Pretty Princess Shio
Posts : 1371 Join date : 2010-04-21
| Subject: Common Natrelmon Thu Apr 22, 2010 12:05 am | |
| + Aumari + Fix innate (references old moveset)- Spoiler:
+ Aumari + Stage: 1 (DNE) Type: Water Growth Rate: Medium Rarity: C Reproduction Rate: ++++++ [6] PA: + [1] MA: +++++ [5] D: ++ [2] WS: ++++++ [6] Appearance: Aumari appears as a dolphin, starting at about three feet in length, but growing eventually to up to eight feet. They can be a wide variety of colors, anywhere from dark blue to dark grey, and sometimes they have multiple colors. Preferred Location: Lakes and oceans.
Innate Ability (Gained at level 16): Waterspout - Once per two exchanges, Aumari is able to shoot a powerful geyser of water from its blowhole (this travels at 15fps). This grants the Aumari ±10 Tidal Charges, whichever is more beneficial. + Orkora -> Thura +- Spoiler:
+ Orkora + Stage: 1 Type: Water/Electric Growth Rate: Fast Rarity: C Reproduction Rate: +++++ [5] PA: + [1] MA: ++++ [4] D: ++ [2] LS: ++ [2] WS: ++++ [4] Appearance: A water snake; it is small and grey in appearance, and very plain looking. On the back of its head it wields two spiral horns, these conduct electricity and charge a gland in Orkora's mouth so that it can direct that electricity elsewhere. Preferred Location: Rivers, Ravines, Jungles
+ Thura + Stage: 2 (Evolves at level 25) Type: Water/Electric Growth Rate: Fast Rarity: U Reproduction Rate: +++++ [5] PA: ++++ [4] MA: +++++++ [7] D: ++++ [4] LS: +++ [3] WS: +++++ [5] Appearance: Below the spiral horns, Thura has gained a hood, which can expand to make it seem far more intimidating. The markings on it tend to depict lightning strikes and is said to have more markings for the number of times it uses an electrical shock. The snake too, is now about 6 feet in length and can coil around numerous things to squeeze.
Innate Ability: Conduction - Thura is able to, while in contact with water, spend any number of Shocks. Doing so will cause all water connected to the water Thura is connected to to be electrified with intensity proportional to the number of Shocks expended. This deals continuous Electric damage to non-Electric Natrelmon in the water. + Armkfish -> Sea Tyrant -> Void Tyrant +- Spoiler:
+ Armkfish + Stage: 1 Type: Water Growth Rate: Fast Rarity: C Reproduction Rate: +++++++++++++ [14] PA: ++ [2] MA: ++ [2] D: ++ [2] WS: ++ [2] Appearance: Tending to be blue colored, with yellow fins, Armkfish could pass as a common sea fish if it didn't have the vibrant colors. However, unlike most Natrelmon, this creature survives only because it can multiply rapidly - having no instinct for living. Innate Ability: Reduced Power - All of Armkfish's attacks are half power.
+ Sea Tyrant + Stage: 2 (Evolves from Armkfish at level 35) Type: Water/Dragon Growth Rate: Slow Rarity: R Reproduction Rate: ++++++ [6] PA: +++++++++ [9] MA: +++++++++ [9] D: +++++ [5] LS: ++++ [4] WS: +++++++ [7] Appearance: The Sea Tyrant is a large serpentine Natrelmon, with an armored crest on its face. This crest is a dark green, but the rest of its body is "Fmod green." They start at about 20-25 feet in length and 3-4 feet in diameter, and can grow up to about 100 feet in length and 8 in diameter. Innate Ability: Tyrant's Power - All of Sea Tyrant's attacks are 2.5 times as powerful as an equally level creature with the same growth rate and number of types.
+ Void Tyrant + Stage: 3 [???] Type: Water/Dragon/Void Growth Rate: Slow Rarity: R Reproduction Rate: + [1] PA: +++++ [5] MA: +++++++++++++++ [15] D: ++++ [4] LS: ++ [2] WS: ++++++++ [8]
Appearance: The Void Tyrant is no longer the majestic beast its predecessor was, but is instead something more. The Void Tyrant has shrunk in size considerably, down to about the size of a large truck, and its coloration has shifted from green to black. Some of its scales are not fully converted to black, yet, however, and this gives the impressive illusion of the Void Tyrant constantly shifting from a dark green to a pitch black, and then back again. It has become more serpentine than draconic, with a long, sleek body and shiny scales. Its maw is no longer vicious like the Sea Tyrant’s, but it is sleeker and longer, more refined. Overall, while the “terror” invoked by the Sea Tyrant is not evident in the Void Tyrant, there is something more menacing and more evil about the Void Tyrant, as if it has gained knowledge beyond its station and evolved into something darker.
Innate Ability: Infinite Reflection - The Void Tyrant’s Wave moves also act as Akasha’s Mirrors.
Innate Ability: Infinite Duress - The Void Tyrant possesses the power to create a portal to the void, a sphere of [Level/10] feet in radius, every 5 exchanges. This may not be created within 15 feet of a Natrelmon. While this portal is active, all Tide moves will drag enemy Natrelmon to it at an accelerated pace.
Innate Ability: Infinite Suppression - The Void Tyrant’s Stream moves are linked directly to the void. At any point during a stream move’s path, the Void Tyrant may create a void portal in front of the stream, and then create another portal within 10 feet of the first. The stream move will flow into the first portal and out of the second. In addition, the Void Tyrant may link any two portals to the void with a massive stream of water. After 2 exchanges this water darkens, and then, after another exchange, it becomes a massive portal to the void for the next exchange. Both components have a 10 exchange cooldown. + Xiao -> Xiart +- Spoiler:
+ Xiao + Stage: 1 Type: Grass/Poison Growth Rate: Medium Rarity: C Reproduction Rate: +++++++++ [9] PA: +++ [3] MA: ++ [2] D: +++ [3] LS: ++++ [4] Appearance: A squirrel of vibrant green and reds, to warn predators that it is poisonous. The tail is long with many barbs on it. The number of barbs relates to its age or care. It can spit poisonous barbs out of its mouth and is a very irritable creature. Preferred Location: Forests.
+ Xiart + Stage: 2 (Evolves from Xiao at level 18) Type: Grass/Poison Growth Rate: Medium Rarity: C Reproduction Rate: ++++++ [6] PA: ++++++ [6] MA: +++ [3] D: ++++ [4] LS: +++++ [5] Appearance. The tail of Xiart is twice as large as Xiao's. The most notable difference is the 'horn' that now protrudes from its forehead. Xiart can coat the horn with an incredibly powerful toxin. Preferred Location: Forests.
Innate Ability: LD50 - All of Xiart's attacks give double <Venom>. In addition, coming into contact with its horn will give the victim 20 <Venom> instantly, once per 2 exchanges. + Ficicle +- Spoiler:
+ Ficicle + Stage: 1 (DNE) Type: Ice/Fighting Growth Rate: Medium Rarity: C Reproduction Rate: +++++ [5] PA: +++++ [5] MA: +++++ [5] D: ++++ [4] LS: ++++++ [6] Appearance: A fox, normally a bit larger than Metosune, all white in color, with red eyes. It is lean throughout most of its body, with strong collections of muscle residing on the legs. Its teeth and claws are very sharp, and are its main weapons. Preferred Location: Snowy plains, but anywhere that’s cold is enough.
Innate Ability: Frostbite (Gained at level 25) - Ficicle is able to, with contact, instantly create ice with area [Level/25] feet on areas that its claws come into contact with. 3 exchange cooldown. + Emleaf -> Forblaze +- Spoiler:
+ Emleaf + Stage: 1 Type: Fire/Grass Growth Rate: Medium Rarity: C Reproduction Rate: ++++ [4] PA: +++ [3] MA: ++++ [4] D: ++ [2] LS: +++ [3] Appearance: Emleaf looks like a a pyrefiend, but on a smaller level. Over its eyes, it has leaves, with the eyes peaking through the burned holes on it. Preferred Location: Forests or places on fire.
+ Forblaze + Stage: 2 (Evolves from Emleaf at Level 20) Type: Fire/Grass Growth Rate: Medium Rarity: SU Reproduction Rate: ++ [2] PA: ++++ [4] MA: ++++++ [6] D: +++ [3] LS: +++++ [5] Appearance: Very similar to Emleaf, but about a foot taller. In addition, some heat resistant plants coil around Forblaze's fiery form, all starting from a single point in the chest.
Innate Ability: Charring - In addition to Forblaze being able to produce Charred Earth with its fire attacks, whenever it uses Blessed Life to sow seeds the earth also becomes Charred. In addition, Forblaze's Grass type Moves are unaffected by its fire. + Lapher +- Spoiler:
+ Lapher + Stage: 1 (DNE) Type: Steel/Earth Growth Rate: Medium Rarity: C Reproduction Rate: ++++ [4] PA: +++++ [5] MA: +++ [3] D: ++++++ [6] LS: +++ [3] (++++ [4] when tunneling) Appearance: Lapher is a large round rodent, standing on its hind legs at about three feet. It is rather fat and has stubby limbs; however, its limbs are actually pretty strong as there is also a bit of muscle under the fat. It has very large bucked teeth made out of steel and claws on each of its hands. These live together in rather large tunnel colonies. Preferred Locations: Anywhere with loosely packed dirt prime for tunneling.
Innate Ability: Tunneling – Lapher can use its claws and teeth to dig into fairly soft dirt in order to surprise a slow natrelmon or escape a threat - it is not as skilled as Wunes. + Weddelbek -> Bekkelber +- Spoiler:
+ Weddelbek + Stage: 1 Type: Grass/Fighting Growth Rate: Fast Rarity: C Reproduction Rate: ++ [2] PA: +++ [3] MA: ++++ [4] D: ++ [2] LS: +++ [3] Appearance: Weddelbek is a small-ish creature. Human in shape, it looks much like a child made entirely of emerald-green grass, tied together at the neck, wrists, waist and ankles with brown twine. Many Weddelbek fashion the twine around their neck into temporary hair or a scarf. Weddelbek stands at about 3-4 foot in height. Preferred Locations: Anywhere overgrown with vegetation.
+ Bekkelber + Stage: 2 (Evolves at Level 16 from Weddelbek) Type: Grass/Fighting Growth Rate: Fast Rarity: SU Reproduction Rate: +++++ [5] PA: ++++++ [6] MA: +++++ [5] D: +++ [3] LS: ++++ [4] Appearance: Bekkelber is made of sterner stuff than Weddelbek. It stands at about 5-6 foot in height, and has the same basic design as Weddelbek. However, the grass stems are now joined together, and it has a discernible face, with a pair of small, black eyes, and a small black line of a mouth. The twine around Bekkelber's fists and legs has thickened into round lumps, which is wears over the grass stumps on its hands and feet, like spherical gloves and shoes. The twine around its middle has widened into a large belt, and the twine around its neck now hangs to the back of its legs.
Innate Ability: Living Impact - Whenever Bekkelber triggers the Impact ability from the Fighting moveset, it also activates Blessed Life. 2 exchange cooldown. + Goll -> Gull -> Gall -> Coball + Fix Gall and Coball innates (they suck). Give Coball description. - Spoiler:
+ Goll + Stage: 1 Type: Water/Wind Growth Rate: Fast Rarity: C Reproduction Rate: ++++++ [6] PA: ++ [2] MA: ++++ [4] D: ++ [2] AS: ++++ [4] Appearance: Goll appears as a small seagull, slightly smaller than Sparwire. It is pure white, with beady blue eyes. Preferred Location: During winter, Goll can be found nearly anywhere.
+ Gull + Stage: 2 (Evolves from Goll at level 12) Type: Ice/Water/Wind Growth Rate: Fast Rarity: SU Reproduction Rate: +++++ [5] PA: +++ [3] MA: +++++ [5] D: +++ [3] AS: +++++ [5] Appearance: Gull is larger than Goll, its wings also gaining some blue feathers, mostly around the edges. Gull is still too small to be ridden.
Innate Ability: Misty Cover – Gull can send from its mouth a large amount of thick mist that quickly spreads to most of the battlefield, making it much harder for non-Ice, non-Psychic types to see.
+ Gall + Stage: 3 (Evolves from Gull at level 30) Type: Ice/Water/Wind Growth Rate: Medium Rarity: SR Reproduction Rate: ++++ [4] PA: ++++ [4] MA: ++++++++ [8] D: +++ [3] AS: +++++++ [7] Appearance: Gall has now gained more blue feathers. They now border the entire body of the bird, and cover the underbelly, the feathers on most of the creature being a pure white color.
Innate Ability: Blinding Cold - While Gall is within the Misty Cover, the Whiteout effect from Blizzard is every two posts rather than every three.
+ Coball + Stage: 4 (Evolves at Level 50) Type: Ice/Water/Wind/Crystal Growth Rate: Slow Rarity: R Reproduction Rate: +++ [3] PA: +++++ [5] MA: ++++++++++ [10] D: ++++++++ [8] AS: ++++++++ [8] Appearance: biggesticecrystalbird
Innate Ability: Piercing Mist - While within the Misty Cover, whenever Coball channels Blizzard its Hail effect occurs in addition to its normal effect. + Hermite -> Langosta +- Spoiler:
+ Hermite + Stage: 1 Type: Water Growth Rate: Slow Rarity: C Reproduction Rate: ++++++ [6] PA: ++ [2] MA: ++++ [4] D: +++++ [5] LS: + [1] WS: ++ [2] Appearance: Hermite is a small, gray crustacean housed in a conical shell usually no larger than a foot in length. The shell itself varies in color but is kept polished to a glossy metallic sheen. Timid when removed from water, Hermite will often not reveal itself save for the occasional feeler or antennae.
+ Langosta + Stage: 2 (Evolves from Hermite at 18) Type: Water/Steel Growth Rate: Slow Rarity: U Reproduction Rate: ++++ [4] PA: +++++++ [8] MA: ++++ [4] D: +++++++ [7] LS: +++ [3] WS: +++ [3] Appearance: Shedding its shell, Langosta resembles a large lobster, growing up to three feet in length and two in height at full maturity, excluding its claws. Its exoskeleton is composed of interlocking metal plates, which allow it excellent protection without hindering mobility. Langosta's claws alone nearly double its body mass, measuring another two feet in length and three in height when fully extended. These are covered in a thick coat of metal, and are both sharpened and serrated. Preferred Location: Shallows and freshwater rivers
Innate Ability: Crustacean Armory - As Langosta chooses its Supply Depot, it may designate its right claw as a Rank III Mace and its left claw as a Rank III Pike without using space in its Supply Depot. This effect does not consume or generate Ingots, and if this effect is used, the Langosta must place Weapon Mastery in its Supply Depot. The claws do not take the appearance of the mace or pike, only their effects. + Manti/Monti -> Mentis +- Spoiler:
+ Manti + Stage: 1 Type: Poison/Fighting Growth Rate: Fast Rarity: C Reproduction Rate: +++++ [5] PA: ++++++ [6] MA: ++ [2] D: +++ [3] LS: ++++ [4] Appearance: A child of The Hive Queen, Manti takes the form of an upright ant, only four legs on the ground, four feet tall. They are a bright red in color, indicating their great toxicity. They are also very strong, being able to lift several hundred times their weight, and strike powerful blows with hardened, long spikes that protrude from their arms. Preferred Location: Jungles, swamps, anywhere damp and humid.
Innate Ability (Gained at level 10): Swarm – Once per battle, for three posts, another poison type Natrelmon may come into play.
+ Monti + Stage: 1 Type: Poison/Fighting/Wind Growth Rate: Fast Rarity: C Reproduction Rate: +++++ [5] PA: ++++ [4] MA: ++++++ [6] D: +++ [3] LS: ++++ [4] AS: +++++ [5] Appearance: Another child of The Hive Queen, Monti looks very similar to Manti, with only two main differences. The first is the coloration, as Monti is pitch black, as opposed to Manti’s vibrant red. The second is the fact that, upon its back, Monti possesses a set of working, translucent wings. Preferred Location: Jungles, swamps, anywhere damp and humid.
Innate Ability (Gained at level 10): Swarm - Once per battle, for three posts, another poison type Natrelmon may come into play.
+ Mentis + Stage: 2 (Evolves from Monti or Manti at level 20) Type: Poison/Fighting/Wind Growth Rate: Medium Rarity: U Reproduction Rate: +++ [3] PA: ++++++ [6] MA: +++++++ [7] D: +++++ [5] LS: ++++ [4] AS: ++++++ [6] Appearance: Also a child of The Hive Queen, Mentis looks like a combination of Manti and Monti. It is red in color, possesses wings, and is slightly larger than both, at an average height of six feet. Its wings are also much larger, now.
Innate Ability: Alex give this guy a new innate you fucking cheater. + Bovent -> Bosioin +- Spoiler:
+ Bovent + Stage 1 Type: Fighting Growth Rate: Fast Rarity: C Reproduction Rate: ++++++++ PA: ++ [2] MA: + [1] D: ++ [2] LS: ++ [2] Appearance: One of the most common domesticated Natrelmon in the world, Bovent is a cow. Standing about five feet high and about five feet in length, these slow-moving Natrelmon are rarely used for fighting. For the most part, Bovent are raised in Natrelmon farms for both their milk and their meat. However, over the years, herds of wild Bovent have been known to travel Nerta, migrating along the plains with the seasons. They come in color variations from brown to roan to white, or mixtures of the three. Preferred Location: Farms or Plains
+ Bosion + Stage 2 (Evolves at level 50) Type: Fighting Growth Rate: Fast Rarity: R Reproduction Rate: ++ PA: ++++++++++ [10] MA: + [1] D: ++++++++ [8] LS: ++++++ [6] Appearance: Bosion has grown to about six feet in height and seven feet in length. Losing most of its fat, Bosion is a lean, muscular, powerhouse of strength. one of the physically strongest Natrelmon, it can easily overpower similarly sized creatures. These are very rare in the wild and even rarer in captivity.
Innate Ability: Explosion - Once per battle after at least five exchanges have passed, Bosion can create a massive shockwave explosion with a radius of 20 feet. If an opponent is struck, it applies 5 stacks of impact to each opponent and gives Bosion 5 stacks of battle trance per opponent hit. This bypasses all but the highest Trainer-created barriers.
+ Swindle -> Bork +- Spoiler:
+ Swindle + Stage 1 Type: Dark/Earth Growth Rate: Fast Rarity: C Reproduction Rate: +++++++ PA: ++ [2] MA: ++ [2] D: ++ [2] LS: ++ [2] Appearance: A docile swine creature, Swindle is usually a dark brown color, sometimes even coal black. Fat and slow, Swindle spends most of its time eating and wallowing around in the mud. Very rarely is it found without a speck of mud on its body. It is a domesticated creature, raised on farms solely for its meat. There was a famous children's book written about a Swindle and its Nakumo friend that can be found around the world. Preferred Location: Farms, anywhere with mud.
+ Bork + Stage 2 (Evolves at level 50) Type: Dark/Earth Growth Rate: Fast Rarity: R Reproduction Rate: ++ PA: ++++++++ [8] MA: ++++++++++ [10] D: ++++ [4] LS: +++++++ [7] Appearance: Much more fearsome than its previous evolution, Borks have been known to have an average weigh in at 600 pounds and reach lengths up to 5 feet. Now completely black, these creatures have 3-foot long protruding tusks and can reach incredible speeds for its size.
Innate Ability: Charge Through - For three attacks per battle, Bork can cause its moves to simply break through barriers, rendering them useless. + Swalest +- Spoiler:
+ Swalest + Stage: 1 (DNE) Type: Wind Growth Rate: Fast Rarity: C Reproduction Rate: ++++++ [6] PA: + [1] MA: +++++ [5] D: + [1] AS: ++++ [4] Appearance: A small, swallow-esque type bird that is noted for its nesting abilities. It is quite small, being 3 times the size of a normal swallow. It bears similar markings, a blue-ish color with an rust colored chest. Preferred Location: Temperate climates.
Innate Ability: Nesting - Swalest may be given permanent residence at a farm. If it is, pick one: +1EP, +1PT or -1 Day for Egg Production. A farm may only have 1 Swalest for every size above Small it is. + Glazen -> Cryzen +- Spoiler:
+ Glazen + Stage: 1 Type: Grass Growth Rate: Fast Rarity: C Reproduction Rate: +++ [3] PA: ++ [2] MA: +++ [3] D: ++ [2] LS: ++++ [4] Appearance: Glazen is a small rabbit with elongated ears that drag along the floor when it moves. Glazen are typically mostly green. Preferred Location: Jungles and Forests but may move to more temperate climes in the summer.
+ Cryzen + Stage: 2 [Evolves at level 20] Type: Grass/Psychic Growth Rate: Fast Rarity: U Reproduction Rate: ++ [2] PA: +++ [3] MA: ++++++ [6] D: +++ [3] LS: +++++ [5] AS: ++ [2] Appearance: Cryzen is essentially a larger version of Glazen, albeit with significantly longer ears. Its ears are now long enough to wrap around its body several times, and it has gained sufficient control over them to use them to retain body heat. Small vines often grow around the ears due to the long periods of meditation that Cryzen go through. The rabbits often levitate and look as if they are meditating.
Innate Ability: Zen Meditation - Whenever the Cryzen uses Meditation, it gains Lifecharges equal to 50% of its current Lifecharges over the duration. If interrupted, less Lifecharges are gained proportional to the amount of time spent channeling.
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