shadowy energy in any direction up to a total distance of six feet. If the sword hits an enemy, it will explode in a [10 + [Level/5]] foot radius, dealing moderate Dark-type damage to all enemies hit.

Utter End - 2 AP [1]
Level 30
The Dark-type Natrelmon consumes one of their shadows and can apply one of two effects: The Dark-type Natrelmon no longer has the Echo restriction for the next three exchanges, or an opponent within [5 + [Level/20]] feet immediately gains [Level/4] Doom stacks and the duration of Doom is refreshed.

Antumbra - 3 AP [1]
Level 40
The Dark-type Natrelmon creates an additional Nightfall shadow anywhere within thirty feet of itself or another shadow, then gives itself and all other shadows Antumbra for two exchanges.

Whenever an enemy would come within 5 feet of an entity with Antumbra, the entity may immediately use any Echo move without paying its AP cost.

Umbra - 3 AP [1]
Level 50
The Dark-type creates an additional Nightfall shadow anywhere on the battlefield, then gives itself and all shadows Umbra for the remainder of the battle.

Whenever an entity with Umbra would deal Dark-type damage to an enemy, it is increased by one stage and the duration of Doom is refreshed.
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